RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
- 0
- 345
- 1207
-
void DETACH_CAM ( Cam cam ) //0x05B41DDBEB559556
- 0
- 312
- 1207
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
- 0
- 189
- 1207
-
void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
- 0
- 225
- 1207
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
- 0
- 251
- 1207
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
- 0
- 510
- 1207
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
- 1
- 332
- 1207
-
Vector3 GET_CAM_COORD ( Cam cam ) //0x6B12F11C2A9F0344
- 0
- 346
- 1207
-
float GET_CAM_FOV ( Cam cam ) //0x8101D32A0A6B0F60
- 0
- 336
- 1207
-
Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x9BF96B57254E7889
- 0
- 357
- 1207
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
- 0
- 316
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_COORD () //0x5352E025EC2B416F
- 0
- 229
- 1207
-
float GET_FINAL_RENDERED_CAM_FOV () //0x04AF77971E508F6A
- 0
- 199
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder ) //0x602685BD85DD26CA
- 0
- 196
- 1207
-
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 241
- 1207
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 270
- 1207
-
float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
- 286
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 195
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 322
- 1207
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 222
- 1207
-
float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 227
- 1207
-
Cam GET_RENDERING_CAM () //0x03A8931ECC8015D6
- 0
- 509
- 1207
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 196
- 1207
-
BOOL IS_AIM_CAM_ACTIVE () //0x698F456FB909E077
- 0
- 223
- 1232
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
- 0
- 420
- 1207
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
- 0
- 296
- 1207
-
BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
- 0
- 405
- 1207
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 355
- 1207
-
BOOL IS_CINEMATIC_CAM_RENDERING () //0xBF7C780731AADBF8
- 0
- 248
- 1207
-
BOOL IS_DEATH_FAIL_CAMERA_RUNNING () //0x139EFB0A71DD9011
- 0
- 199
- 1207
-
BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
- 0
- 264
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 328
- 1207
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
- 0
- 208
- 1207
-
BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 199
- 1207
-
BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 223
- 1207
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 260
- 1207
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
- 0
- 228
- 1207
-
BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 272
- 1207
-
BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 215
- 1207
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 233
- 1207
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 211
- 1207
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 220
- 1207
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 403
- 1207
-
void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
- 0
- 444
- 1207
-
void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
- 0
- 359
- 1207
-
void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
- 0
- 588
- 1207
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x87295BCA613800C8
- 0
- 353
- 1207
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
- 0
- 338
- 1207
-
void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
- 0
- 350
- 1207
-
void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 ) //0x1B8F3CE5A6001298
- 0
- 282
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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