RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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BOOL _IS_WEAPON_RIFLE ( Hash weaponHash ) //0x0A82317B7EBFC420
- 0
- 327
- 1207
-
BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash ) //0xC75386174ECE95D5
- 0
- 435
- 1207
-
BOOL _IS_WEAPON_SNIPER ( Hash weaponHash ) //0x6AD66548840472E5
- 0
- 249
- 1207
-
BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash ) //0x959383DCD42040DA
- 0
- 326
- 1207
-
BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash ) //0x30E7C16B12DA8211
- 0
- 232
- 1207
-
BOOL _IS_WEAPON_LASSO ( Hash weaponHash ) //0x6E4E1A82081EABED
- 0
- 252
- 1207
-
BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash ) //0xC853230E76A152DF
- 0
- 248
- 1207
-
BOOL IS_WEAPON_A_GUN ( Hash weaponHash ) //0x705BE297EEBDB95D
- 0
- 441
- 1207
-
BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash ) //0x0556E9D2ECF39D01
- 0
- 270
- 1207
-
BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash ) //0xD955FEE4B87AFA07
- 0
- 238
- 1207
-
BOOL _IS_WEAPON_SILENT ( Hash weaponHash ) //0x5809DBCA0A37C82B
- 0
- 229
- 1207
-
Any _0xEA522F991E120D45 ( Any p0 ) //0xEA522F991E120D45
- 0
- 248
- 1207
-
BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash ) //0x7EFACC589B98C488
- 0
- 284
- 1207
-
BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash ) //0x2C83212A7AA51D3D
- 0
- 220
- 1207
-
Any _0x5B235F24472F2C3B ( Any p0, Any p1 ) //0x5B235F24472F2C3B
- 0
- 227
- 1207
-
Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 ) //0xBFCA7AFABF9D7967
- 0
- 217
- 1207
-
Any _0x495A04CAEC263AF8 ( Any p0, Any p1 ) //0x495A04CAEC263AF8
- 0
- 283
- 1207
-
Any _0x95CA12E2C68043E5 ( Any p0, Any p1 ) //0x95CA12E2C68043E5
- 0
- 213
- 1207
-
Any _0xABC18A28BAD4B46F ( Any p0, Any p1 ) //0xABC18A28BAD4B46F
- 0
- 177
- 1207
-
Any _0x80BB243789008A82 ( Any p0, Any p1 ) //0x80BB243789008A82
- 0
- 206
- 1207
-
float _GET_WEAPON_DAMAGE ( Object weaponObject ) //0x904103D5D2333977
- 0
- 265
- 1207
-
void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 ) //0xE22060121602493B
- 0
- 240
- 1207
-
float _GET_WEAPON_DIRT ( Object weaponObject ) //0x810E8AE9AFEA7E54
- 0
- 218
- 1207
-
void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 ) //0x812CE61DEBCAB948
- 0
- 282
- 1207
-
float _GET_WEAPON_SOOT ( Object weaponObject ) //0x4BF66F8878F67663
- 0
- 224
- 1207
-
void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 ) //0xA9EF4AD10BDDDB57
- 0
- 279
- 1207
-
void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold ) //0xD4071EFC83794B2F
- 0
- 210
- 1207
-
float GET_WEAPON_DEGRADATION ( Object weaponObject ) //0x0D78E1097F89E637
- 0
- 301
- 1207
-
float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject ) //0xD56E5F336C675EFA
- 0
- 256
- 1207
-
void _SET_WEAPON_DEGRADATION ( Object weaponObject, float level ) //0xA7A57E89E965D839
- 0
- 533
- 1207
-
void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen ) //0xDA5D3F2C6DD5B5D4
- 0
- 223
- 1207
-
float _GET_WEAPON_SCALE ( Object weaponObject ) //0x22084CA699219624
- 0
- 247
- 1207
-
void _SET_WEAPON_SCALE ( Object weaponObject, float scale ) //0xC3544AD0522E69B4
- 0
- 327
- 1207
-
Any _0x58425FCA3D3A2D15 ( Any p0 ) //0x58425FCA3D3A2D15
- 0
- 231
- 1207
-
Any _0xEC97101A8F311282 ( Any p0 ) //0xEC97101A8F311282
- 0
- 238
- 1207
-
Hash _GET_CURRENT_PED_WEAPON_AMMO_TYPE ( Ped ped, Object weaponObject ) //0x7E7B19A4355FEE13
- 0
- 245
- 1207
-
Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid ) //0xAF9D167A5656D6A6
- 0
- 193
- 1207
-
BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash ) //0xC570B881754DF609
- 0
- 231
- 1207
-
void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xCC9C4393523833E2
- 0
- 292
- 1207
-
void _0x183CE355115B6E75 ( Any p0, Any p1 ) //0x183CE355115B6E75
- 0
- 281
- 1207
-
void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash ) //0xEBE46B501BC3FBCF
- 0
- 212
- 1207
-
void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xF0D728EEA3C99775
- 0
- 208
- 1207
-
void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash ) //0xAA5A52204E077883
- 0
- 257
- 1207
-
void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 ) //0xD63B4BA3A02A99E0
- 0
- 237
- 1207
-
void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0x23FB9FACA28779C1
- 0
- 310
- 1207
-
void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash ) //0x3B7B7908B7ADFB4B
- 0
- 222
- 1207
-
void _0x404514D231DB27A0 ( Any p0, Any p1 ) //0x404514D231DB27A0
- 0
- 216
- 1207
-
void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 ) //0xD53846B9C931C181
- 0
- 214
- 1207
-
void _0x000FA7A4A8443AF7 ( Any p0 ) //0x000FA7A4A8443AF7
- 0
- 276
- 1207
-
void _0xECBB26529A737EF6 ( Any p0 ) //0xECBB26529A737EF6
- 0
- 297
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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