RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x448F2647DD6F2E27
- 0
- 204
- 1232
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void _0x139A4B9DF2D26CBF ( Any p0, Any p1 ) //0x139A4B9DF2D26CBF
- 0
- 182
- 1232
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void _0x7455CD705F7E933E () //0x7455CD705F7E933E
- 0
- 395
- 1207
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void _0x018ABE833CA64D2A ( Any p0, Any p1 ) //0x018ABE833CA64D2A
- 0
- 150
- 1232
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void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
- 0
- 305
- 1207
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void _0xBC07CA8FD710E7FD ( Any p0, Any p1 ) //0xBC07CA8FD710E7FD
- 0
- 204
- 1232
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void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xEF51242E35242B47
- 0
- 285
- 1207
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void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName ) //0x95D9F4BC443956E7
- 0
- 403
- 1207
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void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 ) //0xA2323A2EAE32A290
- 0
- 308
- 1207
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void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
- 0
- 390
- 1207
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void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
- 0
- 360
- 1207
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void START_PRELOADED_CONVERSATION ( const char* convoRoot ) //0x23641AFE870AF385
- 0
- 317
- 1207
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void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 319
- 1207
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void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
- 0
- 316
- 1207
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void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
- 0
- 270
- 1207
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void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
- 0
- 301
- 1207
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void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
- 0
- 318
- 1207
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void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
- 0
- 293
- 1207
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void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
- 0
- 296
- 1207
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void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
- 0
- 293
- 1207
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void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
- 0
- 293
- 1207
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void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 383
- 1207
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 291
- 1207
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 317
- 1207
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void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
- 0
- 727
- 1207
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
- 0
- 798
- 1207
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void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 ) //0xE8EAFF7B41EDD291
- 0
- 258
- 1207
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void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
- 0
- 441
- 1207
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
- 0
- 468
- 1207
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void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 ) //0x9821B68CD3E05F2B
- 0
- 204
- 1207
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void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value ) //0x9963681A8BC69BF3
- 0
- 240
- 1207
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void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 ) //0x2E31ACA7477CF00F
- 0
- 211
- 1207
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void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 ) //0xCE5D0FFE83939AF1
- 0
- 217
- 1207
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void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 ) //0xF1C5310FEAA36B48
- 0
- 259
- 1207
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void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 ) //0xDCF5BA95BBF0FABA
- 0
- 236
- 1207
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void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 ) //0x0286617C8FC50A53
- 0
- 213
- 1207
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void _STOP_SOUND_WITH_ID ( int soundId ) //0x3210BCB36AF7621B
- 0
- 214
- 1207
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void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 ) //0x503703EC1781B7D6
- 0
- 205
- 1207
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void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName ) //0x9D746964E0CF2C5F
- 0
- 231
- 1207
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void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 ) //0x0E53530D9B2DB01D
- 0
- 132
- 1311
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int _0x2703EFB583F0949A ( Ped ped, Hash voice ) //0x2703EFB583F0949A
- 0
- 528
- 1207
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int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 261
- 1207
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int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet ) //0x0556C784FA056628
- 0
- 233
- 1207
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int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
- 0
- 369
- 1207
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int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
- 0
- 300
- 1207
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int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 336
- 1207
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Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
- 0
- 189
- 1207
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BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId ) //0x4AD019591E94C064
- 0
- 234
- 1207
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BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
- 0
- 920
- 1207
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BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
- 0
- 368
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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