RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0xFF07CF465F48B830
- 0
- 220
- 1207
-
int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 536
- 1207
-
void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle ) //0xFBAA1E06B6BCA741
- 0
- 534
- 1207
-
Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
- 0
- 357
- 1207
-
void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
- 0
- 324
- 1207
-
Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
- 0
- 591
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 241
- 1207
-
int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
- 0
- 381
- 1207
-
Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType ) //0xF4601C1203B1A78D
- 0
- 268
- 1207
-
Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
- 0
- 189
- 1355
-
Any _0xF2F585411E748B9C ( Any p0, Any p1 ) //0xF2F585411E748B9C
- 0
- 218
- 1207
-
BOOL IS_PED_CARRYING_WEAPON ( Ped ped, Hash weaponHash ) //0xF29A186ED428B552
- 0
- 266
- 1207
-
void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 ) //0xF25DF915FA38C5F3
- 0
- 704
- 1207
-
BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant ) //0xF252A85B8F3F8C58
- 0
- 255
- 1207
-
void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xF0D728EEA3C99775
- 0
- 208
- 1207
-
void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
- 0
- 255
- 1207
-
Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
- 0
- 496
- 1207
-
void _0xECBB26529A737EF6 ( Any p0 ) //0xECBB26529A737EF6
- 0
- 297
- 1207
-
Any _0xEC97101A8F311282 ( Any p0 ) //0xEC97101A8F311282
- 0
- 238
- 1207
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 270
- 1232
-
void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash ) //0xEBE46B501BC3FBCF
- 0
- 212
- 1207
-
Any _0xEA522F991E120D45 ( Any p0 ) //0xEA522F991E120D45
- 0
- 248
- 1207
-
void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
- 0
- 331
- 1207
-
void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 ) //0xE9B3FEC825668291
- 0
- 232
- 1207
-
void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 ) //0xE22060121602493B
- 0
- 240
- 1207
-
Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 ) //0xDF4A3404D022ADDE
- 0
- 376
- 1207
-
Hash _IS_WEAPON_PISTOL ( Hash weaponHash ) //0xDDC64F5E31EEDAB6
- 0
- 336
- 1207
-
BOOL _IS_WEAPON_REPEATER ( Hash weaponHash ) //0xDDB2578E95EF7138
- 0
- 314
- 1207
-
BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType ) //0xDCF06D0CDFF68424
- 0
- 351
- 1207
-
BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo ) //0xDCD2A934D65CB497
- 0
- 443
- 1207
-
BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash ) //0xDC16122C7A20C933
- 0
- 438
- 1207
-
Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash ) //0xDBC4B552B2AE9A83
- 0
- 345
- 1207
-
void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen ) //0xDA5D3F2C6DD5B5D4
- 0
- 223
- 1207
-
Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 396
- 1207
-
BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash ) //0xD955FEE4B87AFA07
- 0
- 238
- 1207
-
void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 ) //0xD63B4BA3A02A99E0
- 0
- 237
- 1207
-
float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject ) //0xD56E5F336C675EFA
- 0
- 256
- 1207
-
void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 ) //0xD53846B9C931C181
- 0
- 214
- 1207
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 185
- 1311
-
Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel ) //0xD42514C182121C23
- 0
- 267
- 1207
-
void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold ) //0xD4071EFC83794B2F
- 0
- 210
- 1207
-
int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0xD3750CCC00635FC2
- 0
- 244
- 1207
-
BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 209
- 1232
-
Any _0xD2209866B0CB72EA ( Any p0, Any p1 ) //0xD2209866B0CB72EA
- 0
- 240
- 1207
-
Entity MAKE_PED_DROP_WEAPON ( Ped ped, BOOL allowPickup, int attachPoint, BOOL equipNextWeapon, BOOL p4 ) //0xCEF4C65DE502D367
- 0
- 395
- 1207
-
BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
- 0
- 165
- 1355
-
void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xCC9C4393523833E2
- 0
- 292
- 1207
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 227
- 1311
-
BOOL IS_PED_ARMED ( Ped ped, int flags ) //0xCB690F680A3EA971
- 0
- 386
- 1207
-
int _GET_PED_WEAPON_ATTACH_POINT ( Ped ped, int attachPoint ) //0xCAD4FE9398820D24
- 0
- 371
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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