RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration ) //0xBC016635D6A73B31
- 0
- 213
- 1207
-
void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
- 0
- 279
- 1207
-
void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
- 0
- 284
- 1207
-
void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity ) //0xD904F75DBD7AB865
- 0
- 215
- 1207
-
void _DISABLE_CINEMATIC_MODE_THIS_FRAME () //0x8910C24B7E0046EC
- 0
- 246
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME () //0x9C473089A934C930
- 0
- 253
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 () //0x05AB44D906738426
- 0
- 198
- 1207
-
void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME () //0xA5929C2E57AC90D1
- 0
- 229
- 1207
-
void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed ) //0xE3639DB78B3B5400
- 0
- 211
- 1207
-
int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
- 0
- 684
- 1207
-
void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
- 0
- 199
- 1207
-
void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME () //0x1CFB749AD4317BDE
- 0
- 239
- 1207
-
void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
- 1
- 365
- 1207
-
void _FREEZE_GAMEPLAY_CAM_THIS_FRAME () //0x027CAB2C3AF27010
- 0
- 191
- 1207
-
float _GET_PHOTO_MODE_DOF () //0x4653A741D17F2CD0
- 0
- 188
- 1207
-
float _GET_PHOTO_MODE_FOCAL_LENGTH () //0x2533BAFFBE737E54
- 0
- 187
- 1207
-
float _GET_PHOTO_MODE_FOCUS_DISTANCE () //0x18FC740FFDCD7454
- 0
- 206
- 1207
-
void _INVALIDATE_VEHICLE_IDLE_CAM () //0x634F4A0562CF19B8
- 0
- 205
- 1207
-
BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
- 0
- 295
- 1207
-
BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 ) //0xDD0B7C5AE58F721D
- 0
- 225
- 1207
-
BOOL _IS_CAM_PHOTOFX_RUNNING () //0xA14D5FE82BCB1D9E
- 0
- 206
- 1207
-
BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary ) //0x927B810E43E99932
- 0
- 219
- 1207
-
BOOL _IS_IN_CINEMATIC_MODE () //0x74F1D22EFA71FAB8
- 0
- 221
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 344
- 1207
-
void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
- 0
- 216
- 1207
-
void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 ) //0x1B3C2D961F5FC0E1
- 0
- 203
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 493
- 1207
-
void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance ) //0x11F32BB61B756732
- 0
- 316
- 1207
-
void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 ) //0x715B7F5E8BED32A2
- 0
- 203
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
- 1
- 332
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
- 0
- 198
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
- 0
- 206
- 1207
-
void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 190
- 1207
-
void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 190
- 1207
-
void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 ) //0x6E969927CF632608
- 0
- 259
- 1207
-
void _START_CAMERA_ORBIT ( Any* p0 ) //0x65B205BF30C13DDB
- 0
- 221
- 1207
-
void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
- 1
- 348
- 1207
-
void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x798BE43C9393632B
- 0
- 205
- 1207
-
void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName ) //0x2412216FCC7B4E3E
- 0
- 199
- 1207
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
- 0
- 337
- 1207
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFDC0DF7F6FB0A592
- 0
- 322
- 1207
-
void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0xDFC1E4A44C0324CA
- 0
- 424
- 1207
-
void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity ) //0x0B0F914459731F60
- 0
- 143
- 1311
-
void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 ) //0x6D4D25C2137FF511
- 0
- 222
- 1207
-
void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 ) //0x02389579A53C3276
- 0
- 217
- 1207
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xE72CDBA7F0A02DD6
- 0
- 389
- 1207
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0x40C23491CE83708E
- 0
- 528
- 1207
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x57CDF879EA466C46
- 0
- 491
- 1207
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
- 0
- 396
- 1207
-
void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
- 0
- 432
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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