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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

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  2. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

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  3. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

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  4. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

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  5. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

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  6. Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

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  7. Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

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  8. Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

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  9. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

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  10. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

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  11. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

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  12. Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

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  13. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

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  14. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

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  15. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

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  16. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

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  17. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

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  18. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

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  19. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

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  20. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

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  21. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

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  22. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

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  23. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

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  24. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

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  25. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

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  26. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

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  27. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

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  28. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

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  29. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

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  30. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

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  31. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

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  32. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

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  33. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

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  34. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

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  35. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

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  36. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

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  37. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

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  38. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

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  39. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

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  40. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

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  41. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

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  42. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

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  43. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

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  44. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

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  45. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

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  46. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

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  47. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

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  48. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

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  49. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

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  50. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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