Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

11 natives in namespace BRAIN

  1. void _REMOVE_SCRIPT_BRAIN_ENTITY ( Entity entity )  //0x38F1E09224EECA09

    • 0
    • 171
    • 1311
  2. void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )  //0x16AF9B4EEAC3B305

    • 0
    • 564
    • 1207
  3. void _0xA6AC35DB4A7957A8 ( int flag )  //0xA6AC35DB4A7957A8

    • 0
    • 258
    • 1207
  4. void _0x4AA5EA1EDFB25786 ( int flag )  //0x4AA5EA1EDFB25786

    • 0
    • 283
    • 1207
  5. void ENABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x1CF6E5C6750EADBD

    • 0
    • 277
    • 1207
  6. void DISABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x3F44EA613A5B2676

    • 0
    • 295
    • 1207
  7. void _PREPARE_SCRIPT_BRAIN ()  //0xA32B0B05EFF75730

    • 0
    • 277
    • 1207
  8. void _0x74C333E34DF74E8A ( const char* scriptName )  //0x74C333E34DF74E8A

    • 0
    • 273
    • 1207
  9. int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 )  //0x4E4507CC5E4DB869

    • 0
    • 295
    • 1207
  10. int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 )  //0x6F62FAE266DCFC81

    • 0
    • 315
    • 1207
  11. Entity _GET_SCRIPT_BRAIN_ENTITY ()  //0x6818D1A194E29983

    • 0
    • 270
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...