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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void _0x9AC65A36D3C0C189 ( Any p0 )  //0x9AC65A36D3C0C189

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  2. BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

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  3. void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

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  4. BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

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  5. void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed )  //0xE3639DB78B3B5400

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  6. void _0x986F7A51EE3E1F92 ( Any p0, Any p1 )  //0x986F7A51EE3E1F92

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  7. void _0x5B637D6F3B67716A ( Any p0 )  //0x5B637D6F3B67716A

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  8. void _0xC252C0CC969AF79A ( Any p0 )  //0xC252C0CC969AF79A

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  9. void _0xE2BB2D6A9FE2ECDE ( Any p0 )  //0xE2BB2D6A9FE2ECDE

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  10. void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 )  //0x6E969927CF632608

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  11. Any _0x6072B7420A83A03F ()  //0x6072B7420A83A03F

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  12. BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

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  13. void _0x6519238858AF5479 ( Any p0 )  //0x6519238858AF5479

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  14. void _0x2F994CC29CAA9D22 ( Any p0 )  //0x2F994CC29CAA9D22

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  15. BOOL _IS_CAM_PHOTOFX_RUNNING ()  //0xA14D5FE82BCB1D9E

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  16. Any _0x6DFD37E586D4F44F ()  //0x6DFD37E586D4F44F

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  17. Any _0x80D7A3E39B120BC4 ()  //0x80D7A3E39B120BC4

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  18. void _0x63E5841A9264D016 ( Any p0 )  //0x63E5841A9264D016

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  19. void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

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  20. void _0x16E9ABDD34DDD931 ()  //0x16E9ABDD34DDD931

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  21. BOOL IS_DEATH_FAIL_CAMERA_RUNNING ()  //0x139EFB0A71DD9011

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  22. Any _0x7CE9DC58E3E4755F ()  //0x7CE9DC58E3E4755F

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  23. void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 )  //0x3B8E3AD9677CE12B

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  24. void _0xDF7F5BE9150E47E4 ( Any p0 )  //0xDF7F5BE9150E47E4

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  25. void _0xB85C13E0BF1F2A1C ( Any p0 )  //0xB85C13E0BF1F2A1C

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  26. void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x066167C63111D8CF

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  27. void _0x0FF7125F07DEB84F ( Any p0, Any p1 )  //0x0FF7125F07DEB84F

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  28. void _0x6CAB0BA160B168D2 ()  //0x6CAB0BA160B168D2

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  29. void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 )  //0x1B3C2D961F5FC0E1

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  30. void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName )  //0x2412216FCC7B4E3E

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  31. BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

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  32. Any _0x595550376B7EA230 ( Any p0 )  //0x595550376B7EA230

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  33. Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID )  //0x465F04F68AD38197

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  34. Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 )  //0xEA113BF9B0C0C5D7

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  35. void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration )  //0xBC016635D6A73B31

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  36. void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 )  //0x02389579A53C3276

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  37. void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 )  //0xA54D643D0773EB65

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  38. void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 )  //0x6D4D25C2137FF511

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  39. void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

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  40. void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

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  41. void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x798BE43C9393632B

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  42. BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 )  //0xDD0B7C5AE58F721D

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  43. Any _0xC285FD21294A1C49 ( Any p0 )  //0xC285FD21294A1C49

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  44. void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

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  45. void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

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  46. BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

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  47. Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 )  //0x4138EE36BC3DC0A7

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  48. void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

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  49. void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

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  50. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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