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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

    • 0
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    • 1436
  2. Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped )  //0x2C4FEC3D0EFA9FC0

    • 0
    • 150
    • 1355
  3. Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation )  //0xF3B1620B920D1708

    • 0
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    • 1355
  4. int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation )  //0x86147D05FA831D3A

    • 0
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  5. void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType )  //0x408CF580C5E96D49

    • 0
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  6. BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 )  //0xCD356B42C57BFE01

    • 0
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    • 1355
  7. Any _0xBC9444F2FF94A9C0 ( Any p0 )  //0xBC9444F2FF94A9C0

    • 0
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  8. void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason )  //0x51C3B71591811485

    • 0
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  9. void _0xD4C6E24D955FF061 ( Any p0 )  //0xD4C6E24D955FF061

    • 0
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  10. void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote )  //0xCBCFFF805F1B4596

    • 0
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    • 1311
  11. int _0x65DC4AC5B96614CB ( Hash weaponHash )  //0x65DC4AC5B96614CB

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  12. BOOL _IS_AMMO_SILENT ( Hash ammoHash )  //0xD2866CBA797E872E

    • 0
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    • 1232
  13. void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xEC1F85DA51D3D6C4

    • 0
    • 254
    • 1232
  14. void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xB7E52A058B07C7E2

    • 0
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    • 1232
  15. BOOL _0x0DE0944ECCB3DF5D ( Any p0 )  //0x0DE0944ECCB3DF5D

    • 0
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    • 1232
  16. Any _0x46D42883E873C1D7 ( Ped ped )  //0x46D42883E873C1D7

    • 0
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    • 1232
  17. BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS ( Ped ped, Ped targetPed )  //0x8D50F43298AB9545

    • 0
    • 268
    • 1232
  18. Any _0x486C96A0DCD2BC92 ( Any p0, Any p1 )  //0x486C96A0DCD2BC92

    • 0
    • 216
    • 1232
  19. Any _GET_BEST_PED_WEAPON_IN_INVENTORY ( Ped ped, Any p1, Any* guidPrimary )  //0x7B98500614C8E8B8

    • 0
    • 207
    • 1232
  20. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

    • 0
    • 559
    • 1207
  21. Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x46F032B8DDF46CDE

    • 0
    • 368
    • 1207
  22. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

    • 0
    • 482
    • 1207
  23. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

    • 0
    • 342
    • 1207
  24. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

    • 0
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    • 1207
  25. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

    • 0
    • 340
    • 1207
  26. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

    • 0
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    • 1207
  27. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

    • 0
    • 376
    • 1207
  28. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
    • 358
    • 1207
  29. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,272
    • 1207
  30. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 2,820
    • 1207
  31. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

    • 0
    • 409
    • 1207
  32. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

    • 0
    • 357
    • 1207
  33. void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately )  //0x94A3C1B804D291EC

    • 0
    • 634
    • 1207
  34. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
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    • 1207
  35. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

    • 0
    • 283
    • 1207
  36. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

    • 0
    • 710
    • 1207
  37. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,536
    • 1207
  38. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint )  //0x3B390A939AF0B5FC

    • 0
    • 696
    • 1207
  39. BOOL _ENABLE_WEAPON_RESTORE ( Ped ped )  //0xC395355843BE134B

    • 0
    • 379
    • 1207
  40. Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 )  //0xC71FE230A513C30F

    • 0
    • 395
    • 1207
  41. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

    • 0
    • 380
    • 1207
  42. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1, BOOL p2 )  //0x8483E98E8B888AE2

    • 0
    • 373
    • 1207
  43. void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 )  //0xF52BD94B47CCF736

    • 0
    • 226
    • 1207
  44. BOOL GET_PED_WEAPON_GUID_AT_ATTACH_POINT ( Ped ped, int attachPoint, Any* weaponGuid )  //0x6929E22158E52265

    • 0
    • 288
    • 1207
  45. Hash _GET_BEST_PED_WEAPON_IN_GROUP ( Ped ped, Hash weaponGroup, BOOL p2, BOOL p3 )  //0x9F67929D98E7C6E8

    • 0
    • 225
    • 1207
  46. Hash _0x08FF1099ED2E6E21 ( Ped ped )  //0x08FF1099ED2E6E21

    • 0
    • 282
    • 1207
  47. void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo )  //0xBDDA0C290C228159

    • 0
    • 231
    • 1207
  48. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 273
    • 1207
  49. BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash )  //0x1017582BCD3832DC

    • 0
    • 358
    • 1207
  50. BOOL IS_PED_ARMED ( Ped ped, int flags )  //0xCB690F680A3EA971

    • 0
    • 364
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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