RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
- 0
- 209
- 1207
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void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
- 0
- 206
- 1207
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void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
- 1
- 333
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
- 0
- 198
- 1207
-
void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
- 0
- 284
- 1207
-
void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
- 0
- 279
- 1207
-
void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
- 0
- 260
- 1207
-
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 ) //0xFA1D5E8D1C3CCD67
- 0
- 212
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME () //0x9C473089A934C930
- 0
- 253
- 1207
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void _0x77D65669A05D1A1A () //0x77D65669A05D1A1A
- 0
- 195
- 1207
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void _DISABLE_CINEMATIC_MODE_THIS_FRAME () //0x8910C24B7E0046EC
- 0
- 246
- 1207
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BOOL _IS_IN_CINEMATIC_MODE () //0x74F1D22EFA71FAB8
- 0
- 221
- 1207
-
void _0x718C6ECF5E8CBDD4 () //0x718C6ECF5E8CBDD4
- 0
- 188
- 1207
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void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
- 1
- 365
- 1207
-
void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME () //0x1CFB749AD4317BDE
- 0
- 239
- 1207
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int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
- 0
- 684
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 () //0x05AB44D906738426
- 0
- 198
- 1207
-
void _0x632BE8D84846FA56 () //0x632BE8D84846FA56
- 1
- 335
- 1207
-
void _0x71D71E08A7ED5BD7 ( Any p0 ) //0x71D71E08A7ED5BD7
- 1
- 306
- 1207
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
- 0
- 208
- 1207
-
void _0x7E40A01B11398FCB () //0x7E40A01B11398FCB
- 0
- 194
- 1207
-
BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
- 0
- 264
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 329
- 1207
-
Any _0xDC62CD70658E7A02 () //0xDC62CD70658E7A02
- 0
- 201
- 1207
-
Any _0x796085220ADCC847 () //0x796085220ADCC847
- 0
- 187
- 1207
-
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 241
- 1207
-
void _0x05BD5E4088B30A66 ( float p0, float p1 ) //0x05BD5E4088B30A66
- 0
- 199
- 1207
-
void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 ) //0x715B7F5E8BED32A2
- 0
- 203
- 1207
-
void _0xC205B3C54C6A4E37 ( Any p0 ) //0xC205B3C54C6A4E37
- 0
- 196
- 1207
-
Vector3 GET_FINAL_RENDERED_CAM_COORD () //0x5352E025EC2B416F
- 0
- 229
- 1207
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Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder ) //0x602685BD85DD26CA
- 0
- 196
- 1207
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float GET_FINAL_RENDERED_CAM_FOV () //0x04AF77971E508F6A
- 0
- 199
- 1207
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xFA33B8C69A4A6A0F
- 0
- 296
- 1207
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void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 ) //0x90FB951648851733
- 0
- 216
- 1207
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void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xE2B2BB7DAC280515
- 0
- 223
- 1207
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void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xC40551D65F2BF297
- 0
- 207
- 1207
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void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 ) //0xD1F7F32640ADFD12
- 0
- 280
- 1207
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
- 0
- 228
- 1207
-
void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0x1BCEC33D54CFCA8A
- 0
- 209
- 1207
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void _0x93759A83D0D844E7 ( BOOL p0 ) //0x93759A83D0D844E7
- 0
- 214
- 1207
-
void _0x88544C0E3291DCAE ( Any p0 ) //0x88544C0E3291DCAE
- 0
- 200
- 1207
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void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
- 0
- 374
- 1207
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
- 0
- 209
- 1207
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void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 182
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 190
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 190
- 1207
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void _0xF48664E9C83825E3 ( Any p0, Any p1 ) //0xF48664E9C83825E3
- 0
- 189
- 1207
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void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
- 1
- 353
- 1207
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void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 ) //0xE28F73212A813E82
- 0
- 203
- 1207
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void _0x4D2F46D1B28D90FB ( Any p0, Any p1 ) //0x4D2F46D1B28D90FB
- 0
- 207
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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