Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

221 natives in namespace AUDIO

  1. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

    • 0
    • 213
    • 1207
  2. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

    • 0
    • 264
    • 1207
  3. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

    • 0
    • 207
    • 1207
  4. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

    • 0
    • 254
    • 1207
  5. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

    • 0
    • 226
    • 1207
  6. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

    • 0
    • 240
    • 1207
  7. void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0xF3638DAE8C4045E1

    • 0
    • 248
    • 1207
  8. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

    • 0
    • 229
    • 1207
  9. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

    • 0
    • 212
    • 1207
  10. void _0xFD461D0ABA5559B1 ( Any p0, Any p1 )  //0xFD461D0ABA5559B1

    • 0
    • 209
    • 1207
  11. BOOL IS_STREAM_PLAYING ( int streamId )  //0xD11FA52EB849D978

    • 0
    • 202
    • 1207
  12. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

    • 0
    • 318
    • 1207
  13. void PLAY_STREAM_FROM_PED ( Ped ped, int streamId )  //0x89049DD63C08B5D1

    • 0
    • 218
    • 1207
  14. void PLAY_STREAM_FRONTEND ( int streamId )  //0x58FCE43488F9F5F4

    • 0
    • 217
    • 1207
  15. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

    • 0
    • 207
    • 1207
  16. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

    • 0
    • 203
    • 1207
  17. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

    • 0
    • 141
    • 1436
  18. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

    • 0
    • 248
    • 1207
  19. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

    • 0
    • 155
    • 1436
  20. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

    • 0
    • 493
    • 1207
  21. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

    • 0
    • 225
    • 1207
  22. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

    • 0
    • 218
    • 1207
  23. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

    • 0
    • 218
    • 1207
  24. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

    • 0
    • 209
    • 1207
  25. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

    • 0
    • 230
    • 1207
  26. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

    • 0
    • 232
    • 1207
  27. void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 )  //0x259ACC5B52A2B2D9

    • 0
    • 198
    • 1207
  28. void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName )  //0x4F0C413926060B38

    • 0
    • 266
    • 1207
  29. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

    • 0
    • 266
    • 1207
  30. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

    • 0
    • 198
    • 1207
  31. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

    • 0
    • 177
    • 1207
  32. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

    • 0
    • 207
    • 1207
  33. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

    • 0
    • 283
    • 1207
  34. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

    • 0
    • 196
    • 1207
  35. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

    • 0
    • 229
    • 1207
  36. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

    • 0
    • 264
    • 1207
  37. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

    • 0
    • 228
    • 1207
  38. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

    • 0
    • 233
    • 1207
  39. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

    • 0
    • 221
    • 1207
  40. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

    • 0
    • 216
    • 1207
  41. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

    • 0
    • 233
    • 1207
  42. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

    • 0
    • 208
    • 1207
  43. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

    • 0
    • 199
    • 1207
  44. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

    • 0
    • 194
    • 1207
  45. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

    • 0
    • 208
    • 1207
  46. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

    • 0
    • 191
    • 1207
  47. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

    • 0
    • 205
    • 1207
  48. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

    • 0
    • 216
    • 1207
  49. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

    • 0
    • 257
    • 1207
  50. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

    • 0
    • 217
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...