RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 442
- 1207
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void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 660
- 1207
-
void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 299
- 1207
-
void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 741
- 1207
-
void GET_BEST_PED_SHORTARM_GUID ( Ped ped, Any* outGUID, BOOL p2, BOOL p3 ) //0xF52BD94B47CCF736
- 0
- 241
- 1207
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 231
- 1311
-
void _SET_AMMO_IN_TURRET ( Vehicle vehicle, Hash turretHash, int ammo ) //0xBDDA0C290C228159
- 0
- 246
- 1207
-
void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason ) //0xB282DC6EBD803C75
- 0
- 843
- 1207
-
void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 ) //0xF25DF915FA38C5F3
- 0
- 704
- 1207
-
void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash, BOOL p2, Hash removeReason ) //0x4899CB088EDF59B8
- 1
- 594
- 1207
-
void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle ) //0x6F6981D2253C208F
- 0
- 254
- 1207
-
void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
- 0
- 413
- 1207
-
void _SET_PED_WEAPON_ATTACH_POINT_VISIBILITY ( Ped ped, int attachPoint, BOOL visible ) //0x67E21ACC5C0C970C
- 0
- 313
- 1207
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void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x476AE72C1D19D1A8
- 0
- 291
- 1207
-
void _0x431240A58484D5D0 ( Ped ped, BOOL toggle ) //0x431240A58484D5D0
- 0
- 227
- 1207
-
void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
- 0
- 176
- 1436
-
void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle ) //0x45E57FDD531C9477
- 0
- 265
- 1207
-
void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
- 0
- 255
- 1207
-
void _0x16D9841A85FA627E ( Ped ped, BOOL toggle ) //0x16D9841A85FA627E
- 0
- 293
- 1207
-
void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped ) //0x087D8F4BC65F68E4
- 0
- 246
- 1207
-
void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount ) //0x208A1888007FC0E6
- 0
- 373
- 1207
-
void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 ) //0xB0FB9B196A3D13F0
- 0
- 260
- 1207
-
void _0x2EBF70E1D8C06683 ( Any p0, Any p1 ) //0x2EBF70E1D8C06683
- 0
- 230
- 1207
-
void _0x63B83A526329AFBC ( Any p0 ) //0x63B83A526329AFBC
- 0
- 256
- 1207
-
void SET_ALLOW_ANY_WEAPON_DROP ( Ped ped, BOOL toggle ) //0x78030C7867D8B9B6
- 0
- 238
- 1207
-
void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 ) //0xA3716A77DCF17424
- 0
- 272
- 1207
-
void _REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash componentHash, Hash weaponHash ) //0x19F70C4D80494FF8
- 0
- 332
- 1207
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 185
- 1311
-
void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 ) //0x72D4CB5DB927009C
- 0
- 377
- 1207
-
void _REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xC3896D03E2852236
- 0
- 217
- 1207
-
void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 ) //0xE9B3FEC825668291
- 0
- 232
- 1207
-
void _0x641351E9AD103890 ( Any p0, Any p1 ) //0x641351E9AD103890
- 0
- 224
- 1207
-
void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle ) //0x739B9C6D0E7F7F93
- 0
- 262
- 1207
-
void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle ) //0xBE711B14A159E84F
- 0
- 249
- 1207
-
void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash ) //0xE9BD19F8121ADE3E
- 0
- 331
- 1207
-
void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped ) //0x14FF0C2545527F9B
- 0
- 257
- 1207
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 227
- 1311
-
void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component ) //0xF7D82B0D66777611
- 0
- 324
- 1207
-
void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 ) //0x1A47699E8D533E8F
- 0
- 389
- 1207
-
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
- 0
- 198
- 1355
-
void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 ) //0x74C9090FDD1BB48E
- 0
- 306
- 1207
-
void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
- 0
- 270
- 1232
-
void _0x74C9080FDD1BB48E ( Any p0, Any p1 ) //0x74C9080FDD1BB48E
- 0
- 226
- 1207
-
void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
- 0
- 235
- 1232
-
void _0x74C9080FDD1BB48F ( Any p0, Any p1 ) //0x74C9080FDD1BB48F
- 0
- 266
- 1207
-
void _0x74C2365FDD1BB48F ( Any p0, Any p1 ) //0x74C2365FDD1BB48F
- 0
- 245
- 1207
-
void _0x74C90AAACC1DD48F ( Any p0 ) //0x74C90AAACC1DD48F
- 0
- 252
- 1207
-
void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin ) //0x01F661BB9C71B465
- 0
- 298
- 1207
-
void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection ) //0x899A04AFCC725D04
- 0
- 272
- 1207
-
void _0xA769D753922B031B ( Any p0, Any p1, Any p2 ) //0xA769D753922B031B
- 0
- 191
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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