RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount ) //0x208A1888007FC0E6
- 0
- 327
- 1207
-
void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 ) //0xB0FB9B196A3D13F0
- 0
- 226
- 1207
-
void _0x2EBF70E1D8C06683 ( Any p0, Any p1 ) //0x2EBF70E1D8C06683
- 0
- 188
- 1207
-
void _0x63B83A526329AFBC ( Any p0 ) //0x63B83A526329AFBC
- 0
- 199
- 1207
-
Any _MAKE_PED_RELOAD ( Ped ped ) //0x79E1E511FF7EFB13
- 1
- 422
- 1207
-
Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped ) //0x0A2AB7B7ABC055F4
- 1
- 382
- 1207
-
Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4 ) //0xCEF4C65DE502D367
- 0
- 345
- 1207
-
void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle ) //0x78030C7867D8B9B6
- 0
- 195
- 1207
-
void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 ) //0xA3716A77DCF17424
- 0
- 212
- 1207
-
Any _0x3799EFCC3C8CD5E1 ( Any p0 ) //0x3799EFCC3C8CD5E1
- 1
- 375
- 1207
-
float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x79B1A6E780266DB0
- 0
- 225
- 1207
-
void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash ) //0x19F70C4D80494FF8
- 0
- 278
- 1207
-
BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash ) //0xBBC67A6F965C688A
- 0
- 219
- 1207
-
BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped ) //0xBDD9C235D8D1052E
- 2
- 562
- 1207
-
Any _0xD2209866B0CB72EA ( Any p0, Any p1 ) //0xD2209866B0CB72EA
- 0
- 210
- 1207
-
void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 ) //0x72D4CB5DB927009C
- 0
- 339
- 1207
-
BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0xFF07CF465F48B830
- 0
- 188
- 1207
-
void _REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xC3896D03E2852236
- 0
- 189
- 1207
-
void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 ) //0xE9B3FEC825668291
- 0
- 203
- 1207
-
Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 ) //0x9CCA3131E6B53C68
- 0
- 192
- 1207
-
const char* _GET_WEAPON_NAME_2 ( Hash weaponHash ) //0x6D3AC61694A791C5
- 0
- 203
- 1207
-
const char* _GET_WEAPON_NAME ( Hash weaponHash ) //0x89CF5FF3D363311E
- 0
- 346
- 1207
-
const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel ) //0x7A56D66C78D8EF8E
- 0
- 204
- 1207
-
Any _0x5A695BD328586B44 ( Any p0, Any p1 ) //0x5A695BD328586B44
- 0
- 207
- 1207
-
void _0x641351E9AD103890 ( Any p0, Any p1 ) //0x641351E9AD103890
- 0
- 189
- 1207
-
void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle ) //0x739B9C6D0E7F7F93
- 0
- 233
- 1207
-
void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle ) //0xBE711B14A159E84F
- 0
- 213
- 1207
-
void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
- 0
- 303
- 1207
-
void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped ) //0x14FF0C2545527F9B
- 0
- 214
- 1207
-
Any _0xAFFD0CCF31F469B8 ( Any p0 ) //0xAFFD0CCF31F469B8
- 0
- 207
- 1207
-
Hash _GET_WEAPON_STAT_ID ( Hash weaponHash ) //0x8EC44AE8DECFF841
- 0
- 211
- 1207
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms ) //0x9E2D5D6BC97A5F1E
- 0
- 205
- 1207
-
Hash _GET_PED_HOGTIE_WEAPON ( Ped ped ) //0x90EB1CB189923587
- 0
- 214
- 1207
-
Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale ) //0x9888652B8BA77F73
- 0
- 401
- 1207
-
void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
- 0
- 286
- 1207
-
BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash ) //0x76A18844E743BF91
- 0
- 319
- 1207
-
void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 ) //0x1A47699E8D533E8F
- 0
- 350
- 1207
-
Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 ) //0xC6A6789BB405D11C
- 0
- 248
- 1207
-
Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 ) //0x6CA484C9A7377E4F
- 0
- 244
- 1207
-
void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 ) //0x74C9090FDD1BB48E
- 0
- 266
- 1207
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 228
- 1232
-
void _0x74C9080FDD1BB48E ( Any p0, Any p1 ) //0x74C9080FDD1BB48E
- 0
- 197
- 1207
-
void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
- 0
- 191
- 1232
-
void _0x74C9080FDD1BB48F ( Any p0, Any p1 ) //0x74C9080FDD1BB48F
- 0
- 222
- 1207
-
BOOL _0x0DE0944ECCB3DF5D ( Any p0 ) //0x0DE0944ECCB3DF5D
- 0
- 223
- 1232
-
void _0x74C2365FDD1BB48F ( Any p0, Any p1 ) //0x74C2365FDD1BB48F
- 0
- 216
- 1207
-
Any _0x46D42883E873C1D7 ( Ped ped ) //0x46D42883E873C1D7
- 0
- 173
- 1232
-
void _0x74C90AAACC1DD48F ( Any p0 ) //0x74C90AAACC1DD48F
- 0
- 223
- 1207
-
BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed ) //0x8D50F43298AB9545
- 0
- 225
- 1232
-
Any _0x74C8000FDD1BB111 ( Any p0, Any p1 ) //0x74C8000FDD1BB111
- 0
- 192
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.