RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
80 natives in namespace VOLUME
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void _0x128FC3A893BF853A ( Any p0 ) //0x128FC3A893BF853A
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Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x2B32B11520626229
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Any _0x351D71B8B72B858B ( Any p0 ) //0x351D71B8B72B858B
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void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 ) //0x3EFABB21E14A6BD1
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Any _0x40F769D31A00D5A0 ( Any p0, Any p1 ) //0x40F769D31A00D5A0
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void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 ) //0x4A8FEFC43FD8AC9B
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Any _0x51E52C9687FCDEEC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x51E52C9687FCDEEC
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void _0x52572B331E693AED ( Any p0, Any p1, Any p2 ) //0x52572B331E693AED
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void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 ) //0x53D05D60E5F5B40C
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Any _0x58D3803FA639A3BB ( Any p0 ) //0x58D3803FA639A3BB
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void _0x695DAC2DB928F308 ( Any p0, Any p1 ) //0x695DAC2DB928F308
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void _0x6D5F9E69BA1BE783 ( Any p0 ) //0x6D5F9E69BA1BE783
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void _0x748C5F51A18CB8F0 ( Any p0 ) //0x748C5F51A18CB8F0
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Any _0x769BB7626B8CDB06 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x769BB7626B8CDB06
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Any _0x77A6E4AD0C496F81 ( Any p0 ) //0x77A6E4AD0C496F81
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Any _0x7FD78DFD0C5D7B9B ( Any p0 ) //0x7FD78DFD0C5D7B9B
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Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x870E9981ED27C815
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void _0x998202B206872672 ( Any p0 ) //0x998202B206872672
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Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xAA9EE2AAFC717623
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void _0xAC355980681A7F89 ( Any p0 ) //0xAC355980681A7F89
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void _0xB440F4E35393FC39 ( Any p0, Any p1 ) //0xB440F4E35393FC39
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void _0xB469CFD9E065EB99 ( Any p0, Any p1 ) //0xB469CFD9E065EB99
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Vector3 _0xC4019CF9AE8E931A ( Any p0 ) //0xC4019CF9AE8E931A
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void _0xC61E2FD926DBB406 () //0xC61E2FD926DBB406
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Any _0xCA5C90D40665D5CE ( Any p0, Any p1 ) //0xCA5C90D40665D5CE
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void _0xD460135C98940274 ( Any p0, Any p1 ) //0xD460135C98940274
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void _0xD4FA73FE628FEC63 ( Any p0, Any p1 ) //0xD4FA73FE628FEC63
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void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 ) //0xD52DF30355EA7C8E
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Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD882C5B3991575B7
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void _0xEBA87B9273835CF3 ( Any p0, Any p1 ) //0xEBA87B9273835CF3
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void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 ) //0xEC43C2FFB70E3F30
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Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 ) //0xEE1D6FF54CAF7714
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void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 ) //0xF3A2FBA5985C8CD5
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Any _0xF6A8A652A6B186CD ( Any p0 ) //0xF6A8A652A6B186CD
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Any _0xF6CE6F9C3897804E ( Any p0 ) //0xF6CE6F9C3897804E
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Any _0xF6F5447D418DAA82 ( Any p0 ) //0xF6F5447D418DAA82
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void _0xFA15C9A320E707B0 () //0xFA15C9A320E707B0
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void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0x6E0D3C3F828DA773
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void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x39816F6F94F385AD
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void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0xBCE668AAF83608BE
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void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x5B7D7BF36D2DE18B
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void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX ) //0x12FCAA23F2320422
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Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0EB78C2B156635B1
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Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xBBE768E3AE76E07C
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Volume _CREATE_VOLUME_AGGREGATE () //0x59F6F5C1D129F106
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Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name ) //0x5D580DE6398BB162
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Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xDF85637F22706891
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Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xF68485C7495D848E
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Volume _CREATE_VOLUME_BY_HASH ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x502022FA1AF9DC86
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Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY ) //0x1F85E4AC774A201E
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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