RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 202
- 1207
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void _0x77D65669A05D1A1A () //0x77D65669A05D1A1A
- 0
- 195
- 1207
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Any _0x796085220ADCC847 () //0x796085220ADCC847
- 0
- 187
- 1207
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Any _0x7CE9DC58E3E4755F () //0x7CE9DC58E3E4755F
- 0
- 209
- 1207
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void _0x7E40A01B11398FCB () //0x7E40A01B11398FCB
- 0
- 194
- 1207
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Any _0x80D7A3E39B120BC4 () //0x80D7A3E39B120BC4
- 0
- 185
- 1207
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void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
- 0
- 237
- 1207
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void _0x8505E05FC8822843 ( Any p0 ) //0x8505E05FC8822843
- 0
- 291
- 1207
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void _0x88544C0E3291DCAE ( Any p0 ) //0x88544C0E3291DCAE
- 0
- 200
- 1207
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Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 206
- 1311
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void _0x8E036B41C37D0E5F ( Any p0 ) //0x8E036B41C37D0E5F
- 0
- 235
- 1207
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void _0x93759A83D0D844E7 ( BOOL p0 ) //0x93759A83D0D844E7
- 0
- 214
- 1207
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BOOL _0x975F6EBB62632FE3 () //0x975F6EBB62632FE3
- 0
- 207
- 1207
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void _0x986F7A51EE3E1F92 ( Any p0, Any p1 ) //0x986F7A51EE3E1F92
- 0
- 248
- 1207
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void _0x9AC65A36D3C0C189 ( Any p0 ) //0x9AC65A36D3C0C189
- 0
- 190
- 1207
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void _0x9F97E85EC142255E ( Any p0, Any p1 ) //0x9F97E85EC142255E
- 0
- 296
- 1207
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void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 ) //0xA54D643D0773EB65
- 0
- 206
- 1207
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void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
- 0
- 164
- 1355
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BOOL _0xAA235E2F2C09E952 ( const char* p0 ) //0xAA235E2F2C09E952
- 0
- 190
- 1207
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void _0xAC77757C05DE9E5A ( const char* cameraDictionary ) //0xAC77757C05DE9E5A
- 0
- 206
- 1207
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Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 131
- 1311
-
void _0xB85C13E0BF1F2A1C ( Any p0 ) //0xB85C13E0BF1F2A1C
- 0
- 209
- 1207
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void _0xC205B3C54C6A4E37 ( Any p0 ) //0xC205B3C54C6A4E37
- 0
- 196
- 1207
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void _0xC252C0CC969AF79A ( Any p0 ) //0xC252C0CC969AF79A
- 0
- 211
- 1207
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Any _0xC285FD21294A1C49 ( Any p0 ) //0xC285FD21294A1C49
- 0
- 196
- 1207
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void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
- 0
- 178
- 1355
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BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration ) //0xC3AEBB276825A359
- 0
- 141
- 1436
-
void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity ) //0xC3E9E5D4F413B773
- 0
- 208
- 1207
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void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
- 0
- 281
- 1207
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void _0xDB382FE20C2DA222 ( Any p0 ) //0xDB382FE20C2DA222
- 0
- 214
- 1207
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Any _0xDC62CD70658E7A02 () //0xDC62CD70658E7A02
- 0
- 201
- 1207
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void _0xDF7F5BE9150E47E4 ( Any p0 ) //0xDF7F5BE9150E47E4
- 0
- 233
- 1207
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void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 ) //0xE28F73212A813E82
- 0
- 203
- 1207
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Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 540
- 1207
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void _0xE2BB2D6A9FE2ECDE ( Any p0 ) //0xE2BB2D6A9FE2ECDE
- 0
- 226
- 1207
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void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 ) //0xE4B7945EF4F1BFB2
- 0
- 275
- 1207
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void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
- 0
- 221
- 1207
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Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 ) //0xEA113BF9B0C0C5D7
- 0
- 221
- 1207
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Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
- 0
- 213
- 1207
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void _0xF1A6FEEDF3776EF9 () //0xF1A6FEEDF3776EF9
- 0
- 194
- 1207
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void _0xF48664E9C83825E3 ( Any p0, Any p1 ) //0xF48664E9C83825E3
- 0
- 189
- 1207
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Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
- 0
- 199
- 1207
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void _0xFC3F638BE2B6BB02 () //0xFC3F638BE2B6BB02
- 0
- 274
- 1207
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void _0xFEB8646818294C75 ( Any p0, Any p1 ) //0xFEB8646818294C75
- 0
- 205
- 1207
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void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
- 0
- 217
- 1207
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void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
- 0
- 260
- 1207
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void _CAM_CREATE ( const char* cameraDictionary ) //0xB8B207C34285E978
- 0
- 195
- 1207
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void _CAM_CREATE_2 ( const char* cameraDictionary ) //0x7B0279170961A73F
- 0
- 202
- 1207
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void _CAM_DESTROY ( const char* cameraDictionary ) //0x0A5A4F1979ABB40E
- 0
- 178
- 1207
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void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
- 0
- 196
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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