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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0xD42BD6EB2E0F1677

    • 0
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  2. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0x622B1980CBE13332

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  3. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x20487F0DA9AF164A

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  4. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xA512B3F1B2A0B51C

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  5. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity )  //0x73BB763880CD23A6

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  6. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x9934E9C42D52D87E

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  7. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0x695D7C26DE65C423

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  8. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 )  //0x7B6E7BEC1143AC86

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  9. BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 )  //0x3EC28DA1FFAC9DDD

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  10. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

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  11. BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags )  //0x0C9DBF48C6BA6E4C

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  12. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

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  13. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0xDF18751EC74F90FF

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    • 409
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  14. float _0x6D58167F62238284 ( Vehicle vehicle )  //0x6D58167F62238284

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  15. float _0xDFC2B226D56D85F6 ( Any p0, Any p1 )  //0xDFC2B226D56D85F6

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  16. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0x9FFAF4940A54CC09

    • 0
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  17. Entity GET_ENTITY_ATTACHED_TO ( Entity entity )  //0x56D713888A566481

    • 0
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  18. Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords )  //0xA86D5F069399F44D

    • 0
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  19. Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity )  //0x2412D9C05BB09B97

    • 0
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  20. float GET_ENTITY_FORWARD_X ( Entity entity )  //0xDB0954E9960F6457

    • 0
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  21. float GET_ENTITY_FORWARD_Y ( Entity entity )  //0x9A5C073ECBDA7EE7

    • 0
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  22. Vector3 _0x935A30AA88FB1014 ( Any p0 )  //0x935A30AA88FB1014

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  23. float GET_ENTITY_HEADING ( Entity entity )  //0xC230DD956E2F5507

    • 0
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  24. int GET_ENTITY_HEALTH ( Entity entity )  //0x82368787EA73C0F7

    • 0
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  25. float _GET_ENTITY_HEALTH_FLOAT ( Entity entity )  //0x96C638784DB4C815

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  26. BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash )  //0x835F131E7DC8F97A

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  27. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

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  28. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

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  29. float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords )  //0x296DEBC84474B375

    • 0
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  30. float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity )  //0x0D3B5BAEA08F63E9

    • 0
    • 409
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  31. void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum )  //0xF3FDA9A617A15145

    • 0
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  32. void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position )  //0x3A9B1120AF13FBF2

    • 0
    • 584
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  33. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

    • 0
    • 885
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  34. Hash _GET_PED_ANIMAL_TYPE ( Ped ped )  //0x964000D355219FC0

    • 0
    • 369
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  35. BOOL GET_IS_ANIMAL ( Entity entity )  //0x9A100F1CF4546629

    • 0
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  36. BOOL _GET_IS_BIRD ( Entity entity )  //0xC346A546612C49A9

    • 0
    • 284
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  37. BOOL _GET_IS_PREDATOR ( Entity entity )  //0x5594AFE9DE0C01B7

    • 0
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  38. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

    • 0
    • 414
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  39. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

    • 0
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  40. float GET_ENTITY_PITCH ( Entity entity )  //0xEF355ABEFF7F5005

    • 0
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  41. float GET_ENTITY_ROLL ( Entity entity )  //0xBF966536FA8B6879

    • 0
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  42. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xE09CAF86C32CB48F

    • 0
    • 395
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  43. Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct )  //0x2A08A32B6D49906F

    • 0
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  44. float GET_ENTITY_SPEED ( Entity entity )  //0xFB6BA510A533DF81

    • 0
    • 422
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  45. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

    • 0
    • 359
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  46. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

    • 0
    • 284
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  47. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

    • 0
    • 406
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  48. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x280BBE5601EAA983

    • 0
    • 306
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  49. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x0F16D042BD640EA3

    • 0
    • 417
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  50. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xDF1E5AAC561AFC59

    • 0
    • 434
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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