RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
- 0
- 209
- 1207
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void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 ) //0x421192A2DA48FD01
- 0
- 182
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 190
- 1207
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void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 ) //0x29E74F819150CC32
- 0
- 190
- 1207
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void _0xF48664E9C83825E3 ( Any p0, Any p1 ) //0xF48664E9C83825E3
- 0
- 189
- 1207
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void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
- 1
- 353
- 1207
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void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 ) //0xE28F73212A813E82
- 0
- 203
- 1207
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void _0x4D2F46D1B28D90FB ( Any p0, Any p1 ) //0x4D2F46D1B28D90FB
- 0
- 207
- 1207
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void _START_CAMERA_ORBIT ( Any* p0 ) //0x65B205BF30C13DDB
- 0
- 221
- 1207
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void _0x641092322A8852AB () //0x641092322A8852AB
- 0
- 174
- 1207
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void _0xDB382FE20C2DA222 ( Any p0 ) //0xDB382FE20C2DA222
- 0
- 214
- 1207
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void _0x2DD3149DC34A3F4C ( Any p0 ) //0x2DD3149DC34A3F4C
- 0
- 203
- 1207
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void _FREEZE_GAMEPLAY_CAM_THIS_FRAME () //0x027CAB2C3AF27010
- 0
- 191
- 1207
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void _0x3C486E334520579D () //0x3C486E334520579D
- 0
- 243
- 1207
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void _0x41E452A3C580D1A7 () //0x41E452A3C580D1A7
- 0
- 183
- 1207
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void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0xB90411F480457A6C
- 0
- 235
- 1207
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void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME () //0xA5929C2E57AC90D1
- 0
- 229
- 1207
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void _INVALIDATE_VEHICLE_IDLE_CAM () //0x634F4A0562CF19B8
- 0
- 205
- 1207
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void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
- 1
- 333
- 1207
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void _0x9AC65A36D3C0C189 ( Any p0 ) //0x9AC65A36D3C0C189
- 0
- 190
- 1207
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void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
- 0
- 439
- 1207
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void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed ) //0xE3639DB78B3B5400
- 0
- 211
- 1207
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void _0x986F7A51EE3E1F92 ( Any p0, Any p1 ) //0x986F7A51EE3E1F92
- 0
- 248
- 1207
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void _0x5B637D6F3B67716A ( Any p0 ) //0x5B637D6F3B67716A
- 0
- 192
- 1207
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void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
- 0
- 164
- 1355
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void _0xC252C0CC969AF79A ( Any p0 ) //0xC252C0CC969AF79A
- 0
- 211
- 1207
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void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
- 0
- 178
- 1355
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void _0xE2BB2D6A9FE2ECDE ( Any p0 ) //0xE2BB2D6A9FE2ECDE
- 0
- 226
- 1207
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void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 ) //0x6E969927CF632608
- 0
- 259
- 1207
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void _0x6519238858AF5479 ( Any p0 ) //0x6519238858AF5479
- 1
- 310
- 1207
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void _0x2F994CC29CAA9D22 ( Any p0 ) //0x2F994CC29CAA9D22
- 0
- 220
- 1207
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void _0x63E5841A9264D016 ( Any p0 ) //0x63E5841A9264D016
- 0
- 216
- 1207
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void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
- 1
- 349
- 1207
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void _0x16E9ABDD34DDD931 () //0x16E9ABDD34DDD931
- 0
- 227
- 1207
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void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 ) //0x3B8E3AD9677CE12B
- 0
- 287
- 1207
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void _0xDF7F5BE9150E47E4 ( Any p0 ) //0xDF7F5BE9150E47E4
- 0
- 233
- 1207
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void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity ) //0x0B0F914459731F60
- 0
- 143
- 1311
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void _0xB85C13E0BF1F2A1C ( Any p0 ) //0xB85C13E0BF1F2A1C
- 0
- 209
- 1207
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void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x066167C63111D8CF
- 0
- 226
- 1207
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void _0x0FF7125F07DEB84F ( Any p0, Any p1 ) //0x0FF7125F07DEB84F
- 0
- 221
- 1207
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void _0x6CAB0BA160B168D2 () //0x6CAB0BA160B168D2
- 0
- 217
- 1207
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void _LOAD_CINEMATIC_CAM_LOCATION ( const char* p0 ) //0x1B3C2D961F5FC0E1
- 0
- 203
- 1207
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void _UNLOAD_CINEMATIC_CAMERA_LOCATION ( const char* dictionaryName ) //0x2412216FCC7B4E3E
- 0
- 201
- 1207
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void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration ) //0xBC016635D6A73B31
- 0
- 213
- 1207
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void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 ) //0x02389579A53C3276
- 0
- 217
- 1207
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void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 ) //0xA54D643D0773EB65
- 0
- 206
- 1207
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void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 ) //0x6D4D25C2137FF511
- 0
- 223
- 1207
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void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
- 0
- 196
- 1207
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void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
- 0
- 217
- 1207
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void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x798BE43C9393632B
- 0
- 206
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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