RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
80 natives in namespace VOLUME
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Any _0xF6A8A652A6B186CD ( Any p0 ) //0xF6A8A652A6B186CD
- 0
- 238
- 1207
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Vector3 _0xC4019CF9AE8E931A ( Any p0 ) //0xC4019CF9AE8E931A
- 0
- 200
- 1207
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Any _0xF6CE6F9C3897804E ( Any p0 ) //0xF6CE6F9C3897804E
- 0
- 223
- 1207
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Any _0xF6F5447D418DAA82 ( Any p0 ) //0xF6F5447D418DAA82
- 0
- 190
- 1207
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void _0xD4FA73FE628FEC63 ( Any p0, Any p1 ) //0xD4FA73FE628FEC63
- 0
- 182
- 1207
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void _0xB440F4E35393FC39 ( Any p0, Any p1 ) //0xB440F4E35393FC39
- 0
- 204
- 1207
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void _0xD460135C98940274 ( Any p0, Any p1 ) //0xD460135C98940274
- 0
- 183
- 1207
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void _0xEBA87B9273835CF3 ( Any p0, Any p1 ) //0xEBA87B9273835CF3
- 0
- 217
- 1207
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Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xAA9EE2AAFC717623
- 0
- 233
- 1207
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Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x870E9981ED27C815
- 0
- 208
- 1207
-
BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 ) //0x397769175A7DBB30
- 0
- 238
- 1207
-
Any _0x769BB7626B8CDB06 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x769BB7626B8CDB06
- 0
- 234
- 1207
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Any _0x51E52C9687FCDEEC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x51E52C9687FCDEEC
- 0
- 204
- 1207
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Any _0x77A6E4AD0C496F81 ( Any p0 ) //0x77A6E4AD0C496F81
- 0
- 245
- 1207
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void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 ) //0xEC43C2FFB70E3F30
- 0
- 212
- 1207
-
void _0x695DAC2DB928F308 ( Any p0, Any p1 ) //0x695DAC2DB928F308
- 0
- 183
- 1207
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void _RELEASE_LOCK_VOLUME ( int volLockRequestId ) //0xFDFECC6EE4491E11
- 0
- 191
- 1207
-
void _0xAC355980681A7F89 ( Any p0 ) //0xAC355980681A7F89
- 0
- 201
- 1207
-
int REQUEST_VOLUME_LOCK ( float x, float y, float z, float radius, int p4, int p5 ) //0xF14BCEF290F869E1
- 0
- 184
- 1207
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int REQUEST_VOLUME_LOCK_WITH_ARGS ( Any* args ) //0x183C0B6CFEFFCAE4
- 0
- 189
- 1207
-
BOOL IS_VOLUME_LOCK_REQUEST_VALID ( int volLockRequestId ) //0xA4A4359320345B34
- 0
- 199
- 1207
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int GET_VOLUME_LOCK_REQUEST_STATUS ( int volLockRequestId ) //0xB33A604345F58202
- 0
- 207
- 1207
-
Any _0x351D71B8B72B858B ( Any p0 ) //0x351D71B8B72B858B
- 0
- 376
- 1207
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void _0xFA15C9A320E707B0 () //0xFA15C9A320E707B0
- 0
- 177
- 1207
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void _0x52572B331E693AED ( Any p0, Any p1, Any p2 ) //0x52572B331E693AED
- 0
- 201
- 1207
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void _0x128FC3A893BF853A ( Any p0 ) //0x128FC3A893BF853A
- 0
- 189
- 1207
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void _SET_VOLUME_RELATIONSHIP ( Volume volume, Hash relationshipGroup ) //0xFD010A2154B40676
- 0
- 177
- 1207
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Hash _GET_VOLUME_RELATIONSHIP_GROUP_FROM_VOLUME ( Volume volume ) //0x666C2F53ABEFC952
- 0
- 187
- 1207
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Any _0x58D3803FA639A3BB ( Any p0 ) //0x58D3803FA639A3BB
- 0
- 135
- 1311
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void _0xC61E2FD926DBB406 () //0xC61E2FD926DBB406
- 0
- 141
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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