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Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount )  //0x208A1888007FC0E6

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  2. void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 )  //0xB0FB9B196A3D13F0

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  3. void _0x2EBF70E1D8C06683 ( Any p0, Any p1 )  //0x2EBF70E1D8C06683

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  4. void _0x63B83A526329AFBC ( Any p0 )  //0x63B83A526329AFBC

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  5. Any _MAKE_PED_RELOAD ( Ped ped )  //0x79E1E511FF7EFB13

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  6. Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped )  //0x0A2AB7B7ABC055F4

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  7. Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4 )  //0xCEF4C65DE502D367

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  8. void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle )  //0x78030C7867D8B9B6

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  9. void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 )  //0xA3716A77DCF17424

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  10. Any _0x3799EFCC3C8CD5E1 ( Any p0 )  //0x3799EFCC3C8CD5E1

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  11. float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped )  //0x79B1A6E780266DB0

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  12. void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash )  //0x19F70C4D80494FF8

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  13. BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash )  //0xBBC67A6F965C688A

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  14. BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped )  //0xBDD9C235D8D1052E

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  15. Any _0xD2209866B0CB72EA ( Any p0, Any p1 )  //0xD2209866B0CB72EA

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  16. void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 )  //0x72D4CB5DB927009C

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  17. BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash )  //0xFF07CF465F48B830

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  18. void _REMOVE_WEAPON_ASSET ( Hash weaponHash )  //0xC3896D03E2852236

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  19. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

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  20. Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 )  //0x9CCA3131E6B53C68

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  21. const char* _GET_WEAPON_NAME_2 ( Hash weaponHash )  //0x6D3AC61694A791C5

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  22. const char* _GET_WEAPON_NAME ( Hash weaponHash )  //0x89CF5FF3D363311E

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  23. const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel )  //0x7A56D66C78D8EF8E

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  24. Any _0x5A695BD328586B44 ( Any p0, Any p1 )  //0x5A695BD328586B44

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  25. void _0x641351E9AD103890 ( Any p0, Any p1 )  //0x641351E9AD103890

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  26. void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle )  //0x739B9C6D0E7F7F93

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  27. void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle )  //0xBE711B14A159E84F

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  28. void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash )  //0xE9BD19F8121ADE3E

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  29. void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped )  //0x14FF0C2545527F9B

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  30. Any _0xAFFD0CCF31F469B8 ( Any p0 )  //0xAFFD0CCF31F469B8

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  31. Hash _GET_WEAPON_STAT_ID ( Hash weaponHash )  //0x8EC44AE8DECFF841

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  32. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms )  //0x9E2D5D6BC97A5F1E

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  33. Hash _GET_PED_HOGTIE_WEAPON ( Ped ped )  //0x90EB1CB189923587

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  34. Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale )  //0x9888652B8BA77F73

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  35. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component )  //0xF7D82B0D66777611

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  36. BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash )  //0x76A18844E743BF91

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  37. void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 )  //0x1A47699E8D533E8F

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  38. Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 )  //0xC6A6789BB405D11C

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  39. Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 )  //0x6CA484C9A7377E4F

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  40. void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 )  //0x74C9090FDD1BB48E

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  41. void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xEC1F85DA51D3D6C4

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  42. void _0x74C9080FDD1BB48E ( Any p0, Any p1 )  //0x74C9080FDD1BB48E

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  43. void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xB7E52A058B07C7E2

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  44. void _0x74C9080FDD1BB48F ( Any p0, Any p1 )  //0x74C9080FDD1BB48F

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  45. BOOL _0x0DE0944ECCB3DF5D ( Any p0 )  //0x0DE0944ECCB3DF5D

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  46. void _0x74C2365FDD1BB48F ( Any p0, Any p1 )  //0x74C2365FDD1BB48F

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  47. Any _0x46D42883E873C1D7 ( Ped ped )  //0x46D42883E873C1D7

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  48. void _0x74C90AAACC1DD48F ( Any p0 )  //0x74C90AAACC1DD48F

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  49. BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed )  //0x8D50F43298AB9545

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  50. Any _0x74C8000FDD1BB111 ( Any p0, Any p1 )  //0x74C8000FDD1BB111

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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