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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

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  2. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

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  3. BOOL _IS_WEAPON_SNIPER ( Hash weaponHash )  //0x6AD66548840472E5

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  4. BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash )  //0x959383DCD42040DA

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  5. BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash )  //0x30E7C16B12DA8211

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  6. BOOL _IS_WEAPON_LASSO ( Hash weaponHash )  //0x6E4E1A82081EABED

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  7. BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash )  //0xC853230E76A152DF

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  8. BOOL IS_WEAPON_A_GUN ( Hash weaponHash )  //0x705BE297EEBDB95D

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  9. BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash )  //0x0556E9D2ECF39D01

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  10. BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash )  //0xD955FEE4B87AFA07

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  11. BOOL _IS_WEAPON_SILENT ( Hash weaponHash )  //0x5809DBCA0A37C82B

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  12. Any _0xEA522F991E120D45 ( Any p0 )  //0xEA522F991E120D45

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  13. BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash )  //0x7EFACC589B98C488

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  14. BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash )  //0x2C83212A7AA51D3D

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  15. Any _0x5B235F24472F2C3B ( Any p0, Any p1 )  //0x5B235F24472F2C3B

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  16. Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 )  //0xBFCA7AFABF9D7967

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  17. Any _0x495A04CAEC263AF8 ( Any p0, Any p1 )  //0x495A04CAEC263AF8

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  18. Any _0x95CA12E2C68043E5 ( Any p0, Any p1 )  //0x95CA12E2C68043E5

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  19. Any _0xABC18A28BAD4B46F ( Any p0, Any p1 )  //0xABC18A28BAD4B46F

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  20. Any _0x80BB243789008A82 ( Any p0, Any p1 )  //0x80BB243789008A82

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  21. float _GET_WEAPON_DAMAGE ( Object weaponObject )  //0x904103D5D2333977

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  22. void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 )  //0xE22060121602493B

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  23. float _GET_WEAPON_DIRT ( Object weaponObject )  //0x810E8AE9AFEA7E54

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  24. void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 )  //0x812CE61DEBCAB948

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  25. float _GET_WEAPON_SOOT ( Object weaponObject )  //0x4BF66F8878F67663

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  26. void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 )  //0xA9EF4AD10BDDDB57

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  27. void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold )  //0xD4071EFC83794B2F

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  28. float GET_WEAPON_DEGRADATION ( Object weaponObject )  //0x0D78E1097F89E637

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  29. float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject )  //0xD56E5F336C675EFA

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  30. void _SET_WEAPON_DEGRADATION ( Object weaponObject, float level )  //0xA7A57E89E965D839

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  31. void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen )  //0xDA5D3F2C6DD5B5D4

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  32. float _GET_WEAPON_SCALE ( Object weaponObject )  //0x22084CA699219624

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  33. void _SET_WEAPON_SCALE ( Object weaponObject, float scale )  //0xC3544AD0522E69B4

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  34. Any _0x58425FCA3D3A2D15 ( Any p0 )  //0x58425FCA3D3A2D15

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  35. Any _0xEC97101A8F311282 ( Any p0 )  //0xEC97101A8F311282

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  36. Hash _GET_CURRENT_PED_WEAPON_AMMO_TYPE ( Ped ped, Object weaponObject )  //0x7E7B19A4355FEE13

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  37. Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid )  //0xAF9D167A5656D6A6

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  38. BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash )  //0xC570B881754DF609

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  39. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

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  40. void _0x183CE355115B6E75 ( Any p0, Any p1 )  //0x183CE355115B6E75

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  41. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

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  42. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

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  43. void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash )  //0xAA5A52204E077883

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  44. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

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  45. void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0x23FB9FACA28779C1

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  46. void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash )  //0x3B7B7908B7ADFB4B

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  47. void _0x404514D231DB27A0 ( Any p0, Any p1 )  //0x404514D231DB27A0

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  48. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

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  49. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

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  50. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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