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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 )  //0xB832F1A686B9B810

    • 0
    • 319
    • 1207
  2. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

    • 0
    • 525
    • 1207
  3. Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x46F032B8DDF46CDE

    • 0
    • 333
    • 1207
  4. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

    • 0
    • 446
    • 1207
  5. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

    • 0
    • 313
    • 1207
  6. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

    • 0
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    • 1207
  7. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

    • 0
    • 316
    • 1207
  8. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,243
    • 1207
  9. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

    • 0
    • 362
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  10. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

    • 0
    • 324
    • 1207
  11. void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately )  //0x94A3C1B804D291EC

    • 0
    • 586
    • 1207
  12. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

    • 0
    • 254
    • 1207
  13. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

    • 0
    • 649
    • 1207
  14. BOOL _ENABLE_WEAPON_RESTORE ( Ped ped )  //0xC395355843BE134B

    • 0
    • 364
    • 1207
  15. Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 )  //0xC71FE230A513C30F

    • 0
    • 365
    • 1207
  16. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

    • 0
    • 333
    • 1207
  17. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 )  //0x8483E98E8B888AE2

    • 0
    • 325
    • 1207
  18. void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 )  //0xF52BD94B47CCF736

    • 0
    • 200
    • 1207
  19. BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid )  //0x6929E22158E52265

    • 0
    • 228
    • 1207
  20. Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 )  //0x9F67929D98E7C6E8

    • 0
    • 187
    • 1207
  21. Hash _0x08FF1099ED2E6E21 ( Ped ped )  //0x08FF1099ED2E6E21

    • 0
    • 248
    • 1207
  22. void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo )  //0xBDDA0C290C228159

    • 0
    • 197
    • 1207
  23. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 236
    • 1207
  24. BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash )  //0x1017582BCD3832DC

    • 0
    • 333
    • 1207
  25. BOOL IS_PED_ARMED ( Ped ped, int flags )  //0xCB690F680A3EA971

    • 0
    • 341
    • 1207
  26. Any _0xA2091482ED42EF85 ( Any p0, Any p1 )  //0xA2091482ED42EF85

    • 0
    • 183
    • 1207
  27. Any _0x2387D6E9C6B478AA ( Any p0 )  //0x2387D6E9C6B478AA

    • 0
    • 200
    • 1207
  28. BOOL IS_WEAPON_VALID ( Hash weaponHash )  //0x937C71165CF334B3

    • 0
    • 299
    • 1207
  29. BOOL _IS_AMMO_VALID ( Hash ammoHash )  //0x1F7977C9101F807F

    • 0
    • 193
    • 1207
  30. Any _0x23BF601A42F329A0 ( Any p0 )  //0x23BF601A42F329A0

    • 0
    • 162
    • 1207
  31. BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash )  //0xF29A186ED428B552

    • 0
    • 223
    • 1207
  32. BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, int p2, BOOL p3 )  //0x8DECB02F88F428BC

    • 1
    • 644
    • 1207
  33. Any _0x07E1C35F0078C3F9 ( Any p0, Any p1 )  //0x07E1C35F0078C3F9

    • 0
    • 176
    • 1207
  34. BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped )  //0xB80CA294F2F26749

    • 0
    • 320
    • 1207
  35. Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash )  //0xDBC4B552B2AE9A83

    • 0
    • 304
    • 1207
  36. void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason )  //0xB282DC6EBD803C75

    • 0
    • 747
    • 1207
  37. void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 )  //0xF25DF915FA38C5F3

    • 0
    • 643
    • 1207
  38. void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason )  //0x4899CB088EDF59B8

    • 1
    • 524
    • 1207
  39. void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle )  //0x6F6981D2253C208F

    • 0
    • 210
    • 1207
  40. void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 )  //0x0725A4CCFDED9A70

    • 0
    • 328
    • 1207
  41. void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible )  //0x67E21ACC5C0C970C

    • 0
    • 277
    • 1207
  42. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

    • 0
    • 254
    • 1207
  43. void _0x431240A58484D5D0 ( Ped ped, BOOL toggle )  //0x431240A58484D5D0

    • 0
    • 185
    • 1207
  44. void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle )  //0x45E57FDD531C9477

    • 0
    • 225
    • 1207
  45. void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle )  //0xF08D8FEB455F2C8C

    • 0
    • 213
    • 1207
  46. void _0x16D9841A85FA627E ( Ped ped, BOOL toggle )  //0x16D9841A85FA627E

    • 0
    • 249
    • 1207
  47. BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords )  //0x6C4D0409BA1A2BC2

    • 4
    • 1,379
    • 1207
  48. void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped )  //0x087D8F4BC65F68E4

    • 0
    • 214
    • 1207
  49. BOOL _IS_AMMO_SILENT ( Hash ammoHash )  //0xD2866CBA797E872E

    • 0
    • 171
    • 1232
  50. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType )  //0xDCF06D0CDFF68424

    • 0
    • 320
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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