RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
- 0
- 202
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_COORD () //0x5352E025EC2B416F
- 0
- 229
- 1207
-
Any _0x5060FA977CEA4455 () //0x5060FA977CEA4455
- 0
- 191
- 1207
-
void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
- 0
- 345
- 1207
-
void _0x4D2F46D1B28D90FB ( Any p0, Any p1 ) //0x4D2F46D1B28D90FB
- 0
- 207
- 1207
-
Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID ) //0x465F04F68AD38197
- 0
- 276
- 1207
-
float _GET_PHOTO_MODE_DOF () //0x4653A741D17F2CD0
- 0
- 188
- 1207
-
void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x45FD891364181F9E
- 0
- 430
- 1207
-
Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 180
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
- 0
- 198
- 1207
-
BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
- 0
- 405
- 1207
-
BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
- 0
- 162
- 1207
-
void _0x42ED56B02E05D109 ( Any p0, BOOL p1 ) //0x42ED56B02E05D109
- 0
- 293
- 1207
-
void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 ) //0x4285804FD65D8066
- 0
- 228
- 1207
-
void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 182
- 1207
-
void _0x41E452A3C580D1A7 () //0x41E452A3C580D1A7
- 0
- 183
- 1207
-
Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 ) //0x4138EE36BC3DC0A7
- 0
- 217
- 1207
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
- 0
- 251
- 1207
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0x40C23491CE83708E
- 0
- 528
- 1207
-
void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
- 0
- 350
- 1207
-
void _0x3C8F74E8FE751614 () //0x3C8F74E8FE751614
- 0
- 213
- 1207
-
void _0x3C486E334520579D () //0x3C486E334520579D
- 0
- 243
- 1207
-
void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 ) //0x3B8E3AD9677CE12B
- 0
- 287
- 1207
-
void _0x39073DA4EDDBC91D ( Any p0 ) //0x39073DA4EDDBC91D
- 0
- 193
- 1207
-
BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 272
- 1207
-
void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
- 0
- 588
- 1207
-
void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
- 0
- 279
- 1207
-
void _0x2F994CC29CAA9D22 ( Any p0 ) //0x2F994CC29CAA9D22
- 0
- 220
- 1207
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 355
- 1207
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 220
- 1207
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
- 0
- 228
- 1207
-
void _0x2DD3149DC34A3F4C ( Any p0 ) //0x2DD3149DC34A3F4C
- 0
- 203
- 1207
-
Any _0x2AB7C81B3F70570C () //0x2AB7C81B3F70570C
- 0
- 230
- 1207
-
void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 190
- 1207
-
void _0x29E6655DF3590B0D ( Any p0 ) //0x29E6655DF3590B0D
- 0
- 192
- 1207
-
void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0x27666E5988D9D429
- 0
- 390
- 1207
-
float _GET_PHOTO_MODE_FOCAL_LENGTH () //0x2533BAFFBE737E54
- 0
- 187
- 1207
-
BOOL _0x251241CAEC707106 () //0x251241CAEC707106
- 0
- 214
- 1207
-
void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName ) //0x2412216FCC7B4E3E
- 0
- 199
- 1207
-
void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
- 0
- 260
- 1207
-
BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
- 0
- 295
- 1207
-
void _0x1FC6C727D30FFDDE ( Any p0 ) //0x1FC6C727D30FFDDE
- 0
- 283
- 1207
-
void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
- 1
- 352
- 1207
-
void _0x1DD95A8D6B24A0C9 ( BOOL p0 ) //0x1DD95A8D6B24A0C9
- 0
- 214
- 1207
-
void _0x1D9F72DD4FD9A9D7 ( Any p0 ) //0x1D9F72DD4FD9A9D7
- 0
- 243
- 1207
-
BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName ) //0x1D931B7CC0EE3956
- 0
- 122
- 1436
-
void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME () //0x1CFB749AD4317BDE
- 0
- 239
- 1207
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void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0x1BCEC33D54CFCA8A
- 0
- 209
- 1207
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void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 ) //0x1B8F3CE5A6001298
- 0
- 282
- 1207
-
void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 ) //0x1B3C2D961F5FC0E1
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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