RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
- 0
- 420
- 1207
-
BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
- 0
- 405
- 1207
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
- 0
- 296
- 1207
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 355
- 1207
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 403
- 1207
-
BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
- 0
- 295
- 1207
-
BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 215
- 1207
-
BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 272
- 1207
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 211
- 1207
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 233
- 1207
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 196
- 1207
-
Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
- 0
- 209
- 1207
-
Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 132
- 1311
-
Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 206
- 1311
-
Any _0xDC62CD70658E7A02 () //0xDC62CD70658E7A02
- 0
- 201
- 1207
-
Any _0x796085220ADCC847 () //0x796085220ADCC847
- 0
- 187
- 1207
-
Any _0x6072B7420A83A03F () //0x6072B7420A83A03F
- 0
- 196
- 1207
-
Any _0x6DFD37E586D4F44F () //0x6DFD37E586D4F44F
- 0
- 195
- 1207
-
Any _0x80D7A3E39B120BC4 () //0x80D7A3E39B120BC4
- 0
- 185
- 1207
-
Any _0x7CE9DC58E3E4755F () //0x7CE9DC58E3E4755F
- 0
- 209
- 1207
-
Any _0x595550376B7EA230 ( Any p0 ) //0x595550376B7EA230
- 0
- 207
- 1207
-
Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID ) //0x465F04F68AD38197
- 0
- 277
- 1207
-
Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 ) //0xEA113BF9B0C0C5D7
- 0
- 221
- 1207
-
Any _0xC285FD21294A1C49 ( Any p0 ) //0xC285FD21294A1C49
- 0
- 196
- 1207
-
Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 ) //0x4138EE36BC3DC0A7
- 0
- 217
- 1207
-
Any _0x14C4A49E36C29E49 () //0x14C4A49E36C29E49
- 0
- 210
- 1207
-
Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
- 0
- 199
- 1207
-
Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
- 0
- 213
- 1207
-
Any _0x5060FA977CEA4455 () //0x5060FA977CEA4455
- 0
- 191
- 1207
-
Any _0x2AB7C81B3F70570C () //0x2AB7C81B3F70570C
- 0
- 230
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 540
- 1207
-
Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 202
- 1207
-
Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 180
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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