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Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint )  //0x3B390A939AF0B5FC

    • 0
    • 760
    • 1207
  2. Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 )  //0xB832F1A686B9B810

    • 0
    • 387
    • 1207
  3. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

    • 0
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  4. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

    • 0
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  5. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
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  6. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 2,917
    • 1207
  7. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
    • 536
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  8. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,586
    • 1207
  9. Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible )  //0x4F806A6CFED89468

    • 0
    • 330
    • 1207
  10. Hash _GET_SELECTED_PED_WEAPON ( Ped ped )  //0x8425C5F057012DAB

    • 0
    • 676
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  11. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

    • 0
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  12. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

    • 0
    • 412
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  13. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

    • 0
    • 336
    • 1207
  14. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

    • 0
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  15. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

    • 0
    • 327
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  16. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

    • 0
    • 435
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  17. Hash _GET_WEAPON_UNLOCK ( Hash weaponHash )  //0x865F36299079FB75

    • 0
    • 863
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  18. int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason )  //0xB190BCA3F4042F95

    • 0
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  19. void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason )  //0x106A811C6D3035F3

    • 0
    • 624
    • 1207
  20. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

    • 0
    • 381
    • 1207
  21. int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason )  //0xB6CFEC32E3742779

    • 0
    • 434
    • 1207
  22. Any REMOVE_ALL_PED_AMMO ( Ped ped )  //0x1B83C0DEEBCBB214

    • 0
    • 423
    • 1207
  23. Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon )  //0x5C2EA6C44F515F34

    • 0
    • 473
    • 1207
  24. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

    • 0
    • 591
    • 1207
  25. Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x46F032B8DDF46CDE

    • 0
    • 385
    • 1207
  26. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

    • 0
    • 496
    • 1207
  27. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

    • 0
    • 357
    • 1207
  28. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

    • 0
    • 356
    • 1207
  29. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

    • 0
    • 358
    • 1207
  30. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,308
    • 1207
  31. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

    • 0
    • 442
    • 1207
  32. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

    • 0
    • 374
    • 1207
  33. void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately )  //0x94A3C1B804D291EC

    • 0
    • 660
    • 1207
  34. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

    • 0
    • 299
    • 1207
  35. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

    • 0
    • 741
    • 1207
  36. BOOL _ENABLE_WEAPON_RESTORE ( Ped ped )  //0xC395355843BE134B

    • 0
    • 395
    • 1207
  37. Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 )  //0xC71FE230A513C30F

    • 0
    • 411
    • 1207
  38. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

    • 0
    • 396
    • 1207
  39. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 )  //0x8483E98E8B888AE2

    • 0
    • 392
    • 1207
  40. void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 )  //0xF52BD94B47CCF736

    • 0
    • 241
    • 1207
  41. BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid )  //0x6929E22158E52265

    • 0
    • 310
    • 1207
  42. Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 )  //0x9F67929D98E7C6E8

    • 0
    • 241
    • 1207
  43. Hash _0x08FF1099ED2E6E21 ( Ped ped )  //0x08FF1099ED2E6E21

    • 0
    • 297
    • 1207
  44. void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason )  //0x51C3B71591811485

    • 0
    • 231
    • 1311
  45. void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo )  //0xBDDA0C290C228159

    • 0
    • 246
    • 1207
  46. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 287
    • 1207
  47. BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash )  //0x1017582BCD3832DC

    • 0
    • 379
    • 1207
  48. BOOL IS_PED_ARMED ( Ped ped, int flags )  //0xCB690F680A3EA971

    • 0
    • 386
    • 1207
  49. Any _0xA2091482ED42EF85 ( Any p0, Any p1 )  //0xA2091482ED42EF85

    • 0
    • 280
    • 1207
  50. Any _0x2387D6E9C6B478AA ( Any p0 )  //0x2387D6E9C6B478AA

    • 0
    • 242
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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