Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

221 natives in namespace AUDIO

  1. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

    • 0
    • 204
    • 1232
  2. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

    • 0
    • 182
    • 1232
  3. void _0x7455CD705F7E933E ()  //0x7455CD705F7E933E

    • 0
    • 395
    • 1207
  4. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

    • 0
    • 150
    • 1232
  5. void CLEAR_CONVERSATION_HISTORY ()  //0x33D51F801CB16E4F

    • 0
    • 305
    • 1207
  6. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

    • 0
    • 204
    • 1232
  7. void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xEF51242E35242B47

    • 0
    • 285
    • 1207
  8. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

    • 0
    • 403
    • 1207
  9. void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 )  //0xA2323A2EAE32A290

    • 0
    • 308
    • 1207
  10. void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x6B17C62C9635D2DC

    • 0
    • 390
    • 1207
  11. void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x3B3CAD6166916D87

    • 0
    • 360
    • 1207
  12. void START_PRELOADED_CONVERSATION ( const char* convoRoot )  //0x23641AFE870AF385

    • 0
    • 317
    • 1207
  13. void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x8530AD776CD72B12

    • 0
    • 319
    • 1207
  14. void RESTART_SCRIPTED_CONVERSATION ( const char* p0 )  //0x9AEB285D1818C9AC

    • 0
    • 316
    • 1207
  15. void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 )  //0x36559148B78853B3

    • 0
    • 270
    • 1207
  16. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x9663FE6B7A61EB00

    • 0
    • 301
    • 1207
  17. void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex )  //0x40CA665AB9D8D505

    • 0
    • 318
    • 1207
  18. void _0xF232C2C546AC16D0 ( Any p0 )  //0xF232C2C546AC16D0

    • 0
    • 293
    • 1207
  19. void _0x1E6F9A9FE1A99F36 ( Any p0 )  //0x1E6F9A9FE1A99F36

    • 0
    • 296
    • 1207
  20. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

    • 0
    • 293
    • 1207
  21. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

    • 0
    • 293
    • 1207
  22. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

    • 0
    • 383
    • 1207
  23. void RELEASE_SCRIPT_AUDIO_BANK ()  //0x7A2D8AD0A9EB9C3F

    • 0
    • 291
    • 1207
  24. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

    • 0
    • 317
    • 1207
  25. void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 )  //0x7FF4944CC209192D

    • 0
    • 727
    • 1207
  26. void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 )  //0x67C540AA08E4A6F5

    • 0
    • 798
    • 1207
  27. void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 )  //0xE8EAFF7B41EDD291

    • 0
    • 258
    • 1207
  28. void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 )  //0x6FB1DA3CA9DA7D90

    • 0
    • 441
    • 1207
  29. void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 )  //0xCCE219C922737BFA

    • 0
    • 468
    • 1207
  30. void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 )  //0x9821B68CD3E05F2B

    • 0
    • 204
    • 1207
  31. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

    • 0
    • 240
    • 1207
  32. void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 )  //0x2E31ACA7477CF00F

    • 0
    • 211
    • 1207
  33. void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 )  //0xCE5D0FFE83939AF1

    • 0
    • 217
    • 1207
  34. void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 )  //0xF1C5310FEAA36B48

    • 0
    • 259
    • 1207
  35. void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 )  //0xDCF5BA95BBF0FABA

    • 0
    • 236
    • 1207
  36. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

    • 0
    • 213
    • 1207
  37. void _STOP_SOUND_WITH_ID ( int soundId )  //0x3210BCB36AF7621B

    • 0
    • 214
    • 1207
  38. void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 )  //0x503703EC1781B7D6

    • 0
    • 205
    • 1207
  39. void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName )  //0x9D746964E0CF2C5F

    • 0
    • 231
    • 1207
  40. void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 )  //0x0E53530D9B2DB01D

    • 0
    • 132
    • 1311
  41. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

    • 0
    • 528
    • 1207
  42. int GET_MUSIC_PLAYTIME ()  //0xE7A0D23DC414507B

    • 0
    • 261
    • 1207
  43. int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet )  //0x0556C784FA056628

    • 0
    • 233
    • 1207
  44. int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x480357EE890C295A

    • 0
    • 369
    • 1207
  45. int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 )  //0xD79DEEFB53455EBA

    • 0
    • 300
    • 1207
  46. int GET_SOUND_ID ()  //0x430386FE9BF80B45

    • 0
    • 336
    • 1207
  47. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

    • 0
    • 189
    • 1207
  48. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

    • 0
    • 234
    • 1207
  49. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

    • 0
    • 920
    • 1207
  50. BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params )  //0xED640017ED337E45

    • 0
    • 368
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...