RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
- 0
- 324
- 1207
-
void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
- 0
- 237
- 1207
-
void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
- 1
- 365
- 1207
-
void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
- 0
- 227
- 1207
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 196
- 1207
-
float GET_CAM_FOV ( Cam cam ) //0x8101D32A0A6B0F60
- 0
- 336
- 1207
-
Any _0x80D7A3E39B120BC4 () //0x80D7A3E39B120BC4
- 0
- 185
- 1207
-
void _0x7E40A01B11398FCB () //0x7E40A01B11398FCB
- 0
- 194
- 1207
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
- 0
- 189
- 1207
-
Any _0x7CE9DC58E3E4755F () //0x7CE9DC58E3E4755F
- 0
- 209
- 1207
-
void _CAM_CREATE_2 ( const char* cameraDictionary ) //0x7B0279170961A73F
- 0
- 202
- 1207
-
void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x798BE43C9393632B
- 0
- 205
- 1207
-
Any _0x796085220ADCC847 () //0x796085220ADCC847
- 0
- 187
- 1207
-
void _0x77D65669A05D1A1A () //0x77D65669A05D1A1A
- 0
- 195
- 1207
-
BOOL _IS_IN_CINEMATIC_MODE () //0x74F1D22EFA71FAB8
- 0
- 221
- 1207
-
Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 202
- 1207
-
void _0x728491FB3DFFEF99 ( Any p0 ) //0x728491FB3DFFEF99
- 0
- 198
- 1207
-
void _0x71D71E08A7ED5BD7 ( Any p0 ) //0x71D71E08A7ED5BD7
- 1
- 305
- 1207
-
void _0x718C6ECF5E8CBDD4 () //0x718C6ECF5E8CBDD4
- 0
- 188
- 1207
-
void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 ) //0x715B7F5E8BED32A2
- 0
- 203
- 1207
-
void _0x70A6658D476C6187 () //0x70A6658D476C6187
- 0
- 196
- 1207
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
- 1
- 332
- 1207
-
void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 ) //0x6E969927CF632608
- 0
- 259
- 1207
-
Any _0x6DFD37E586D4F44F () //0x6DFD37E586D4F44F
- 0
- 194
- 1207
-
void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 ) //0x6D4D25C2137FF511
- 0
- 222
- 1207
-
void _0x6CAB0BA160B168D2 () //0x6CAB0BA160B168D2
- 0
- 217
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
- 1
- 332
- 1207
-
Vector3 GET_CAM_COORD ( Cam cam ) //0x6B12F11C2A9F0344
- 0
- 346
- 1207
-
void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
- 0
- 216
- 1207
-
void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
- 0
- 225
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 493
- 1207
-
BOOL IS_AIM_CAM_ACTIVE () //0x698F456FB909E077
- 0
- 223
- 1232
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
- 0
- 374
- 1207
-
void _START_CAMERA_ORBIT ( Any* p0 ) //0x65B205BF30C13DDB
- 0
- 221
- 1207
-
void _0x6519238858AF5479 ( Any p0 ) //0x6519238858AF5479
- 1
- 309
- 1207
-
void _0x641092322A8852AB () //0x641092322A8852AB
- 0
- 173
- 1207
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
- 0
- 420
- 1207
-
void _0x63E5841A9264D016 ( Any p0 ) //0x63E5841A9264D016
- 0
- 216
- 1207
-
void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder ) //0x63DFA6810AD78719
- 0
- 297
- 1207
-
void _INVALIDATE_VEHICLE_IDLE_CAM () //0x634F4A0562CF19B8
- 0
- 205
- 1207
-
void _0x632BE8D84846FA56 () //0x632BE8D84846FA56
- 1
- 335
- 1207
-
Any _0x6072B7420A83A03F () //0x6072B7420A83A03F
- 0
- 196
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder ) //0x602685BD85DD26CA
- 0
- 196
- 1207
-
void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0x5E32817BF6302111
- 0
- 340
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
- 0
- 300
- 1207
-
void _0x5B637D6F3B67716A ( Any p0 ) //0x5B637D6F3B67716A
- 0
- 192
- 1207
-
Any _0x595550376B7EA230 ( Any p0 ) //0x595550376B7EA230
- 0
- 207
- 1207
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 270
- 1207
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x57CDF879EA466C46
- 0
- 491
- 1207
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
- 0
- 296
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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