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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

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  2. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

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  3. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

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  4. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

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  5. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

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  6. void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

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  7. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

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  8. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

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  9. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

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  10. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

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  11. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

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  12. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

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  13. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

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  14. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

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  15. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

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  16. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

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  17. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

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  18. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

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  19. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

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  20. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

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  21. DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

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  22. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

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  23. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

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  24. void _0xA6847BBA4FCDD13F ( Any p0, Any p1 )  //0xA6847BBA4FCDD13F

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  25. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

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  26. Any _0xA2CAC9DEF0195E6F ( Any p0 )  //0xA2CAC9DEF0195E6F

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  27. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

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  28. void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 )  //0xA2323A2EAE32A290

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  29. void _0x9EB779765E68C52E ( Any p0, Any p1 )  //0x9EB779765E68C52E

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  30. void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName )  //0x9D746964E0CF2C5F

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  31. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

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  32. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

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  33. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

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  34. void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 )  //0x9B1FC259187C97C0

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  35. void RESTART_SCRIPTED_CONVERSATION ( const char* p0 )  //0x9AEB285D1818C9AC

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  36. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

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  37. void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 )  //0x9821B68CD3E05F2B

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  38. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

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  39. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x9663FE6B7A61EB00

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  40. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

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  41. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

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  42. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

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  43. Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 )  //0x935DBD96D4A3DA1F

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  44. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

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  45. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

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  46. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

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  47. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

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  48. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

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  49. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

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  50. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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