RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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BOOL DOES_ENTITY_EXIST ( Entity entity ) //0xD42BD6EB2E0F1677
- 0
- 637
- 1207
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0x622B1980CBE13332
- 0
- 333
- 1207
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x20487F0DA9AF164A
- 0
- 387
- 1207
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
- 0
- 337
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x73BB763880CD23A6
- 0
- 357
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x9934E9C42D52D87E
- 0
- 310
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity ) //0x695D7C26DE65C423
- 0
- 302
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 ) //0x7B6E7BEC1143AC86
- 0
- 320
- 1207
-
BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
- 0
- 288
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType ) //0xFCDFF7B72D23A1AC
- 0
- 893
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags ) //0x0C9DBF48C6BA6E4C
- 0
- 300
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 ) //0xE88F19660651D566
- 0
- 655
- 1207
-
BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity ) //0xDF18751EC74F90FF
- 0
- 415
- 1207
-
float _0x6D58167F62238284 ( Vehicle vehicle ) //0x6D58167F62238284
- 0
- 275
- 1207
-
float _0xDFC2B226D56D85F6 ( Any p0, Any p1 ) //0xDFC2B226D56D85F6
- 0
- 247
- 1207
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
- 0
- 318
- 1207
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
- 0
- 400
- 1207
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords ) //0xA86D5F069399F44D
- 0
- 975
- 1207
-
Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity ) //0x2412D9C05BB09B97
- 0
- 451
- 1207
-
float GET_ENTITY_FORWARD_X ( Entity entity ) //0xDB0954E9960F6457
- 0
- 336
- 1207
-
float GET_ENTITY_FORWARD_Y ( Entity entity ) //0x9A5C073ECBDA7EE7
- 0
- 289
- 1207
-
Vector3 _0x935A30AA88FB1014 ( Any p0 ) //0x935A30AA88FB1014
- 0
- 352
- 1207
-
float GET_ENTITY_HEADING ( Entity entity ) //0xC230DD956E2F5507
- 0
- 348
- 1207
-
int GET_ENTITY_HEALTH ( Entity entity ) //0x82368787EA73C0F7
- 0
- 468
- 1207
-
float _GET_ENTITY_HEALTH_FLOAT ( Entity entity ) //0x96C638784DB4C815
- 0
- 295
- 1207
-
BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
- 0
- 434
- 1207
-
int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 ) //0x15D757606D170C3C
- 0
- 558
- 1207
-
void SET_ENTITY_MAX_HEALTH ( Entity entity, int value ) //0x166E7CF68597D8B5
- 0
- 334
- 1207
-
float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords ) //0x296DEBC84474B375
- 0
- 374
- 1207
-
float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x0D3B5BAEA08F63E9
- 0
- 419
- 1207
-
void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum ) //0xF3FDA9A617A15145
- 0
- 283
- 1207
-
void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position ) //0x3A9B1120AF13FBF2
- 0
- 601
- 1207
-
Hash GET_ENTITY_MODEL ( Entity entity ) //0xDA76A9F39210D365
- 0
- 898
- 1207
-
Hash _GET_PED_ANIMAL_TYPE ( Ped ped ) //0x964000D355219FC0
- 0
- 377
- 1207
-
BOOL GET_IS_ANIMAL ( Entity entity ) //0x9A100F1CF4546629
- 0
- 382
- 1207
-
BOOL _GET_IS_BIRD ( Entity entity ) //0xC346A546612C49A9
- 0
- 290
- 1207
-
BOOL _GET_IS_PREDATOR ( Entity entity ) //0x5594AFE9DE0C01B7
- 0
- 284
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x497C6B1A2C9AE69C
- 0
- 420
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ ) //0x1899F328B0E12848
- 0
- 711
- 1207
-
float GET_ENTITY_PITCH ( Entity entity ) //0xEF355ABEFF7F5005
- 0
- 328
- 1207
-
float GET_ENTITY_ROLL ( Entity entity ) //0xBF966536FA8B6879
- 0
- 320
- 1207
-
Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xE09CAF86C32CB48F
- 0
- 403
- 1207
-
Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct ) //0x2A08A32B6D49906F
- 0
- 278
- 1207
-
float GET_ENTITY_SPEED ( Entity entity ) //0xFB6BA510A533DF81
- 0
- 428
- 1207
-
Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative ) //0xF2DB09816A419DC5
- 0
- 365
- 1207
-
float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x56398BE65160C3BE
- 0
- 290
- 1207
-
Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
- 0
- 413
- 1207
-
Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x280BBE5601EAA983
- 0
- 311
- 1207
-
Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x0F16D042BD640EA3
- 0
- 422
- 1207
-
Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xDF1E5AAC561AFC59
- 0
- 441
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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