RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
- 0
- 176
- 1436
-
Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped ) //0x2C4FEC3D0EFA9FC0
- 0
- 168
- 1355
-
Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
- 0
- 189
- 1355
-
int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation ) //0x86147D05FA831D3A
- 0
- 181
- 1355
-
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
- 0
- 198
- 1355
-
BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
- 0
- 165
- 1355
-
Any _0xBC9444F2FF94A9C0 ( Any p0 ) //0xBC9444F2FF94A9C0
- 0
- 176
- 1355
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 231
- 1311
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 185
- 1311
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 227
- 1311
-
int _0x65DC4AC5B96614CB ( Hash weaponHash ) //0x65DC4AC5B96614CB
- 0
- 177
- 1311
-
BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 209
- 1232
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 270
- 1232
-
void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
- 0
- 235
- 1232
-
BOOL _0x0DE0944ECCB3DF5D ( Any p0 ) //0x0DE0944ECCB3DF5D
- 0
- 276
- 1232
-
Any _0x46D42883E873C1D7 ( Ped ped ) //0x46D42883E873C1D7
- 0
- 223
- 1232
-
BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed ) //0x8D50F43298AB9545
- 0
- 282
- 1232
-
Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 ) //0x486C96A0DCD2BC92
- 0
- 232
- 1232
-
Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary ) //0x7B98500614C8E8B8
- 0
- 223
- 1232
-
Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
- 0
- 591
- 1207
-
Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash ) //0x46F032B8DDF46CDE
- 0
- 385
- 1207
-
Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
- 0
- 496
- 1207
-
Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
- 0
- 357
- 1207
-
BOOL _IS_WEAPON_KIT ( Hash weaponHash ) //0x6ABAD7B0A854F8FB
- 0
- 356
- 1207
-
BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 358
- 1207
-
BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
- 0
- 446
- 1207
-
BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
- 0
- 392
- 1207
-
BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
- 0
- 386
- 1207
-
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
- 1
- 1,308
- 1207
-
int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 2,917
- 1207
-
void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 442
- 1207
-
Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
- 0
- 374
- 1207
-
void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 660
- 1207
-
int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 536
- 1207
-
void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 299
- 1207
-
void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 741
- 1207
-
BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,586
- 1207
-
Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint ) //0x3B390A939AF0B5FC
- 0
- 760
- 1207
-
BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
- 0
- 395
- 1207
-
Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
- 0
- 411
- 1207
-
Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 396
- 1207
-
Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 ) //0x8483E98E8B888AE2
- 0
- 392
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 241
- 1207
-
BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid ) //0x6929E22158E52265
- 0
- 310
- 1207
-
Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 ) //0x9F67929D98E7C6E8
- 0
- 241
- 1207
-
Hash _0x08FF1099ED2E6E21 ( Ped ped ) //0x08FF1099ED2E6E21
- 0
- 297
- 1207
-
void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 246
- 1207
-
BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash ) //0x75C55983C2C39DAA
- 0
- 287
- 1207
-
BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash ) //0x1017582BCD3832DC
- 0
- 379
- 1207
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 386
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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