RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
Vector3 GET_FINAL_RENDERED_CAM_COORD () //0x5352E025EC2B416F
- 0
- 229
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder ) //0x602685BD85DD26CA
- 0
- 196
- 1207
-
Vector3 GET_CAM_COORD ( Cam cam ) //0x6B12F11C2A9F0344
- 0
- 346
- 1207
-
Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x9BF96B57254E7889
- 0
- 357
- 1207
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 270
- 1207
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 222
- 1207
-
int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
- 0
- 684
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 931
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 322
- 1207
-
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 241
- 1207
-
float GET_FINAL_RENDERED_CAM_FOV () //0x04AF77971E508F6A
- 0
- 199
- 1207
-
float _GET_PHOTO_MODE_FOCAL_LENGTH () //0x2533BAFFBE737E54
- 0
- 187
- 1207
-
float _GET_PHOTO_MODE_FOCUS_DISTANCE () //0x18FC740FFDCD7454
- 0
- 206
- 1207
-
float _GET_PHOTO_MODE_DOF () //0x4653A741D17F2CD0
- 0
- 188
- 1207
-
float GET_CAM_FOV ( Cam cam ) //0x8101D32A0A6B0F60
- 0
- 336
- 1207
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
- 0
- 316
- 1207
-
float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 227
- 1207
-
float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
- 286
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 195
- 1207
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xE72CDBA7F0A02DD6
- 0
- 389
- 1207
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0x40C23491CE83708E
- 0
- 528
- 1207
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x57CDF879EA466C46
- 0
- 491
- 1207
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
- 0
- 396
- 1207
-
Cam GET_RENDERING_CAM () //0x03A8931ECC8015D6
- 0
- 509
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 345
- 1207
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 260
- 1207
-
BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 205
- 1207
-
BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 223
- 1207
-
BOOL _0x251241CAEC707106 () //0x251241CAEC707106
- 0
- 214
- 1207
-
BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
- 0
- 162
- 1207
-
BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 199
- 1207
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 220
- 1207
-
BOOL _IS_IN_CINEMATIC_MODE () //0x74F1D22EFA71FAB8
- 0
- 221
- 1207
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
- 0
- 208
- 1207
-
BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
- 0
- 264
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 329
- 1207
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
- 0
- 228
- 1207
-
BOOL IS_CINEMATIC_CAM_RENDERING () //0xBF7C780731AADBF8
- 0
- 248
- 1207
-
BOOL _0x975F6EBB62632FE3 () //0x975F6EBB62632FE3
- 0
- 207
- 1207
-
BOOL _0x1811A02277A9E49D () //0x1811A02277A9E49D
- 0
- 207
- 1207
-
BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
- 0
- 355
- 1207
-
BOOL _IS_CAM_PHOTOFX_RUNNING () //0xA14D5FE82BCB1D9E
- 0
- 206
- 1207
-
BOOL IS_DEATH_FAIL_CAMERA_RUNNING () //0x139EFB0A71DD9011
- 0
- 199
- 1207
-
BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration ) //0xC3AEBB276825A359
- 0
- 141
- 1436
-
BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName ) //0x1D931B7CC0EE3956
- 0
- 123
- 1436
-
BOOL _0xAA235E2F2C09E952 ( const char* p0 ) //0xAA235E2F2C09E952
- 0
- 191
- 1207
-
BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 ) //0xDD0B7C5AE58F721D
- 0
- 226
- 1207
-
BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary ) //0x927B810E43E99932
- 0
- 219
- 1207
-
BOOL IS_AIM_CAM_ACTIVE () //0x698F456FB909E077
- 0
- 223
- 1232
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
- 0
- 510
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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