RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
80 natives in namespace VOLUME
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Volume _CREATE_VOLUME_BY_HASH ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x502022FA1AF9DC86
- 0
- 370
- 1207
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Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xDF85637F22706891
- 0
- 373
- 1207
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Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0522D4774B82E3E6
- 0
- 310
- 1207
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Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB3FB80A32BAE3065
- 0
- 332
- 1207
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Volume _CREATE_VOLUME_AGGREGATE () //0x59F6F5C1D129F106
- 0
- 381
- 1207
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Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY ) //0x1F85E4AC774A201E
- 0
- 340
- 1207
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Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0EB78C2B156635B1
- 0
- 308
- 1207
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Volume _CREATE_WALK_AND_TALK_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xFD0E389CD44434B6
- 0
- 294
- 1207
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Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xBBE768E3AE76E07C
- 0
- 322
- 1207
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Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xF68485C7495D848E
- 0
- 355
- 1207
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Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xDF1E350EDDF06E59
- 0
- 326
- 1207
-
Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0x10157BC3247FF3BA
- 0
- 314
- 1207
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Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name ) //0x5D580DE6398BB162
- 0
- 260
- 1207
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Volume _CREATE_VOLUME_LOCK ( float x, float y, float z, float radius, int flag, Any p5 ) //0x00BBF7CEAE8C666A
- 0
- 321
- 1207
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Volume _CREATE_VOLUME_LOCK_ATTACHED_TO_ENTITY ( Entity entity, float radius, int flag, Any p3 ) //0xF383E96C4904DF0C
- 0
- 297
- 1207
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void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle ) //0xBE551C2CC421185D
- 0
- 293
- 1207
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void _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER ( Volume volume, BOOL toggle ) //0x5B23DFF8E0948BB2
- 0
- 280
- 1207
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void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0x6E0D3C3F828DA773
- 0
- 296
- 1207
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void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0xF92FA8890DECECF6
- 0
- 288
- 1207
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void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX ) //0x12FCAA23F2320422
- 0
- 305
- 1207
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void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x39816F6F94F385AD
- 0
- 336
- 1207
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void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0xBCE668AAF83608BE
- 0
- 331
- 1207
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void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x5B7D7BF36D2DE18B
- 0
- 332
- 1207
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void _DELETE_VOLUME ( Volume volume ) //0x43F867EF5C463A53
- 0
- 290
- 1207
-
void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max ) //0x5737199AF2DC609F
- 0
- 310
- 1207
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void _0x748C5F51A18CB8F0 ( Any p0 ) //0x748C5F51A18CB8F0
- 0
- 282
- 1207
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void _0xB469CFD9E065EB99 ( Any p0, Any p1 ) //0xB469CFD9E065EB99
- 0
- 292
- 1207
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void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 ) //0xD52DF30355EA7C8E
- 0
- 388
- 1207
-
void SET_VOLUME_OWNER_PERSISTENT_CHARACTER ( Volume volume, PersChar persChar, BOOL p2 ) //0xE2BE6FFA4A13CBB0
- 0
- 319
- 1207
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void _0x6D5F9E69BA1BE783 ( Any p0 ) //0x6D5F9E69BA1BE783
- 0
- 313
- 1207
-
void _0x998202B206872672 ( Any p0 ) //0x998202B206872672
- 0
- 259
- 1207
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void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 ) //0x4A8FEFC43FD8AC9B
- 0
- 304
- 1207
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void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 ) //0xF3A2FBA5985C8CD5
- 0
- 288
- 1207
-
void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 ) //0x53D05D60E5F5B40C
- 0
- 292
- 1207
-
void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 ) //0x3EFABB21E14A6BD1
- 0
- 331
- 1207
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void _0xC61E2FD926DBB406 () //0xC61E2FD926DBB406
- 0
- 172
- 1311
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void _0xD4FA73FE628FEC63 ( Any p0, Any p1 ) //0xD4FA73FE628FEC63
- 0
- 198
- 1207
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void _0xB440F4E35393FC39 ( Any p0, Any p1 ) //0xB440F4E35393FC39
- 0
- 219
- 1207
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void _0xD460135C98940274 ( Any p0, Any p1 ) //0xD460135C98940274
- 0
- 197
- 1207
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void _0xEBA87B9273835CF3 ( Any p0, Any p1 ) //0xEBA87B9273835CF3
- 0
- 231
- 1207
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void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 ) //0xEC43C2FFB70E3F30
- 0
- 230
- 1207
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void _0x695DAC2DB928F308 ( Any p0, Any p1 ) //0x695DAC2DB928F308
- 0
- 198
- 1207
-
void _RELEASE_LOCK_VOLUME ( int volLockRequestId ) //0xFDFECC6EE4491E11
- 0
- 207
- 1207
-
void _0xAC355980681A7F89 ( Any p0 ) //0xAC355980681A7F89
- 0
- 215
- 1207
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void _0xFA15C9A320E707B0 () //0xFA15C9A320E707B0
- 0
- 197
- 1207
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void _0x52572B331E693AED ( Any p0, Any p1, Any p2 ) //0x52572B331E693AED
- 0
- 216
- 1207
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void _0x128FC3A893BF853A ( Any p0 ) //0x128FC3A893BF853A
- 0
- 206
- 1207
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void _SET_VOLUME_RELATIONSHIP ( Volume volume, Hash relationshipGroup ) //0xFD010A2154B40676
- 0
- 192
- 1207
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Vector3 _GET_VOLUME_COORDS ( Volume volume ) //0xF70F00013A62F866
- 0
- 274
- 1207
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Vector3 _GET_VOLUME_ROTATION ( Volume volume ) //0x18675BC914891122
- 0
- 305
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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