RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _0x4BE3EC91C01F0FE8 () //0x4BE3EC91C01F0FE8
- 0
- 204
- 1207
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BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId ) //0x4AD019591E94C064
- 0
- 234
- 1207
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Any _0x4A98E228A936DBCC ( Any p0 ) //0x4A98E228A936DBCC
- 0
- 233
- 1207
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BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk ) //0x49B99BF3FDA89A7A
- 0
- 264
- 1207
-
int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
- 0
- 369
- 1207
-
Any _0x44A5EEF54F62E823 ( Any p0 ) //0x44A5EEF54F62E823
- 0
- 201
- 1207
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void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x448F2647DD6F2E27
- 0
- 204
- 1232
-
int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 336
- 1207
-
void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 213
- 1207
-
void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
- 0
- 318
- 1207
-
void _0x3E98AC9D8C56C62C ( Any p0 ) //0x3E98AC9D8C56C62C
- 0
- 209
- 1207
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void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 ) //0x3E93DDDCBB6111E4
- 0
- 286
- 1207
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void _0x3D0BBCCF401B5FDB () //0x3D0BBCCF401B5FDB
- 0
- 199
- 1207
-
void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 265
- 1207
-
void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
- 0
- 360
- 1207
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void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
- 0
- 203
- 1207
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void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 ) //0x3A00D87B20A2A5E4
- 0
- 172
- 1207
-
void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle ) //0x399D2D3B33F1B8EB
- 0
- 338
- 1207
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void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 ) //0x380A2E353AD30917
- 0
- 206
- 1207
-
void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z ) //0x374F0E716BFCDE82
- 0
- 222
- 1207
-
void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 229
- 1207
-
void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
- 0
- 270
- 1207
-
void _0x35B8C070E0C16E2F ( Any p0, Any p1 ) //0x35B8C070E0C16E2F
- 0
- 203
- 1207
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 317
- 1207
-
void _0x341CDD17EFC2472E ( Any p0, Any p1 ) //0x341CDD17EFC2472E
- 0
- 226
- 1207
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void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
- 0
- 305
- 1207
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void _STOP_SOUND_WITH_ID ( int soundId ) //0x3210BCB36AF7621B
- 0
- 214
- 1207
-
Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
- 0
- 141
- 1436
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BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 468
- 1207
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void _0x2E399EAFBEEA74D5 () //0x2E399EAFBEEA74D5
- 0
- 241
- 1207
-
void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 ) //0x2E31ACA7477CF00F
- 0
- 211
- 1207
-
Any _GET_PED_SONG_INDEX_HOST ( Ped ped ) //0x2DBBF0C5E19383EE
- 0
- 214
- 1232
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Any _0x2B9C37C01BF25EDB ( Any p0 ) //0x2B9C37C01BF25EDB
- 0
- 204
- 1207
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Any _0x2B101AD9F651243A () //0x2B101AD9F651243A
- 0
- 203
- 1207
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Any _0x295859EB18F48D82 ( Any p0 ) //0x295859EB18F48D82
- 0
- 274
- 1207
-
int _0x2703EFB583F0949A ( Ped ped, Hash voice ) //0x2703EFB583F0949A
- 0
- 528
- 1207
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void _0x2651DDC0EA269073 ( int ropeId, float p1 ) //0x2651DDC0EA269073
- 0
- 219
- 1207
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void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 198
- 1207
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Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
- 0
- 302
- 1207
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void START_PRELOADED_CONVERSATION ( const char* convoRoot ) //0x23641AFE870AF385
- 0
- 317
- 1207
-
void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 207
- 1207
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 207
- 1207
-
BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 317
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 ) //0x1ECC76792F661CF5
- 0
- 260
- 1207
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void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
- 0
- 296
- 1207
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BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 334
- 1207
-
void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 238
- 1207
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void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 199
- 1207
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void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
- 0
- 232
- 1207
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Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 ) //0x152ED1B56E8F1F50
- 0
- 280
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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