RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
- 0
- 209
- 1207
-
float _GET_PHOTO_MODE_FOCUS_DISTANCE () //0x18FC740FFDCD7454
- 0
- 206
- 1207
-
void _0x18C3DFAC458783BB () //0x18C3DFAC458783BB
- 0
- 213
- 1207
-
BOOL _0x1811A02277A9E49D () //0x1811A02277A9E49D
- 0
- 207
- 1207
-
void _0x16E9ABDD34DDD931 () //0x16E9ABDD34DDD931
- 0
- 227
- 1207
-
void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
- 0
- 432
- 1207
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
- 0
- 510
- 1207
-
void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
- 0
- 284
- 1207
-
Any _0x14C4A49E36C29E49 () //0x14C4A49E36C29E49
- 0
- 210
- 1207
-
BOOL IS_DEATH_FAIL_CAMERA_RUNNING () //0x139EFB0A71DD9011
- 0
- 199
- 1207
-
BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
- 0
- 355
- 1207
-
void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance ) //0x11F32BB61B756732
- 0
- 316
- 1207
-
void _0x0FF7125F07DEB84F ( Any p0, Any p1 ) //0x0FF7125F07DEB84F
- 0
- 221
- 1207
-
void _0x0F1FFEF5D54AE832 () //0x0F1FFEF5D54AE832
- 0
- 207
- 1207
-
void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
- 0
- 196
- 1207
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 233
- 1207
-
void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity ) //0x0B0F914459731F60
- 0
- 143
- 1311
-
void _CAM_DESTROY ( const char* cameraDictionary ) //0x0A5A4F1979ABB40E
- 0
- 178
- 1207
-
void _0x0961B089947BA6D0 ( Any p0 ) //0x0961B089947BA6D0
- 0
- 215
- 1207
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
- 0
- 316
- 1207
-
void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x066167C63111D8CF
- 0
- 226
- 1207
-
void _0x06557F6D96C86881 () //0x06557F6D96C86881
- 0
- 197
- 1207
-
void _0x05BD5E4088B30A66 ( float p0, float p1 ) //0x05BD5E4088B30A66
- 0
- 199
- 1207
-
void DETACH_CAM ( Cam cam ) //0x05B41DDBEB559556
- 0
- 312
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 () //0x05AB44D906738426
- 0
- 198
- 1207
-
float GET_FINAL_RENDERED_CAM_FOV () //0x04AF77971E508F6A
- 0
- 199
- 1207
-
void _0x04084490CC302CFB () //0x04084490CC302CFB
- 0
- 202
- 1207
-
Cam GET_RENDERING_CAM () //0x03A8931ECC8015D6
- 0
- 509
- 1207
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 211
- 1207
-
void _FREEZE_GAMEPLAY_CAM_THIS_FRAME () //0x027CAB2C3AF27010
- 0
- 191
- 1207
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 222
- 1207
-
void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 ) //0x02389579A53C3276
- 0
- 217
- 1207
-
BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 205
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.