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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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11 natives in namespace BRAIN

  1. void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )  //0x16AF9B4EEAC3B305

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  2. int _START_PRELOADED_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int scriptStackSize, BOOL p3 )  //0x4E4507CC5E4DB869

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  3. int _START_SCRIPT_BRAIN ( Entity entity, const char* scriptName, int p2, Any* p3, int p4, BOOL p5 )  //0x6F62FAE266DCFC81

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  4. Entity _GET_SCRIPT_BRAIN_ENTITY ()  //0x6818D1A194E29983

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  5. void _0xA6AC35DB4A7957A8 ( int flag )  //0xA6AC35DB4A7957A8

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  6. void _0x4AA5EA1EDFB25786 ( int flag )  //0x4AA5EA1EDFB25786

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  7. void ENABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x1CF6E5C6750EADBD

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  8. void DISABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x3F44EA613A5B2676

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  9. void _PREPARE_SCRIPT_BRAIN ()  //0xA32B0B05EFF75730

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  10. void _0x74C333E34DF74E8A ( const char* scriptName )  //0x74C333E34DF74E8A

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  11. void _REMOVE_SCRIPT_BRAIN_ENTITY ( Entity entity )  //0x38F1E09224EECA09

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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