RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
- 0
- 337
- 1207
-
void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
- 0
- 292
- 1207
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
- 0
- 316
- 1207
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
- 0
- 324
- 1207
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
- 0
- 324
- 1207
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
- 0
- 338
- 1207
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
- 0
- 296
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 931
- 1207
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 355
- 1207
-
void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
- 0
- 320
- 1207
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 403
- 1207
-
void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
- 0
- 281
- 1207
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BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
- 0
- 295
- 1207
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BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 215
- 1207
-
BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 272
- 1207
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 211
- 1207
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 233
- 1207
-
void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
- 0
- 225
- 1207
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
- 0
- 251
- 1207
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 196
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 494
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 540
- 1207
-
void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
- 0
- 199
- 1207
-
float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 227
- 1207
-
Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 202
- 1207
-
Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 180
- 1207
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void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
- 0
- 230
- 1207
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 270
- 1207
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 222
- 1207
-
float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
- 286
- 1207
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void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
- 0
- 237
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 195
- 1207
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void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
- 0
- 300
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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