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Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash )  //0xC570B881754DF609

    • 0
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  2. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

    • 0
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  3. void _0x183CE355115B6E75 ( Any p0, Any p1 )  //0x183CE355115B6E75

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  4. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

    • 0
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  5. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

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  6. void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash )  //0xAA5A52204E077883

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  7. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

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  8. void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0x23FB9FACA28779C1

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  9. void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash )  //0x3B7B7908B7ADFB4B

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  10. void _0x404514D231DB27A0 ( Any p0, Any p1 )  //0x404514D231DB27A0

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  11. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

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  12. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

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  13. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

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  14. int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint )  //0xCAD4FE9398820D24

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  15. Any _0x4823F13A21F51964 ( Any p0, Any p1 )  //0x4823F13A21F51964

    • 0
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  16. void SET_CURRENT_PED_WEAPON_BY_GUID ( Ped ped, Any* weaponUid, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0x12FB95FE3D579238

    • 0
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  17. Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 )  //0x486C96A0DCD2BC92

    • 0
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  18. Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary )  //0x7B98500614C8E8B8

    • 0
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  19. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo )  //0x14E56BC5B5DB6A19

    • 0
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  20. void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 )  //0x8A779706DA5CA3DD

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  21. void _0x9409C62504A8F9E9 ( Any p0, Any p1 )  //0x9409C62504A8F9E9

    • 0
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  22. void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0x56CB3B4305A4F7CE

    • 0
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  23. Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0xBF5987E1CDE63501

    • 0
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  24. void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 )  //0x194D877FC5597B7D

    • 0
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  25. void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash )  //0x3EDCB0505123623B

    • 0
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  26. void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle )  //0xFBAA1E06B6BCA741

    • 0
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  27. int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponHash )  //0x015A522136D7F951

    • 0
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  28. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

    • 0
    • 409
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  29. BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash )  //0x2E1202248937775C

    • 0
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  30. BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid )  //0x678F00858980F516

    • 0
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  31. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

    • 0
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  32. Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 )  //0xDF4A3404D022ADDE

    • 0
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  33. BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash )  //0xDC16122C7A20C933

    • 0
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  34. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo )  //0x5FD1E1F011E76D7E

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  35. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType )  //0x39D22031557946C1

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  36. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

    • 0
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  37. Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0x7FEAD38B326B9F74

    • 0
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  38. Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType )  //0x7AA043F6C41D151E

    • 0
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  39. Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash )  //0x59DE03442B6C9598

    • 0
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  40. Any REMOVE_ALL_PED_AMMO ( Ped ped )  //0x1B83C0DEEBCBB214

    • 0
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  41. Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible )  //0x4F806A6CFED89468

    • 0
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  42. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

    • 0
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  43. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

    • 0
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  44. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

    • 0
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  45. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

    • 0
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  46. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

    • 0
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  47. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

    • 0
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  48. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
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  49. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
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  50. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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