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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

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  2. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

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  3. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

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  4. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

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  5. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

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  6. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

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  7. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

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  8. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

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  9. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

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  10. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

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  11. void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

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  12. void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

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  13. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

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  14. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

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  15. void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

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  16. void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

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  17. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

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  18. void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

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  19. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 )  //0x421192A2DA48FD01

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  20. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

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  21. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

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  22. void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

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  23. void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

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  24. void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

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  25. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

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  26. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

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  27. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

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  28. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xD9B31B4650520529

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  29. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

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  30. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

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  31. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

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  32. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

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  33. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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