RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 ) //0x8483E98E8B888AE2
- 0
- 392
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 241
- 1207
-
BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
- 0
- 310
- 1207
-
Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
- 0
- 241
- 1207
-
Hash _0x08FF1099ED2E6E21 ( Ped ped ) //0x08FF1099ED2E6E21
- 0
- 297
- 1207
-
void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 246
- 1207
-
BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 287
- 1207
-
BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
- 0
- 379
- 1207
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 386
- 1207
-
Any _0xA2091482ED42EF85 ( Any p0, Any p1 ) //0xA2091482ED42EF85
- 0
- 280
- 1207
-
Any _0x2387D6E9C6B478AA ( Any p0 ) //0x2387D6E9C6B478AA
- 0
- 242
- 1207
-
BOOL IS_WEAPON_VALID ( Hash weaponHash ) //0x937C71165CF334B3
- 0
- 356
- 1207
-
BOOL _IS_AMMO_VALID ( Hash ammoHash ) //0x1F7977C9101F807F
- 0
- 234
- 1207
-
Any _0x23BF601A42F329A0 ( Any p0 ) //0x23BF601A42F329A0
- 0
- 228
- 1207
-
BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash ) //0xF29A186ED428B552
- 0
- 266
- 1207
-
BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 ) //0x8DECB02F88F428BC
- 1
- 707
- 1207
-
Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 ) //0x07E1C35F0078C3F9
- 0
- 218
- 1207
-
BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped ) //0xB80CA294F2F26749
- 0
- 356
- 1207
-
Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash ) //0xDBC4B552B2AE9A83
- 0
- 345
- 1207
-
void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason ) //0xB282DC6EBD803C75
- 0
- 843
- 1207
-
void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 ) //0xF25DF915FA38C5F3
- 0
- 704
- 1207
-
void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason ) //0x4899CB088EDF59B8
- 1
- 594
- 1207
-
void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle ) //0x6F6981D2253C208F
- 0
- 254
- 1207
-
void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
- 0
- 413
- 1207
-
void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible ) //0x67E21ACC5C0C970C
- 0
- 313
- 1207
-
Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible ) //0x4F806A6CFED89468
- 0
- 330
- 1207
-
void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x476AE72C1D19D1A8
- 0
- 291
- 1207
-
void _0x431240A58484D5D0 ( Ped ped, BOOL toggle ) //0x431240A58484D5D0
- 0
- 227
- 1207
-
void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle ) //0x45E57FDD531C9477
- 0
- 265
- 1207
-
void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
- 0
- 255
- 1207
-
void _0x16D9841A85FA627E ( Ped ped, BOOL toggle ) //0x16D9841A85FA627E
- 0
- 293
- 1207
-
BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords ) //0x6C4D0409BA1A2BC2
- 4
- 1,637
- 1207
-
void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped ) //0x087D8F4BC65F68E4
- 0
- 246
- 1207
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType ) //0xDCF06D0CDFF68424
- 0
- 351
- 1207
-
void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount ) //0x208A1888007FC0E6
- 0
- 373
- 1207
-
void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 ) //0xB0FB9B196A3D13F0
- 0
- 260
- 1207
-
void _0x2EBF70E1D8C06683 ( Any p0, Any p1 ) //0x2EBF70E1D8C06683
- 0
- 230
- 1207
-
void _0x63B83A526329AFBC ( Any p0 ) //0x63B83A526329AFBC
- 0
- 256
- 1207
-
Any _MAKE_PED_RELOAD ( Ped ped ) //0x79E1E511FF7EFB13
- 1
- 486
- 1207
-
Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON ( Ped ped ) //0x0A2AB7B7ABC055F4
- 1
- 426
- 1207
-
Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL allowPickup, int attachPoint, BOOL equipNextWeapon, BOOL p4 ) //0xCEF4C65DE502D367
- 0
- 395
- 1207
-
Hash _GET_SELECTED_PED_WEAPON ( Ped ped ) //0x8425C5F057012DAB
- 0
- 676
- 1207
-
void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle ) //0x78030C7867D8B9B6
- 0
- 238
- 1207
-
void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 ) //0xA3716A77DCF17424
- 0
- 272
- 1207
-
Any _0x3799EFCC3C8CD5E1 ( Any p0 ) //0x3799EFCC3C8CD5E1
- 1
- 414
- 1207
-
float _GET_MAX_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x79B1A6E780266DB0
- 0
- 264
- 1207
-
void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash ) //0x19F70C4D80494FF8
- 0
- 332
- 1207
-
BOOL _HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash componentHash, Hash weaponHash ) //0xBBC67A6F965C688A
- 0
- 276
- 1207
-
BOOL _IS_PED_CURRENT_WEAPON_HOLSTERED ( Ped ped ) //0xBDD9C235D8D1052E
- 2
- 613
- 1207
-
Any _0xD2209866B0CB72EA ( Any p0, Any p1 ) //0xD2209866B0CB72EA
- 0
- 240
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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