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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash )  //0xFF07CF465F48B830

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  2. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

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  3. void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle )  //0xFBAA1E06B6BCA741

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  4. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

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  5. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component )  //0xF7D82B0D66777611

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  6. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

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  7. void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 )  //0xF52BD94B47CCF736

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  8. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

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  9. Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType )  //0xF4601C1203B1A78D

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  10. Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation )  //0xF3B1620B920D1708

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  11. Any _0xF2F585411E748B9C ( Any p0, Any p1 )  //0xF2F585411E748B9C

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  12. BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash )  //0xF29A186ED428B552

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  13. void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 )  //0xF25DF915FA38C5F3

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  14. BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant )  //0xF252A85B8F3F8C58

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  15. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

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  16. void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle )  //0xF08D8FEB455F2C8C

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  17. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

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  18. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

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  19. Any _0xEC97101A8F311282 ( Any p0 )  //0xEC97101A8F311282

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  20. void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xEC1F85DA51D3D6C4

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  21. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

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  22. Any _0xEA522F991E120D45 ( Any p0 )  //0xEA522F991E120D45

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  23. void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash )  //0xE9BD19F8121ADE3E

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  24. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

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  25. void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 )  //0xE22060121602493B

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  26. Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 )  //0xDF4A3404D022ADDE

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  27. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

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  28. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

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  29. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType )  //0xDCF06D0CDFF68424

    • 0
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  30. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

    • 0
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  31. BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash )  //0xDC16122C7A20C933

    • 0
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  32. Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash )  //0xDBC4B552B2AE9A83

    • 0
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  33. void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen )  //0xDA5D3F2C6DD5B5D4

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  34. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

    • 0
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  35. BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash )  //0xD955FEE4B87AFA07

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  36. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

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  37. float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject )  //0xD56E5F336C675EFA

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  38. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

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  39. void _0xD4C6E24D955FF061 ( Any p0 )  //0xD4C6E24D955FF061

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  40. Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel )  //0xD42514C182121C23

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  41. void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold )  //0xD4071EFC83794B2F

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  42. int GET_WEAPON_CLIP_SIZE ( Hash weaponHash )  //0xD3750CCC00635FC2

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  43. BOOL _IS_AMMO_SILENT ( Hash ammoHash )  //0xD2866CBA797E872E

    • 0
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  44. Any _0xD2209866B0CB72EA ( Any p0, Any p1 )  //0xD2209866B0CB72EA

    • 0
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  45. Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL allowPickup, int attachPoint, BOOL equipNextWeapon, BOOL p4 )  //0xCEF4C65DE502D367

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  46. BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 )  //0xCD356B42C57BFE01

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  47. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

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  48. void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote )  //0xCBCFFF805F1B4596

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  49. BOOL IS_PED_ARMED ( Ped ped, int flags )  //0xCB690F680A3EA971

    • 0
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  50. int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint )  //0xCAD4FE9398820D24

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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