RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 ) //0x72D4CB5DB927009C
- 0
- 377
- 1207
-
BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0xFF07CF465F48B830
- 0
- 220
- 1207
-
void _REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xC3896D03E2852236
- 0
- 217
- 1207
-
void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 ) //0xE9B3FEC825668291
- 0
- 232
- 1207
-
Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 ) //0x9CCA3131E6B53C68
- 0
- 219
- 1207
-
const char* _GET_WEAPON_NAME_2 ( Hash weaponHash ) //0x6D3AC61694A791C5
- 0
- 239
- 1207
-
const char* _GET_WEAPON_NAME ( Hash weaponHash ) //0x89CF5FF3D363311E
- 0
- 398
- 1207
-
const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel ) //0x7A56D66C78D8EF8E
- 0
- 239
- 1207
-
Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 ) //0xB832F1A686B9B810
- 0
- 387
- 1207
-
Any _0x5A695BD328586B44 ( Any p0, Any p1 ) //0x5A695BD328586B44
- 0
- 255
- 1207
-
void _0x641351E9AD103890 ( Any p0, Any p1 ) //0x641351E9AD103890
- 0
- 224
- 1207
-
void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle ) //0x739B9C6D0E7F7F93
- 0
- 262
- 1207
-
void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle ) //0xBE711B14A159E84F
- 0
- 249
- 1207
-
void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
- 0
- 331
- 1207
-
void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped ) //0x14FF0C2545527F9B
- 0
- 257
- 1207
-
Any _0xAFFD0CCF31F469B8 ( Any p0 ) //0xAFFD0CCF31F469B8
- 0
- 240
- 1207
-
Hash _GET_WEAPON_STAT_ID ( Hash weaponHash ) //0x8EC44AE8DECFF841
- 0
- 241
- 1207
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms ) //0x9E2D5D6BC97A5F1E
- 0
- 249
- 1207
-
Hash _GET_PED_HOGTIE_WEAPON ( Ped ped ) //0x90EB1CB189923587
- 0
- 243
- 1207
-
Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale ) //0x9888652B8BA77F73
- 0
- 459
- 1207
-
void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
- 0
- 324
- 1207
-
BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash ) //0x76A18844E743BF91
- 0
- 362
- 1207
-
void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 ) //0x1A47699E8D533E8F
- 0
- 389
- 1207
-
Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 ) //0xC6A6789BB405D11C
- 0
- 285
- 1207
-
Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 ) //0x6CA484C9A7377E4F
- 0
- 276
- 1207
-
void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 ) //0x74C9090FDD1BB48E
- 0
- 306
- 1207
-
void _0x74C9080FDD1BB48E ( Any p0, Any p1 ) //0x74C9080FDD1BB48E
- 0
- 226
- 1207
-
void _0x74C9080FDD1BB48F ( Any p0, Any p1 ) //0x74C9080FDD1BB48F
- 0
- 266
- 1207
-
void _0x74C2365FDD1BB48F ( Any p0, Any p1 ) //0x74C2365FDD1BB48F
- 0
- 245
- 1207
-
void _0x74C90AAACC1DD48F ( Any p0 ) //0x74C90AAACC1DD48F
- 0
- 252
- 1207
-
Any _0x74C8000FDD1BB111 ( Any p0, Any p1 ) //0x74C8000FDD1BB111
- 0
- 219
- 1207
-
Any _0x74C8000FDD1BB222 ( Any p0, Any p1 ) //0x74C8000FDD1BB222
- 0
- 216
- 1207
-
Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType ) //0xF4601C1203B1A78D
- 0
- 268
- 1207
-
void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin ) //0x01F661BB9C71B465
- 0
- 298
- 1207
-
BOOL _GET_CAN_TWIRL_WEAPON ( Hash weaponHash ) //0x6554ECCE226F2A2A
- 0
- 226
- 1207
-
Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel ) //0xD42514C182121C23
- 0
- 267
- 1207
-
void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection ) //0x899A04AFCC725D04
- 0
- 272
- 1207
-
BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant ) //0xF252A85B8F3F8C58
- 0
- 255
- 1207
-
Hash _0x9EEFD670F10656D7 ( Hash weaponCollection, Hash weaponGroup ) //0x9EEFD670F10656D7
- 0
- 231
- 1207
-
Any _0xF2F585411E748B9C ( Any p0, Any p1 ) //0xF2F585411E748B9C
- 0
- 218
- 1207
-
int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0xD3750CCC00635FC2
- 0
- 244
- 1207
-
void _0xA769D753922B031B ( Any p0, Any p1, Any p2 ) //0xA769D753922B031B
- 0
- 191
- 1207
-
void _0xC5899C4CD2E2495D ( Any p0 ) //0xC5899C4CD2E2495D
- 0
- 249
- 1207
-
BOOL GET_ALLOW_DUAL_WIELD ( Ped ped ) //0x918990BD9CE08582
- 0
- 243
- 1207
-
void _SET_ALLOW_DUAL_WIELD ( Ped ped, BOOL allow ) //0x83B8D50EB9446BBA
- 0
- 347
- 1207
-
BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash ) //0x44C8F4908F1B2622
- 0
- 238
- 1207
-
BOOL _IS_WEAPON_KNIFE ( Hash weaponHash ) //0x792E3EF76C911959
- 0
- 272
- 1207
-
Hash _IS_WEAPON_REVOLVER ( Hash weaponHash ) //0xC212F1D05A8232BB
- 0
- 412
- 1207
-
Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
- 0
- 336
- 1207
-
BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
- 0
- 314
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.