RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint ) //0x3B390A939AF0B5FC
- 0
- 760
- 1207
-
Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 ) //0xB832F1A686B9B810
- 0
- 387
- 1207
-
BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
- 0
- 446
- 1207
-
BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
- 0
- 392
- 1207
-
BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
- 0
- 386
- 1207
-
int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 2,917
- 1207
-
int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 536
- 1207
-
BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,586
- 1207
-
Any SET_PED_ALL_WEAPONS_VISIBILITY ( Ped ped, BOOL visible ) //0x4F806A6CFED89468
- 0
- 330
- 1207
-
Hash _GET_SELECTED_PED_WEAPON ( Ped ped ) //0x8425C5F057012DAB
- 0
- 676
- 1207
-
BOOL _IS_WEAPON_KNIFE ( Hash weaponHash ) //0x792E3EF76C911959
- 0
- 272
- 1207
-
Hash _IS_WEAPON_REVOLVER ( Hash weaponHash ) //0xC212F1D05A8232BB
- 0
- 412
- 1207
-
Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
- 0
- 336
- 1207
-
BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
- 0
- 314
- 1207
-
BOOL _IS_WEAPON_RIFLE ( Hash weaponHash ) //0x0A82317B7EBFC420
- 0
- 327
- 1207
-
BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash ) //0xC75386174ECE95D5
- 0
- 435
- 1207
-
Hash _GET_WEAPON_UNLOCK ( Hash weaponHash ) //0x865F36299079FB75
- 0
- 863
- 1207
-
int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason ) //0xB190BCA3F4042F95
- 0
- 420
- 1207
-
void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason ) //0x106A811C6D3035F3
- 0
- 624
- 1207
-
int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
- 0
- 381
- 1207
-
int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason ) //0xB6CFEC32E3742779
- 0
- 434
- 1207
-
Any REMOVE_ALL_PED_AMMO ( Ped ped ) //0x1B83C0DEEBCBB214
- 0
- 423
- 1207
-
Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon ) //0x5C2EA6C44F515F34
- 0
- 473
- 1207
-
Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
- 0
- 591
- 1207
-
Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash ) //0x46F032B8DDF46CDE
- 0
- 385
- 1207
-
Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
- 0
- 496
- 1207
-
Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
- 0
- 357
- 1207
-
BOOL _IS_WEAPON_KIT ( Hash weaponHash ) //0x6ABAD7B0A854F8FB
- 0
- 356
- 1207
-
BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 358
- 1207
-
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
- 1
- 1,308
- 1207
-
void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 442
- 1207
-
Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
- 0
- 374
- 1207
-
void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 660
- 1207
-
void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 299
- 1207
-
void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 741
- 1207
-
BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
- 0
- 395
- 1207
-
Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
- 0
- 411
- 1207
-
Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 396
- 1207
-
Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 ) //0x8483E98E8B888AE2
- 0
- 392
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 241
- 1207
-
BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
- 0
- 310
- 1207
-
Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
- 0
- 241
- 1207
-
Hash _0x08FF1099ED2E6E21 ( Ped ped ) //0x08FF1099ED2E6E21
- 0
- 297
- 1207
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 231
- 1311
-
void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 246
- 1207
-
BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 287
- 1207
-
BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
- 0
- 379
- 1207
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 386
- 1207
-
Any _0xA2091482ED42EF85 ( Any p0, Any p1 ) //0xA2091482ED42EF85
- 0
- 280
- 1207
-
Any _0x2387D6E9C6B478AA ( Any p0 ) //0x2387D6E9C6B478AA
- 0
- 242
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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