RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration ) //0xC3AEBB276825A359
- 0
- 141
- 1436
-
void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
- 0
- 178
- 1355
-
Any _0xC285FD21294A1C49 ( Any p0 ) //0xC285FD21294A1C49
- 0
- 196
- 1207
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void _0xC252C0CC969AF79A ( Any p0 ) //0xC252C0CC969AF79A
- 0
- 211
- 1207
-
void _0xC205B3C54C6A4E37 ( Any p0 ) //0xC205B3C54C6A4E37
- 0
- 196
- 1207
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BOOL IS_CINEMATIC_CAM_RENDERING () //0xBF7C780731AADBF8
- 0
- 248
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
- 0
- 206
- 1207
-
void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration ) //0xBC016635D6A73B31
- 0
- 213
- 1207
-
void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0xB90411F480457A6C
- 0
- 235
- 1207
-
void _CAM_CREATE ( const char* cameraDictionary ) //0xB8B207C34285E978
- 0
- 195
- 1207
-
void _0xB85C13E0BF1F2A1C ( Any p0 ) //0xB85C13E0BF1F2A1C
- 0
- 209
- 1207
-
void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
- 0
- 320
- 1207
-
Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 131
- 1311
-
float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 241
- 1207
-
void _0xAC77757C05DE9E5A ( const char* cameraDictionary ) //0xAC77757C05DE9E5A
- 0
- 206
- 1207
-
BOOL _0xAA235E2F2C09E952 ( const char* p0 ) //0xAA235E2F2C09E952
- 0
- 190
- 1207
-
void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip ) //0xA924028272A61364
- 0
- 291
- 1207
-
void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
- 0
- 164
- 1355
-
void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME () //0xA5929C2E57AC90D1
- 0
- 229
- 1207
-
void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 ) //0xA54D643D0773EB65
- 0
- 206
- 1207
-
void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY ) //0xA47BBFFFB83D4D0A
- 0
- 380
- 1207
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
- 0
- 208
- 1207
-
float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 227
- 1207
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 403
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 328
- 1207
-
BOOL _IS_CAM_PHOTOFX_RUNNING () //0xA14D5FE82BCB1D9E
- 0
- 206
- 1207
-
void _0x9F97E85EC142255E ( Any p0, Any p1 ) //0x9F97E85EC142255E
- 0
- 296
- 1207
-
void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME () //0x9C473089A934C930
- 0
- 253
- 1207
-
Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x9BF96B57254E7889
- 0
- 357
- 1207
-
void _0x9AC65A36D3C0C189 ( Any p0 ) //0x9AC65A36D3C0C189
- 0
- 190
- 1207
-
void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
- 1
- 349
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 322
- 1207
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
- 0
- 396
- 1207
-
void _0x986F7A51EE3E1F92 ( Any p0, Any p1 ) //0x986F7A51EE3E1F92
- 0
- 248
- 1207
-
BOOL _0x975F6EBB62632FE3 () //0x975F6EBB62632FE3
- 0
- 207
- 1207
-
void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
- 0
- 444
- 1207
-
void _0x93759A83D0D844E7 ( BOOL p0 ) //0x93759A83D0D844E7
- 0
- 214
- 1207
-
BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary ) //0x927B810E43E99932
- 0
- 219
- 1207
-
void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 ) //0x90FB951648851733
- 0
- 216
- 1207
-
int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
- 0
- 684
- 1207
-
BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 199
- 1207
-
void _0x8E036B41C37D0E5F ( Any p0 ) //0x8E036B41C37D0E5F
- 0
- 235
- 1207
-
void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 ) //0x8C7C7FF7CF0E5153
- 0
- 352
- 1207
-
Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 206
- 1311
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
- 0
- 338
- 1207
-
void _DISABLE_CINEMATIC_MODE_THIS_FRAME () //0x8910C24B7E0046EC
- 0
- 246
- 1207
-
void _0x88544C0E3291DCAE ( Any p0 ) //0x88544C0E3291DCAE
- 0
- 200
- 1207
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x87295BCA613800C8
- 0
- 353
- 1207
-
BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 223
- 1207
-
void _0x8505E05FC8822843 ( Any p0 ) //0x8505E05FC8822843
- 0
- 291
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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