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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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222 natives in namespace WEAPON

  1. Hash _GET_WEAPON_UNLOCK ( Hash weaponHash )  //0x865F36299079FB75

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  2. int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason )  //0xB190BCA3F4042F95

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  3. void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason )  //0x106A811C6D3035F3

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  4. int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason )  //0xF4823C813CB8277D

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  5. int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason )  //0xB6CFEC32E3742779

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  6. Any REMOVE_ALL_PED_AMMO ( Ped ped )  //0x1B83C0DEEBCBB214

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  7. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo )  //0x14E56BC5B5DB6A19

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  8. void _0x8A779706DA5CA3DD ( Any p0, Any p1, Any p2 )  //0x8A779706DA5CA3DD

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  9. void _0x9409C62504A8F9E9 ( Any p0, Any p1 )  //0x9409C62504A8F9E9

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  10. void _SET_VEHICLE_WEAPON_HEADING_LIMITS ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0x56CB3B4305A4F7CE

    • 0
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  11. Any _SET_VEHICLE_WEAPON_HEADING_LIMITS_2 ( Vehicle vehicle, int p1, float minHeading, float maxHeading )  //0xBF5987E1CDE63501

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  12. void SET_VEHICLE_WEAPON_HEADING ( Vehicle vehicle, int seatIndex, float heading, BOOL p3 )  //0x194D877FC5597B7D

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  13. void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash )  //0x3EDCB0505123623B

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  14. void _SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle )  //0xFBAA1E06B6BCA741

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  15. int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponHash )  //0x015A522136D7F951

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  16. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

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  17. BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash )  //0x2E1202248937775C

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  18. BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid )  //0x678F00858980F516

    • 0
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  19. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

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  20. Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 )  //0xDF4A3404D022ADDE

    • 0
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  21. BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash )  //0xDC16122C7A20C933

    • 0
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  22. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo )  //0x5FD1E1F011E76D7E

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  23. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType )  //0x39D22031557946C1

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  24. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

    • 0
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  25. Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon )  //0x5C2EA6C44F515F34

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  26. Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0x7FEAD38B326B9F74

    • 0
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  27. Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType )  //0x7AA043F6C41D151E

    • 0
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  28. Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash )  //0x59DE03442B6C9598

    • 0
    • 448
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  29. Hash _GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF70825EB340E7D15

    • 0
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  30. Hash _GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x46F032B8DDF46CDE

    • 0
    • 375
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  31. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xEDCA14CA5199FF25

    • 0
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  32. Hash _0xF8204EF17410BF43 ( Hash weaponGroupHash, float p1, float p2, Any p3 )  //0xF8204EF17410BF43

    • 0
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  33. BOOL _IS_WEAPON_KIT ( Hash weaponHash )  //0x6ABAD7B0A854F8FB

    • 0
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  34. BOOL _IS_WEAPON_KIT_2 ( Hash weaponHash )  //0x49E40483948AF062

    • 0
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  35. BOOL _IS_WEAPON_BOW ( Hash weaponHash )  //0xC4DEC3CA8C365A5D

    • 0
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  36. BOOL _IS_WEAPON_LANTERN ( Hash weaponHash )  //0x79407D33328286C6

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  37. BOOL _IS_WEAPON_TORCH ( Hash weaponHash )  //0x506F1DE1BFC75304

    • 0
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  38. BOOL GIVE_WEAPON_TO_PED_WITH_OPTIONS ( Ped ped, Any* data, Any* outData )  //0xBE7E42B07FD317AC

    • 1
    • 1,280
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  39. int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded )  //0x5E3BDDBCB83F3D84

    • 1
    • 2,852
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  40. void _SET_FORCE_CURRENT_WEAPON_INTO_COCKED_STATE ( Ped ped, int attachPoint )  //0x5230D3F6EE56CFE6

    • 0
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  41. Any _0x9F0E1892C7F228A8 ( Any p0 )  //0x9F0E1892C7F228A8

    • 0
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  42. void _HOLSTER_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately )  //0x94A3C1B804D291EC

    • 0
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  43. int _HIDE_PED_WEAPONS ( Ped ped, Any p1, BOOL immediately )  //0xFCCC886EDE3C63EC

    • 0
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  44. void _0x4820A6939D7CEF28 ( Any p0, Any p1 )  //0x4820A6939D7CEF28

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  45. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5 )  //0xADF692B254977C0C

    • 0
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  46. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 )  //0x3A87E44BB9A01D54

    • 1
    • 1,559
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  47. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint )  //0x3B390A939AF0B5FC

    • 0
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  48. BOOL _ENABLE_WEAPON_RESTORE ( Ped ped )  //0xC395355843BE134B

    • 0
    • 385
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  49. Hash GET_PED_BACKUP_WEAPON ( Ped ped, BOOL p1 )  //0xC71FE230A513C30F

    • 0
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  50. Hash _GET_PED_WORST_WEAPON ( Ped ped, BOOL p1, BOOL p2, BOOL p3 )  //0xDA37A053C1522F5D

    • 0
    • 386
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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