RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 ) //0xB832F1A686B9B810
- 0
- 319
- 1207
-
Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
- 0
- 525
- 1207
-
Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash ) //0x46F032B8DDF46CDE
- 0
- 333
- 1207
-
Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
- 0
- 446
- 1207
-
Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
- 0
- 313
- 1207
-
BOOL _IS_WEAPON_KIT ( Hash weaponHash ) //0x6ABAD7B0A854F8FB
- 0
- 309
- 1207
-
BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 316
- 1207
-
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
- 1
- 1,243
- 1207
-
void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 362
- 1207
-
Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
- 0
- 324
- 1207
-
void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 586
- 1207
-
void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 254
- 1207
-
void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 649
- 1207
-
BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
- 0
- 364
- 1207
-
Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
- 0
- 365
- 1207
-
Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 333
- 1207
-
Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 ) //0x8483E98E8B888AE2
- 0
- 325
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 200
- 1207
-
BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
- 0
- 228
- 1207
-
Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
- 0
- 187
- 1207
-
Hash _0x08FF1099ED2E6E21 ( Ped ped ) //0x08FF1099ED2E6E21
- 0
- 248
- 1207
-
void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 197
- 1207
-
BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 236
- 1207
-
BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
- 0
- 333
- 1207
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 341
- 1207
-
Any _0xA2091482ED42EF85 ( Any p0, Any p1 ) //0xA2091482ED42EF85
- 0
- 183
- 1207
-
Any _0x2387D6E9C6B478AA ( Any p0 ) //0x2387D6E9C6B478AA
- 0
- 200
- 1207
-
BOOL IS_WEAPON_VALID ( Hash weaponHash ) //0x937C71165CF334B3
- 0
- 299
- 1207
-
BOOL _IS_AMMO_VALID ( Hash ammoHash ) //0x1F7977C9101F807F
- 0
- 193
- 1207
-
Any _0x23BF601A42F329A0 ( Any p0 ) //0x23BF601A42F329A0
- 0
- 162
- 1207
-
BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash ) //0xF29A186ED428B552
- 0
- 223
- 1207
-
BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 ) //0x8DECB02F88F428BC
- 1
- 644
- 1207
-
Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 ) //0x07E1C35F0078C3F9
- 0
- 176
- 1207
-
BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped ) //0xB80CA294F2F26749
- 0
- 320
- 1207
-
Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash ) //0xDBC4B552B2AE9A83
- 0
- 304
- 1207
-
void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason ) //0xB282DC6EBD803C75
- 0
- 747
- 1207
-
void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 ) //0xF25DF915FA38C5F3
- 0
- 643
- 1207
-
void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason ) //0x4899CB088EDF59B8
- 1
- 524
- 1207
-
void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle ) //0x6F6981D2253C208F
- 0
- 210
- 1207
-
void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
- 0
- 328
- 1207
-
void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible ) //0x67E21ACC5C0C970C
- 0
- 277
- 1207
-
void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x476AE72C1D19D1A8
- 0
- 254
- 1207
-
void _0x431240A58484D5D0 ( Ped ped, BOOL toggle ) //0x431240A58484D5D0
- 0
- 185
- 1207
-
void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle ) //0x45E57FDD531C9477
- 0
- 225
- 1207
-
void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
- 0
- 213
- 1207
-
void _0x16D9841A85FA627E ( Ped ped, BOOL toggle ) //0x16D9841A85FA627E
- 0
- 249
- 1207
-
BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords ) //0x6C4D0409BA1A2BC2
- 4
- 1,379
- 1207
-
void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped ) //0x087D8F4BC65F68E4
- 0
- 214
- 1207
-
BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 171
- 1232
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType ) //0xDCF06D0CDFF68424
- 0
- 320
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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