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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 )  //0xCFAD2C8CD1054523

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  2. void _0xD733528B6C35647A ( Any p0, Any p1 )  //0xD733528B6C35647A

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  3. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

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  4. void _0x6B7A88A61B41E589 ( Any p0 )  //0x6B7A88A61B41E589

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  5. void _0x4BE3EC91C01F0FE8 ()  //0x4BE3EC91C01F0FE8

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  6. void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 )  //0x9B1FC259187C97C0

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  7. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

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  8. void _0x64B956F4E761DF5C ( Any p0 )  //0x64B956F4E761DF5C

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  9. void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 )  //0xE9694B2D6CB87B06

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  10. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

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  11. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

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  12. Any _GET_PED_SONG_INDEX_HOST ( Ped ped )  //0x2DBBF0C5E19383EE

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  13. Any _0xD05A460328560477 ( Any p0 )  //0xD05A460328560477

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  14. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

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  15. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

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  16. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

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  17. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

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  18. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

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  19. void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 )  //0x0E53530D9B2DB01D

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  20. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

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  21. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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