RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0xF9EE7D419EE49DE6
- 0
- 361
- 1207
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void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0x5E32817BF6302111
- 0
- 340
- 1207
-
void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0x27666E5988D9D429
- 0
- 390
- 1207
-
void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x45FD891364181F9E
- 0
- 430
- 1207
-
void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip ) //0xA924028272A61364
- 0
- 291
- 1207
-
void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY ) //0xA47BBFFFB83D4D0A
- 0
- 380
- 1207
-
void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder ) //0x63DFA6810AD78719
- 0
- 297
- 1207
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
- 0
- 324
- 1207
-
void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
- 0
- 292
- 1207
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
- 0
- 324
- 1207
-
void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0xB90411F480457A6C
- 0
- 235
- 1207
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void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
- 0
- 439
- 1207
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void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
- 0
- 227
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
- 0
- 300
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 ) //0xFB760AF4F537B8BF
- 0
- 310
- 1207
-
void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
- 0
- 203
- 1207
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void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xFA33B8C69A4A6A0F
- 0
- 296
- 1207
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void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 ) //0xD1F7F32640ADFD12
- 0
- 280
- 1207
-
void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 182
- 1207
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
- 0
- 209
- 1207
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
- 0
- 374
- 1207
-
void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xC40551D65F2BF297
- 0
- 207
- 1207
-
void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 ) //0x90FB951648851733
- 0
- 216
- 1207
-
void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xE2B2BB7DAC280515
- 0
- 223
- 1207
-
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 ) //0xFA1D5E8D1C3CCD67
- 0
- 212
- 1207
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
- 0
- 230
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 931
- 1207
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xD9B31B4650520529
- 0
- 297
- 1207
-
void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
- 0
- 346
- 1207
-
void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
- 0
- 320
- 1207
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void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 593
- 1207
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void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0x1BCEC33D54CFCA8A
- 0
- 209
- 1207
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void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 ) //0x8C7C7FF7CF0E5153
- 0
- 352
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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