RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint ) //0xCAD4FE9398820D24
- 0
- 371
- 1207
-
Any _0x4823F13A21F51964 ( Any p0, Any p1 ) //0x4823F13A21F51964
- 0
- 292
- 1207
-
void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0x12FB95FE3D579238
- 0
- 259
- 1207
-
Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 ) //0x486C96A0DCD2BC92
- 0
- 232
- 1232
-
Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary ) //0x7B98500614C8E8B8
- 0
- 223
- 1232
-
BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 209
- 1232
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 270
- 1232
-
void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
- 0
- 235
- 1232
-
BOOL _0x0DE0944ECCB3DF5D ( Any p0 ) //0x0DE0944ECCB3DF5D
- 0
- 276
- 1232
-
Any _0x46D42883E873C1D7 ( Ped ped ) //0x46D42883E873C1D7
- 0
- 223
- 1232
-
BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed ) //0x8D50F43298AB9545
- 0
- 282
- 1232
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 232
- 1311
-
void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
- 0
- 176
- 1436
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 186
- 1311
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 228
- 1311
-
Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped ) //0x2C4FEC3D0EFA9FC0
- 0
- 169
- 1355
-
Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
- 0
- 190
- 1355
-
int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation ) //0x86147D05FA831D3A
- 0
- 182
- 1355
-
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
- 0
- 199
- 1355
-
BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
- 0
- 166
- 1355
-
Any _0xBC9444F2FF94A9C0 ( Any p0 ) //0xBC9444F2FF94A9C0
- 0
- 176
- 1355
-
int _0x65DC4AC5B96614CB ( Hash weaponHash ) //0x65DC4AC5B96614CB
- 0
- 178
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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