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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

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  2. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

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  3. void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME ()  //0x1CFB749AD4317BDE

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  4. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

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  5. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

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  6. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

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  7. void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

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  8. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

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  9. void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

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  10. BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

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  11. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

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  12. Any _0xDC62CD70658E7A02 ()  //0xDC62CD70658E7A02

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  13. Any _0x796085220ADCC847 ()  //0x796085220ADCC847

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  14. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

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  15. void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

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  16. void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

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  17. void _0xC205B3C54C6A4E37 ( Any p0 )  //0xC205B3C54C6A4E37

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  18. Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0x5352E025EC2B416F

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  19. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x602685BD85DD26CA

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  20. float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

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  21. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

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  22. void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

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  23. void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

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  24. void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

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  25. void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

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  26. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

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  27. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

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  28. void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

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  29. void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

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  30. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

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  31. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

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  32. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 )  //0x421192A2DA48FD01

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  33. void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 )  //0xF86B6F93727C59C9

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  34. void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 )  //0x29E74F819150CC32

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  35. void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

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  36. void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

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  37. void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 )  //0xE28F73212A813E82

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  38. void _0x4D2F46D1B28D90FB ( Any p0, Any p1 )  //0x4D2F46D1B28D90FB

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  39. void _START_CAMERA_ORBIT ( Any* p0 )  //0x65B205BF30C13DDB

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  40. void _0x641092322A8852AB ()  //0x641092322A8852AB

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  41. void _0xDB382FE20C2DA222 ( Any p0 )  //0xDB382FE20C2DA222

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  42. void _0x2DD3149DC34A3F4C ( Any p0 )  //0x2DD3149DC34A3F4C

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  43. void _FREEZE_GAMEPLAY_CAM_THIS_FRAME ()  //0x027CAB2C3AF27010

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  44. void _0x3C486E334520579D ()  //0x3C486E334520579D

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  45. void _0x41E452A3C580D1A7 ()  //0x41E452A3C580D1A7

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  46. void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

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  47. BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

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  48. void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0xA5929C2E57AC90D1

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  49. void _INVALIDATE_VEHICLE_IDLE_CAM ()  //0x634F4A0562CF19B8

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  50. void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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