RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
-
Hash _GET_WEAPON_UNLOCK ( Hash weaponHash ) //0x865F36299079FB75
- 0
- 863
- 1207
-
int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason ) //0xB190BCA3F4042F95
- 0
- 420
- 1207
-
void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason ) //0x106A811C6D3035F3
- 0
- 623
- 1207
-
int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
- 0
- 381
- 1207
-
int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason ) //0xB6CFEC32E3742779
- 0
- 434
- 1207
-
Any REMOVE_ALL_PED_AMMO ( Ped ped ) //0x1B83C0DEEBCBB214
- 0
- 423
- 1207
-
void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo ) //0x14E56BC5B5DB6A19
- 0
- 549
- 1207
-
void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 ) //0x8A779706DA5CA3DD
- 0
- 304
- 1207
-
void _0x9409C62504A8F9E9 ( Any p0, Any p1 ) //0x9409C62504A8F9E9
- 0
- 290
- 1207
-
void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0x56CB3B4305A4F7CE
- 0
- 405
- 1207
-
Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading ) //0xBF5987E1CDE63501
- 0
- 319
- 1207
-
void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 ) //0x194D877FC5597B7D
- 0
- 391
- 1207
-
void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash ) //0x3EDCB0505123623B
- 0
- 601
- 1207
-
void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle ) //0xFBAA1E06B6BCA741
- 0
- 534
- 1207
-
int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponHash ) //0x015A522136D7F951
- 0
- 580
- 1207
-
int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 ) //0xA38DCFFCEA8962FA
- 0
- 458
- 1207
-
BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash ) //0x2E1202248937775C
- 0
- 544
- 1207
-
BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid ) //0x678F00858980F516
- 0
- 319
- 1207
-
BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo ) //0xDCD2A934D65CB497
- 0
- 443
- 1207
-
Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 ) //0xDF4A3404D022ADDE
- 0
- 376
- 1207
-
BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash ) //0xDC16122C7A20C933
- 0
- 438
- 1207
-
void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo ) //0x5FD1E1F011E76D7E
- 0
- 479
- 1207
-
int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType ) //0x39D22031557946C1
- 0
- 419
- 1207
-
void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 ) //0xA4EFEF9440A5B0EF
- 0
- 396
- 1207
-
Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon ) //0x5C2EA6C44F515F34
- 0
- 472
- 1207
-
Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash ) //0x7FEAD38B326B9F74
- 0
- 538
- 1207
-
Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType ) //0x7AA043F6C41D151E
- 0
- 401
- 1207
-
Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash ) //0x59DE03442B6C9598
- 0
- 478
- 1207
-
Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash ) //0xF70825EB340E7D15
- 0
- 591
- 1207
-
Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash ) //0x46F032B8DDF46CDE
- 0
- 385
- 1207
-
Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash ) //0xEDCA14CA5199FF25
- 0
- 496
- 1207
-
Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 ) //0xF8204EF17410BF43
- 0
- 357
- 1207
-
BOOL _IS_WEAPON_KIT ( Hash weaponHash ) //0x6ABAD7B0A854F8FB
- 0
- 356
- 1207
-
BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash ) //0x49E40483948AF062
- 0
- 358
- 1207
-
BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
- 0
- 446
- 1207
-
BOOL _IS_WEAPON_LANTERN ( Hash weaponHash ) //0x79407D33328286C6
- 0
- 392
- 1207
-
BOOL _IS_WEAPON_TORCH ( Hash weaponHash ) //0x506F1DE1BFC75304
- 0
- 386
- 1207
-
BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData ) //0xBE7E42B07FD317AC
- 1
- 1,308
- 1207
-
int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 2,916
- 1207
-
void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint ) //0x5230D3F6EE56CFE6
- 0
- 442
- 1207
-
Any _0x9F0E1892C7F228A8 ( Any p0 ) //0x9F0E1892C7F228A8
- 0
- 374
- 1207
-
void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately ) //0x94A3C1B804D291EC
- 0
- 660
- 1207
-
int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately ) //0xFCCC886EDE3C63EC
- 0
- 536
- 1207
-
void _0x4820A6939D7CEF28 ( Any p0, Any p1 ) //0x4820A6939D7CEF28
- 0
- 299
- 1207
-
void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 ) //0xADF692B254977C0C
- 0
- 741
- 1207
-
BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,586
- 1207
-
Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint ) //0x3B390A939AF0B5FC
- 0
- 759
- 1207
-
BOOL _ENABLE_WEAPON_RESTORE ( Ped ped ) //0xC395355843BE134B
- 0
- 395
- 1207
-
Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 ) //0xC71FE230A513C30F
- 0
- 411
- 1207
-
Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 ) //0xDA37A053C1522F5D
- 0
- 396
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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