Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

233 natives in namespace CAM

  1. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

    • 0
    • 352
    • 1207
  2. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

    • 0
    • 329
    • 1207
  3. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

    • 0
    • 378
    • 1207
  4. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

    • 0
    • 419
    • 1207
  5. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

    • 0
    • 280
    • 1207
  6. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

    • 0
    • 368
    • 1207
  7. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

    • 0
    • 285
    • 1207
  8. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

    • 0
    • 311
    • 1207
  9. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

    • 0
    • 280
    • 1207
  10. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

    • 0
    • 314
    • 1207
  11. void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

    • 0
    • 225
    • 1207
  12. void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

    • 0
    • 421
    • 1207
  13. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

    • 0
    • 217
    • 1207
  14. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

    • 0
    • 291
    • 1207
  15. void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

    • 0
    • 300
    • 1207
  16. void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

    • 0
    • 192
    • 1207
  17. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

    • 0
    • 281
    • 1207
  18. void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

    • 0
    • 270
    • 1207
  19. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 )  //0x421192A2DA48FD01

    • 0
    • 169
    • 1207
  20. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

    • 0
    • 197
    • 1207
  21. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

    • 0
    • 355
    • 1207
  22. void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

    • 0
    • 195
    • 1207
  23. void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

    • 0
    • 205
    • 1207
  24. void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

    • 0
    • 210
    • 1207
  25. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

    • 0
    • 202
    • 1207
  26. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

    • 0
    • 221
    • 1207
  27. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

    • 1
    • 907
    • 1207
  28. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xD9B31B4650520529

    • 0
    • 284
    • 1207
  29. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

    • 0
    • 334
    • 1207
  30. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

    • 0
    • 310
    • 1207
  31. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

    • 1
    • 573
    • 1207
  32. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

    • 0
    • 199
    • 1207
  33. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

    • 0
    • 341
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...