RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 344
- 1207
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 593
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
- 1
- 332
- 1207
-
void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
- 1
- 363
- 1207
-
void _0x632BE8D84846FA56 () //0x632BE8D84846FA56
- 1
- 334
- 1207
-
void _0x71D71E08A7ED5BD7 ( Any p0 ) //0x71D71E08A7ED5BD7
- 1
- 305
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 328
- 1207
-
void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
- 1
- 352
- 1207
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
- 1
- 332
- 1207
-
void _0x6519238858AF5479 ( Any p0 ) //0x6519238858AF5479
- 1
- 309
- 1207
-
void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
- 1
- 348
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 930
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 493
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 539
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 321
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 ) //0xFB760AF4F537B8BF
- 0
- 310
- 1207
-
void _0x0961B089947BA6D0 ( Any p0 ) //0x0961B089947BA6D0
- 0
- 215
- 1207
-
void _0x04084490CC302CFB () //0x04084490CC302CFB
- 0
- 202
- 1207
-
void _0x1DD95A8D6B24A0C9 ( BOOL p0 ) //0x1DD95A8D6B24A0C9
- 0
- 214
- 1207
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xD9B31B4650520529
- 0
- 297
- 1207
-
void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity ) //0xC3E9E5D4F413B773
- 0
- 208
- 1207
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 260
- 1207
-
BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 203
- 1207
-
void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
- 0
- 202
- 1207
-
void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
- 0
- 215
- 1207
-
void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 ) //0x4285804FD65D8066
- 0
- 228
- 1207
-
void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
- 0
- 227
- 1207
-
BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 223
- 1207
-
BOOL _0x251241CAEC707106 () //0x251241CAEC707106
- 0
- 214
- 1207
-
BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
- 0
- 162
- 1207
-
BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 199
- 1207
-
void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity ) //0xD904F75DBD7AB865
- 0
- 215
- 1207
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
- 0
- 189
- 1207
-
void _0x39073DA4EDDBC91D ( Any p0 ) //0x39073DA4EDDBC91D
- 0
- 193
- 1207
-
void _0x70A6658D476C6187 () //0x70A6658D476C6187
- 0
- 196
- 1207
-
void _0x18C3DFAC458783BB () //0x18C3DFAC458783BB
- 0
- 213
- 1207
-
void _0xF1A6FEEDF3776EF9 () //0xF1A6FEEDF3776EF9
- 0
- 194
- 1207
-
void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
- 0
- 221
- 1207
-
void _0x0F1FFEF5D54AE832 () //0x0F1FFEF5D54AE832
- 0
- 207
- 1207
-
void _0x3C8F74E8FE751614 () //0x3C8F74E8FE751614
- 0
- 213
- 1207
-
void _0x06557F6D96C86881 () //0x06557F6D96C86881
- 0
- 197
- 1207
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 220
- 1207
-
Any _0x190F7DA1AC09A8EF () //0x190F7DA1AC09A8EF
- 0
- 209
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom ) //0xBCDA0BA8762FACB9
- 0
- 206
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch ) //0x449995EA846D3FC2
- 0
- 197
- 1207
-
Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 131
- 1311
-
void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum ) //0x14F3947318CA8AD2
- 0
- 284
- 1207
-
Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 205
- 1311
-
void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum ) //0x326C7AA308F3DF6A
- 0
- 279
- 1207
-
void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance ) //0x2126C740A4AC370B
- 0
- 260
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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