RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 213
- 1207
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void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 264
- 1207
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void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 207
- 1207
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void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 254
- 1207
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void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
- 0
- 226
- 1207
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void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 240
- 1207
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void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 248
- 1207
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void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 229
- 1207
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BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 212
- 1207
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void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
- 0
- 209
- 1207
-
BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
- 0
- 202
- 1207
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BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 318
- 1207
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void PLAY_STREAM_FROM_PED ( Ped ped, int streamId ) //0x89049DD63C08B5D1
- 0
- 218
- 1207
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void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 217
- 1207
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void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 207
- 1207
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void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
- 0
- 203
- 1207
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Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
- 0
- 141
- 1436
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void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
- 0
- 248
- 1207
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AnimScene _0x62377977E4F08668 ( Entity entity ) //0x62377977E4F08668
- 0
- 155
- 1436
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void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
- 0
- 493
- 1207
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BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 225
- 1207
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Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
- 0
- 218
- 1207
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void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F
- 0
- 218
- 1207
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void _0x87E6302FC61208CC ( Any p0 ) //0x87E6302FC61208CC
- 0
- 209
- 1207
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void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 230
- 1207
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void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 232
- 1207
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void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 198
- 1207
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void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 266
- 1207
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void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 266
- 1207
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BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0x6339C1EA3979B5F7
- 0
- 198
- 1207
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void _STOP_AUDIO_SCENESET ( const char* sceneset ) //0x9428447DED71FC7E
- 0
- 177
- 1207
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BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0xAC84686C06184B0D
- 0
- 207
- 1207
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BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 283
- 1207
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Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
- 0
- 196
- 1207
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 229
- 1207
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void _0x6AB944DF68B512D3 ( Any p0 ) //0x6AB944DF68B512D3
- 0
- 264
- 1207
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void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
- 0
- 228
- 1207
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BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 233
- 1207
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void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 221
- 1207
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Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
- 0
- 216
- 1207
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void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
- 0
- 233
- 1207
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Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
- 0
- 208
- 1207
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void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 199
- 1207
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Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
- 0
- 194
- 1207
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BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 208
- 1207
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Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
- 0
- 191
- 1207
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void _0x8E901B65206C2D3E ( Ped ped ) //0x8E901B65206C2D3E
- 0
- 205
- 1207
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void _0xC4CFCE4C656EF480 ( Ped ped ) //0xC4CFCE4C656EF480
- 0
- 216
- 1207
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void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 ) //0xABDB4863D3D72021
- 0
- 257
- 1207
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void _0xB93A769B8B726950 ( Ped ped, Hash p1 ) //0xB93A769B8B726950
- 0
- 217
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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