RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _0x7455CD705F7E933E () //0x7455CD705F7E933E
- 0
- 393
- 1207
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void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
- 0
- 305
- 1207
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void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xEF51242E35242B47
- 0
- 284
- 1207
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BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
- 0
- 504
- 1207
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Any _0xDF947FE0D551684E ( Any p0, Any p1 ) //0xDF947FE0D551684E
- 0
- 299
- 1207
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void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName ) //0x95D9F4BC443956E7
- 0
- 402
- 1207
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void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 ) //0xA2323A2EAE32A290
- 0
- 308
- 1207
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Any _0x79F9C57B8D0DFE90 ( Any p0, Any p1 ) //0x79F9C57B8D0DFE90
- 0
- 338
- 1207
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void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
- 0
- 389
- 1207
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void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
- 0
- 358
- 1207
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void START_PRELOADED_CONVERSATION ( const char* convoRoot ) //0x23641AFE870AF385
- 0
- 315
- 1207
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Any _0x0CB3D1919E8D7CBA ( Any p0 ) //0x0CB3D1919E8D7CBA
- 0
- 299
- 1207
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Any _0xFE5C6177064BD390 ( Any p0 ) //0xFE5C6177064BD390
- 0
- 275
- 1207
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BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot ) //0xD89504D9D7D5057D
- 0
- 297
- 1207
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Any _0x5A13586A9447931F ( Any p0 ) //0x5A13586A9447931F
- 0
- 313
- 1207
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BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
- 0
- 346
- 1207
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Any _0xA2CAC9DEF0195E6F ( Any p0 ) //0xA2CAC9DEF0195E6F
- 0
- 291
- 1207
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BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 ) //0x1ECC76792F661CF5
- 0
- 259
- 1207
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Any _0xF01C570E0A0A1E67 ( Any p0 ) //0xF01C570E0A0A1E67
- 0
- 287
- 1207
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Any _0x847748AE5D7B1071 ( Any p0 ) //0x847748AE5D7B1071
- 0
- 269
- 1207
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Any _0xD0730C1FA40348D9 ( Any p0 ) //0xD0730C1FA40348D9
- 0
- 294
- 1207
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int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
- 0
- 368
- 1207
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void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 318
- 1207
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void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
- 0
- 314
- 1207
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void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
- 0
- 270
- 1207
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int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
- 0
- 298
- 1207
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void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
- 0
- 300
- 1207
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Any _0xF336E9F989B3518F ( Any p0 ) //0xF336E9F989B3518F
- 0
- 268
- 1207
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Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
- 0
- 301
- 1207
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Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 ) //0x152ED1B56E8F1F50
- 0
- 280
- 1207
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Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 ) //0x935DBD96D4A3DA1F
- 0
- 251
- 1207
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Any _0x295859EB18F48D82 ( Any p0 ) //0x295859EB18F48D82
- 0
- 272
- 1207
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void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
- 0
- 318
- 1207
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void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
- 0
- 291
- 1207
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void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
- 0
- 296
- 1207
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void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
- 0
- 292
- 1207
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void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
- 0
- 292
- 1207
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BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 466
- 1207
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void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 381
- 1207
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 290
- 1207
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int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 335
- 1207
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 315
- 1207
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void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
- 0
- 725
- 1207
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
- 0
- 797
- 1207
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void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 ) //0xE8EAFF7B41EDD291
- 0
- 257
- 1207
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void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
- 0
- 440
- 1207
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
- 0
- 467
- 1207
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Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef ) //0x0F2A2175734926D8
- 0
- 382
- 1207
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Any _0x580D71DFE0088E34 ( Any p0, Any p1 ) //0x580D71DFE0088E34
- 0
- 276
- 1207
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BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet ) //0x6DF942C4179BE5AB
- 0
- 268
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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