RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
- 0
- 233
- 1207
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Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
- 0
- 209
- 1207
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void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 199
- 1207
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Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
- 0
- 194
- 1207
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BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 209
- 1207
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Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
- 0
- 193
- 1207
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void _0x8E901B65206C2D3E ( Ped ped ) //0x8E901B65206C2D3E
- 0
- 205
- 1207
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void _0xC4CFCE4C656EF480 ( Ped ped ) //0xC4CFCE4C656EF480
- 0
- 216
- 1207
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void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 ) //0xABDB4863D3D72021
- 0
- 257
- 1207
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void _0xB93A769B8B726950 ( Ped ped, Hash p1 ) //0xB93A769B8B726950
- 0
- 218
- 1207
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void _0xE891504B2F0E2DBA ( Any p0, Any p1 ) //0xE891504B2F0E2DBA
- 0
- 218
- 1207
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void _0x9EB779765E68C52E ( Any p0, Any p1 ) //0x9EB779765E68C52E
- 0
- 210
- 1207
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BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 336
- 1207
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BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 208
- 1207
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BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
- 357
- 1207
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Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName ) //0x05D6195FB4D428F4
- 0
- 216
- 1207
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int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 263
- 1207
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void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 ) //0xF64034D533CE8AAC
- 0
- 200
- 1207
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void SET_PED_WALLA_DENSITY ( float p0, float p1 ) //0x149AEE66F0CB3A99
- 0
- 221
- 1207
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void _0xDAD6CD07CAA4F382 () //0xDAD6CD07CAA4F382
- 0
- 206
- 1207
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void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 ) //0x8BF907833BE275DE
- 0
- 244
- 1207
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void FORCE_PED_PANIC_WALLA () //0x062D5EAD4DA2FA6A
- 0
- 209
- 1207
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void _0x138ADB94F8B90616 () //0x138ADB94F8B90616
- 0
- 191
- 1207
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void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash ) //0xBF4DC1784BE94DFA
- 0
- 232
- 1207
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void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
- 0
- 393
- 1207
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void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6DA15746D5CC1A92
- 0
- 221
- 1207
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void _0x078F77FD1A43EAB3 ( Any p0, Any p1 ) //0x078F77FD1A43EAB3
- 0
- 205
- 1207
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void _0x3D0BBCCF401B5FDB () //0x3D0BBCCF401B5FDB
- 0
- 199
- 1207
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void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 ) //0x044DBAD7A7FA2BE5
- 0
- 214
- 1207
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void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 ) //0xB4BBFD9CD8B3922B
- 0
- 196
- 1207
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void _0xEA546C31FD45F8CD ( Any p0 ) //0xEA546C31FD45F8CD
- 0
- 195
- 1207
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Any _0x44A5EEF54F62E823 ( Any p0 ) //0x44A5EEF54F62E823
- 0
- 202
- 1207
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void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 ) //0x017492B2201E3428
- 0
- 212
- 1207
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void _0xC886CD666ADD42E1 ( Any p0, Any p1 ) //0xC886CD666ADD42E1
- 0
- 203
- 1207
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void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x5AE0CB5F35F034FD
- 0
- 245
- 1207
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void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 ) //0x821C32C728B24477
- 0
- 208
- 1207
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void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x06C5DF5EE444BC6B
- 0
- 229
- 1207
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void _0x341CDD17EFC2472E ( Any p0, Any p1 ) //0x341CDD17EFC2472E
- 0
- 228
- 1207
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void _0x7E176C676F8652A9 ( Any p0 ) //0x7E176C676F8652A9
- 0
- 203
- 1207
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Any _0x2B9C37C01BF25EDB ( Any p0 ) //0x2B9C37C01BF25EDB
- 0
- 206
- 1207
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Any _0xA6A3A3F96B8B030E () //0xA6A3A3F96B8B030E
- 0
- 206
- 1207
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int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet ) //0x0556C784FA056628
- 0
- 236
- 1207
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Any _0xC369E2234E34A0CA ( Any p0, Any p1 ) //0xC369E2234E34A0CA
- 0
- 216
- 1207
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void _0x35B8C070E0C16E2F ( Any p0, Any p1 ) //0x35B8C070E0C16E2F
- 0
- 205
- 1207
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void _0xE7E6CB8B713ED190 () //0xE7E6CB8B713ED190
- 0
- 209
- 1207
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void _0x569ABC36E28DDEAA () //0x569ABC36E28DDEAA
- 0
- 197
- 1207
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void _0x839C9F124BE74D94 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x839C9F124BE74D94
- 0
- 195
- 1207
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void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z ) //0x374F0E716BFCDE82
- 0
- 222
- 1207
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void _0x3E98AC9D8C56C62C ( Any p0 ) //0x3E98AC9D8C56C62C
- 0
- 210
- 1207
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void _0xCBF2BEBB468A34F3 ( Any p0 ) //0xCBF2BEBB468A34F3
- 0
- 199
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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