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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration )  //0xBC016635D6A73B31

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  2. void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum )  //0x326C7AA308F3DF6A

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  3. void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

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  4. void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity )  //0xD904F75DBD7AB865

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  5. void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

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  6. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

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  7. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

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  8. void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0xA5929C2E57AC90D1

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  9. void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed )  //0xE3639DB78B3B5400

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  10. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

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  11. void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

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  12. void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME ()  //0x1CFB749AD4317BDE

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  13. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

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  14. void _FREEZE_GAMEPLAY_CAM_THIS_FRAME ()  //0x027CAB2C3AF27010

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  15. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

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  16. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

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  17. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

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  18. void _INVALIDATE_VEHICLE_IDLE_CAM ()  //0x634F4A0562CF19B8

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  19. BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

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  20. BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 )  //0xDD0B7C5AE58F721D

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  21. BOOL _IS_CAM_PHOTOFX_RUNNING ()  //0xA14D5FE82BCB1D9E

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  22. BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

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  23. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

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  24. BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

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  25. void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

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  26. void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 )  //0x1B3C2D961F5FC0E1

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  27. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

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  28. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

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  29. void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

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  30. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

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  31. void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch )  //0x449995EA846D3FC2

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  32. void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

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  33. void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 )  //0xF86B6F93727C59C9

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  34. void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 )  //0x29E74F819150CC32

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  35. void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 )  //0x6E969927CF632608

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  36. void _START_CAMERA_ORBIT ( Any* p0 )  //0x65B205BF30C13DDB

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  37. void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

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  38. void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x798BE43C9393632B

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  39. void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName )  //0x2412216FCC7B4E3E

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  40. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

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  41. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

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  42. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

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  43. void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

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  44. void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 )  //0x6D4D25C2137FF511

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  45. void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 )  //0x02389579A53C3276

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  46. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

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  47. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

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  48. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

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  49. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

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  50. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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