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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

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  2. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

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  3. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

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  4. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

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  5. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

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  6. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

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  7. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

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  8. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

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  9. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

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  10. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

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  11. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

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  12. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

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  13. BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

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  14. BOOL IS_SCREEN_FADED_OUT ()  //0xF5472C80DF2FF847

    • 0
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  15. BOOL IS_SCREEN_FADED_IN ()  //0x37F9A426FBCF4AF2

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  16. BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

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  17. BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

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  18. void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

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  19. void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

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  20. BOOL HAS_LETTER_BOX ()  //0x81DCFD13CF39920E

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  21. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

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  22. Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 )  //0xE296208C273BD7F0

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  23. void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

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  24. float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

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  25. Any _0x73FF6BE63DC18819 ()  //0x73FF6BE63DC18819

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  26. Any _0x450769C833D58844 ()  //0x450769C833D58844

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  27. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

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  28. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

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  29. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

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  30. float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

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  31. void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

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  32. float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

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  33. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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