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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. void _0x4BE3EC91C01F0FE8 ()  //0x4BE3EC91C01F0FE8

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  2. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

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  3. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

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  4. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

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  5. int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x480357EE890C295A

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  6. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

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  7. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

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  8. int GET_SOUND_ID ()  //0x430386FE9BF80B45

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  9. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

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  10. void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex )  //0x40CA665AB9D8D505

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  11. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

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  12. void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 )  //0x3E93DDDCBB6111E4

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  13. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

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  14. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

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  15. void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x3B3CAD6166916D87

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  16. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

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  17. void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 )  //0x3A00D87B20A2A5E4

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  18. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

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  19. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

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  20. void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z )  //0x374F0E716BFCDE82

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  21. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

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  22. void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 )  //0x36559148B78853B3

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  23. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

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  24. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

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  25. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

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  26. void CLEAR_CONVERSATION_HISTORY ()  //0x33D51F801CB16E4F

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  27. void _STOP_SOUND_WITH_ID ( int soundId )  //0x3210BCB36AF7621B

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  28. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

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  29. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x2F844A8B08D76685

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  30. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

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  31. void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 )  //0x2E31ACA7477CF00F

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  32. Any _GET_PED_SONG_INDEX_HOST ( Ped ped )  //0x2DBBF0C5E19383EE

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  33. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

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  34. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

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  35. Any _0x295859EB18F48D82 ( Any p0 )  //0x295859EB18F48D82

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  36. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

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  37. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

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  38. void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 )  //0x259ACC5B52A2B2D9

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  39. Any _0x254B0241E964B450 ( Any p0, Any p1 )  //0x254B0241E964B450

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  40. void START_PRELOADED_CONVERSATION ( const char* convoRoot )  //0x23641AFE870AF385

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  41. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

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  42. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

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  43. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

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  44. BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 )  //0x1ECC76792F661CF5

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  45. void _0x1E6F9A9FE1A99F36 ( Any p0 )  //0x1E6F9A9FE1A99F36

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  46. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

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  47. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

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  48. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

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  49. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

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  50. Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 )  //0x152ED1B56E8F1F50

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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