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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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83 natives in namespace DATABINDING

  1. void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 )  //0x05AC9E1E02975AFB

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  2. void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 )  //0xACDEF586BD71B1FD

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  3. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 )  //0x0971F04E1EAA7AE8

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  4. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

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  5. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

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  6. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

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  7. void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 )  //0xA3BD6FF95E713EE5

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  8. void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0xC70041408E16BE2D

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  9. void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId )  //0xC70041408E16BE2E

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  10. void _0x422179C7F6AD9304 ( Any p0, Any* gamerHandle )  //0x422179C7F6AD9304

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  11. Any _DATABINDING_READ_DATA_BOOL ( Any p0 )  //0x5EEFBD4B6D7CD6EB

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  12. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1 )  //0xA8EDE09FE07BD77F

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  13. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x4CDC3FDDFAE07EB3

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  14. int DATABINDING_READ_INT ( Any p0 )  //0x570784D782597512

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  15. Any _DATABINDING_READ_DATA_INT_FROM_PARENT ( Any p0, const char* p1 )  //0xFFC566A4801F6B40

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  16. Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0xB5F668B648EC0970

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  17. float _0x5FE444EB67C70AD4 ( Hash entryId )  //0x5FE444EB67C70AD4

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  18. Hash _0x81D7183E7A8ECA72 ( Hash entryId )  //0x81D7183E7A8ECA72

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  19. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x9B535990B01B62DE

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  20. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x1F43BC25A119B252

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  21. Any _DATABINDING_READ_DATA_STRING ( Any p0 )  //0x3D290B5FFA7C5151

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  22. Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x6323AD277C4A2AFB

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  23. Any _0x6329C34BEE5BFF4B ( Any p0, Hash p1 )  //0x6329C34BEE5BFF4B

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  24. Any _0xE6AAB897120492D6 ( Any p0, const char* p1 )  //0xE6AAB897120492D6

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  25. void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 )  //0xE6AAB897120492D7

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  26. void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 )  //0xB138CA787F3DD858

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  27. BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId )  //0x1E7130793AAAAB8D

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  28. void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId )  //0x0AE9938D0541F2DA

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  29. void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size )  //0x9DCE9B01A93B58BC

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  30. void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex )  //0x49A8447533308BCF

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  31. void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 )  //0x6DCBF187221CF73D

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  32. void _VIRTUAL_COLLECTION_RESET ( Any p0 )  //0x09D95666ED2B5F60

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  33. Any _VIRTUAL_COLLECTION_EXISTS ( Any p0 )  //0x37963B56755BFB35

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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