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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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59 natives in namespace DATAFILE

  1. void DATAFILE_WATCH_REQUEST_ID ( int id )  //0xA5834834CA8FD7FC

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  2. BOOL DATAFILE_HAS_LOADED_FILE_DATA ( Any p0 )  //0x17279C820464CEE0

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  3. BOOL DATAFILE_HAS_VALID_FILE_DATA ( Any p0 )  //0xE60100389E50EADE

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  4. BOOL DATAFILE_SELECT_ACTIVE_FILE ( Any p0, Any p1 )  //0x46102A0989AD80B5

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  5. BOOL DATAFILE_DELETE_REQUESTED_FILE ( Any p0 )  //0x604B8ED1A482F9DF

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  6. Any UGC2_SET_PLAYER_DATA ( Any p0, Any p1, Any p2, Any p3 )  //0xE79C70E77E0973C7

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  7. Any DATAFILE_UGC_SELECT_DATA ( Any ugcRequestId, int index, Any p2 )  //0x790EC421078F5C4E

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  8. void DATAFILE_CREATE ( int index )  //0x56B7291FB953DD51

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  9. void DATAFILE_DELETE ( int index )  //0x9FB90EEDEA9F2D5C

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  10. const char* DATAFILE_GET_FILE_DICT ( int index )  //0xBBD8CF823CAE557C

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  11. BOOL DATADICT_IS_DICT_VALID ( Any p0 )  //0x4607D57C5F7D332A

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  12. BOOL DATADICT_IS_ARRAY_VALID ( Any p0 )  //0xB04B69CF277D15C0

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  13. void DATADICT_SET_INT ( Any* objectData, const char* key, int value )  //0x26FDF5E99AA2F3E9

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  14. BOOL DATADICT_GET_BOOL ( Any* objectData, const char* key )  //0x175E915A486EE548

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  15. int DATADICT_GET_INT ( Any* objectData, const char* key )  //0x9D896A3B87D96E2B

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  16. float DATADICT_GET_FLOAT ( Any* objectData, const char* key )  //0x814643ECA258ADF5

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  17. const char* DATADICT_GET_STRING ( Any* objectData, const char* key )  //0xE37B38C0B4E95DFA

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  18. Vector3 DATADICT_GET_VECTOR ( Any* objectData, const char* key )  //0xE459C941431E0FFA

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  19. Any* DATADICT_GET_DICT ( Any* objectData, const char* key )  //0x4D7A30130F46AC9C

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  20. Any* DATADICT_GET_ARRAY ( Any* objectData, const char* key )  //0x1B5447CF18544B18

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  21. int DATADICT_GET_TYPE ( Any* objectData, const char* key )  //0x92E11E3CA4C7CDF0

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  22. void _0xBC0DF006A4952C68 ( Any p0, Any p1, Any p2 )  //0xBC0DF006A4952C68

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  23. void _0x9F130129EBC31B34 ( Any p0, Any p1, Any p2 )  //0x9F130129EBC31B34

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  24. void _0x277251C161B4C3F4 ( Any p0, Any p1, Any p2 )  //0x277251C161B4C3F4

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  25. void _0x1C65CC931C0F946F ( Any p0, Any p1, Any p2 )  //0x1C65CC931C0F946F

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  26. void _0x7681B677400C7071 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x7681B677400C7071

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  27. BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex )  //0xAB1231D2DE52F2D3

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  28. int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex )  //0x96DEA500B6EBBE53

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  29. float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex )  //0xA9D003CF419CB81E

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  30. const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex )  //0xB6790A8FF80F889F

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  31. Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex )  //0x850DA2750DA14E9A

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  32. Any* DATAARRAY_GET_DICT ( Any* arrayData, int arrayIndex )  //0xA010655985853485

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  33. int DATAARRAY_GET_COUNT ( Any* arrayData )  //0x6A885BF69239E539

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  34. int DATAARRAY_GET_TYPE ( Any* arrayData, int arrayIndex )  //0x151DAFE6B3B9888F

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  35. Any _0x4F9E3ED7617123AC ( Any p0 )  //0x4F9E3ED7617123AC

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  36. Any _0xCA56DD6AB7A39F64 ( Any p0 )  //0xCA56DD6AB7A39F64

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  37. Any _0xD97D8D905F1562F2 ( Any p0 )  //0xD97D8D905F1562F2

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  38. void _DATAFILE_UNLOAD ( Any p0 )  //0x129567F0C05F81B9

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  39. BOOL PARSEDDATA_IS_FILE_VALID ( Any p0 )  //0x7907969497EA92F5

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  40. BOOL PARSEDDATA_IS_FILE_LOADED ( Any p0 )  //0x603AC35FD4602C76

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  41. void _0x3168BA5D6DECE323 ()  //0x3168BA5D6DECE323

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  42. Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 )  //0xAE156A747C39A741

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  43. BOOL PARSEDDATA_RQ_FILLOUT_NODE ( int* p0, Any* p1 )  //0x83C3ED532B6E5D07

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  44. Any _DATAFILE_GET_NUM_NODES ( Any p0 )  //0xDF01B1F7A886B42D

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  45. Any _0xE13634BB6BAF0734 ( Any p0, Any p1 )  //0xE13634BB6BAF0734

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  46. Any _DATAFILE_GET_NUM_CHILDREN ( Any p0, Any p1 )  //0x6BEB168D5195E7AB

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  47. BOOL PARSEDDATA_RQ_FILLOUT_HASH ( Hash* p0, Any* p1 )  //0xFBFF3FF2F5E80C0B

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  48. BOOL _PARSEDDATA_RQ_FILLOUT_STRING_63 ( char* p0, Any* p1 )  //0x08EAF8E9F2EB7B2E

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  49. BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR ( Vector3* p0, Any* p1 )  //0x06FBF89B12DA279C

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  50. BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT ( float* p0, Any* p1 )  //0x7F034FC3E891B57A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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