RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash ) //0xC570B881754DF609
- 0
- 196
- 1207
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void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xCC9C4393523833E2
- 0
- 261
- 1207
-
void _0x183CE355115B6E75 ( Any p0, Any p1 ) //0x183CE355115B6E75
- 0
- 237
- 1207
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void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash ) //0xEBE46B501BC3FBCF
- 0
- 182
- 1207
-
void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xF0D728EEA3C99775
- 0
- 178
- 1207
-
void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash ) //0xAA5A52204E077883
- 0
- 210
- 1207
-
void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 ) //0xD63B4BA3A02A99E0
- 0
- 208
- 1207
-
void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0x23FB9FACA28779C1
- 0
- 261
- 1207
-
void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash ) //0x3B7B7908B7ADFB4B
- 0
- 178
- 1207
-
void _0x404514D231DB27A0 ( Any p0, Any p1 ) //0x404514D231DB27A0
- 0
- 182
- 1207
-
void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 ) //0xD53846B9C931C181
- 0
- 184
- 1207
-
void _0x000FA7A4A8443AF7 ( Any p0 ) //0x000FA7A4A8443AF7
- 0
- 232
- 1207
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void _0xECBB26529A737EF6 ( Any p0 ) //0xECBB26529A737EF6
- 0
- 266
- 1207
-
int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint ) //0xCAD4FE9398820D24
- 0
- 332
- 1207
-
Any _0x4823F13A21F51964 ( Any p0, Any p1 ) //0x4823F13A21F51964
- 0
- 258
- 1207
-
void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0x12FB95FE3D579238
- 0
- 221
- 1207
-
Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 ) //0x486C96A0DCD2BC92
- 0
- 186
- 1232
-
Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary ) //0x7B98500614C8E8B8
- 0
- 188
- 1232
-
void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo ) //0x14E56BC5B5DB6A19
- 0
- 519
- 1207
-
void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 ) //0x8A779706DA5CA3DD
- 0
- 270
- 1207
-
void _0x9409C62504A8F9E9 ( Any p0, Any p1 ) //0x9409C62504A8F9E9
- 0
- 259
- 1207
-
void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0x56CB3B4305A4F7CE
- 0
- 365
- 1207
-
Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0xBF5987E1CDE63501
- 0
- 283
- 1207
-
void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 ) //0x194D877FC5597B7D
- 0
- 341
- 1207
-
void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash ) //0x3EDCB0505123623B
- 0
- 546
- 1207
-
void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle ) //0xFBAA1E06B6BCA741
- 0
- 485
- 1207
-
int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponHash ) //0x015A522136D7F951
- 0
- 475
- 1207
-
int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 ) //0xA38DCFFCEA8962FA
- 0
- 409
- 1207
-
BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash ) //0x2E1202248937775C
- 0
- 496
- 1207
-
BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid ) //0x678F00858980F516
- 0
- 270
- 1207
-
BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo ) //0xDCD2A934D65CB497
- 0
- 391
- 1207
-
Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 ) //0xDF4A3404D022ADDE
- 0
- 342
- 1207
-
BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash ) //0xDC16122C7A20C933
- 0
- 407
- 1207
-
void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo ) //0x5FD1E1F011E76D7E
- 0
- 436
- 1207
-
int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType ) //0x39D22031557946C1
- 0
- 390
- 1207
-
void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 ) //0xA4EFEF9440A5B0EF
- 0
- 355
- 1207
-
Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash ) //0x7FEAD38B326B9F74
- 0
- 500
- 1207
-
Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType ) //0x7AA043F6C41D151E
- 0
- 366
- 1207
-
Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash ) //0x59DE03442B6C9598
- 0
- 376
- 1207
-
Any REMOVE_ALL_PED_AMMO ( Ped ped ) //0x1B83C0DEEBCBB214
- 0
- 393
- 1207
-
Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible ) //0x4F806A6CFED89468
- 0
- 301
- 1207
-
BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash ) //0xC75386174ECE95D5
- 0
- 393
- 1207
-
BOOL _IS_WEAPON_RIFLE ( Hash weaponHash ) //0x0A82317B7EBFC420
- 0
- 275
- 1207
-
BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
- 0
- 260
- 1207
-
Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
- 0
- 298
- 1207
-
Hash _IS_WEAPON_REVOLVER ( Hash weaponHash ) //0xC212F1D05A8232BB
- 0
- 363
- 1207
-
BOOL _IS_WEAPON_KNIFE ( Hash weaponHash ) //0x792E3EF76C911959
- 0
- 230
- 1207
-
int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 449
- 1207
-
BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
- 0
- 329
- 1207
-
BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
- 0
- 354
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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