RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
80 natives in namespace VOLUME
-
Volume _CREATE_VOLUME_BY_HASH ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x502022FA1AF9DC86
- 0
- 360
- 1207
-
Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xDF85637F22706891
- 0
- 366
- 1207
-
Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0522D4774B82E3E6
- 0
- 308
- 1207
-
Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB3FB80A32BAE3065
- 0
- 327
- 1207
-
Volume _CREATE_VOLUME_AGGREGATE () //0x59F6F5C1D129F106
- 0
- 376
- 1207
-
Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY ) //0x1F85E4AC774A201E
- 0
- 336
- 1207
-
Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0x0EB78C2B156635B1
- 0
- 305
- 1207
-
void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle ) //0xBE551C2CC421185D
- 0
- 288
- 1207
-
void _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER ( Volume volume, BOOL toggle ) //0x5B23DFF8E0948BB2
- 0
- 276
- 1207
-
Volume _CREATE_WALK_AND_TALK_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xFD0E389CD44434B6
- 0
- 289
- 1207
-
Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xBBE768E3AE76E07C
- 0
- 319
- 1207
-
Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xF68485C7495D848E
- 0
- 350
- 1207
-
Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0xDF1E350EDDF06E59
- 0
- 323
- 1207
-
Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name ) //0x10157BC3247FF3BA
- 0
- 312
- 1207
-
Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name ) //0x5D580DE6398BB162
- 0
- 255
- 1207
-
void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0x6E0D3C3F828DA773
- 0
- 293
- 1207
-
void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0xF92FA8890DECECF6
- 0
- 285
- 1207
-
void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX ) //0x12FCAA23F2320422
- 0
- 300
- 1207
-
void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x39816F6F94F385AD
- 0
- 331
- 1207
-
void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0xBCE668AAF83608BE
- 0
- 327
- 1207
-
void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 ) //0x5B7D7BF36D2DE18B
- 0
- 328
- 1207
-
void _DELETE_VOLUME ( Volume volume ) //0x43F867EF5C463A53
- 0
- 287
- 1207
-
BOOL DOES_VOLUME_EXIST ( Volume volume ) //0x92A78D0BEDB332A3
- 0
- 279
- 1207
-
BOOL IS_POINT_IN_VOLUME ( Volume volume, float x, float y, float z ) //0xF256A75210C5C0EB
- 0
- 412
- 1207
-
Vector3 _GET_VOLUME_COORDS ( Volume volume ) //0xF70F00013A62F866
- 0
- 269
- 1207
-
BOOL _SET_VOLUME_COORDS ( Volume volume, float posX, float posY, float posZ ) //0x541B8576615C33DE
- 0
- 330
- 1207
-
Vector3 _GET_VOLUME_ROTATION ( Volume volume ) //0x18675BC914891122
- 0
- 302
- 1207
-
BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ ) //0xA07CF1B21B56F041
- 0
- 277
- 1207
-
Vector3 _GET_VOLUME_SCALE ( Volume volume ) //0x3E2A25B2416DD67E
- 0
- 290
- 1207
-
BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ ) //0xA46E98BDC407E23D
- 0
- 294
- 1207
-
void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max ) //0x5737199AF2DC609F
- 0
- 306
- 1207
-
void _0x748C5F51A18CB8F0 ( Any p0 ) //0x748C5F51A18CB8F0
- 0
- 278
- 1207
-
Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x2B32B11520626229
- 0
- 318
- 1207
-
Any _0x40F769D31A00D5A0 ( Any p0, Any p1 ) //0x40F769D31A00D5A0
- 0
- 299
- 1207
-
Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD882C5B3991575B7
- 0
- 342
- 1207
-
void _0xB469CFD9E065EB99 ( Any p0, Any p1 ) //0xB469CFD9E065EB99
- 0
- 289
- 1207
-
Any _0x7FD78DFD0C5D7B9B ( Any p0 ) //0x7FD78DFD0C5D7B9B
- 0
- 308
- 1207
-
Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 ) //0xEE1D6FF54CAF7714
- 0
- 506
- 1207
-
void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 ) //0xD52DF30355EA7C8E
- 0
- 382
- 1207
-
void SET_VOLUME_OWNER_PERSISTENT_CHARACTER ( Volume volume, PersChar persChar, BOOL p2 ) //0xE2BE6FFA4A13CBB0
- 0
- 313
- 1207
-
void _0x6D5F9E69BA1BE783 ( Any p0 ) //0x6D5F9E69BA1BE783
- 0
- 310
- 1207
-
void _0x998202B206872672 ( Any p0 ) //0x998202B206872672
- 0
- 256
- 1207
-
void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 ) //0x4A8FEFC43FD8AC9B
- 0
- 299
- 1207
-
void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 ) //0xF3A2FBA5985C8CD5
- 0
- 284
- 1207
-
void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 ) //0x53D05D60E5F5B40C
- 0
- 289
- 1207
-
Any _0xCA5C90D40665D5CE ( Any p0, Any p1 ) //0xCA5C90D40665D5CE
- 0
- 288
- 1207
-
void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 ) //0x3EFABB21E14A6BD1
- 0
- 328
- 1207
-
BOOL _IS_AGGREGATE_VOLUME ( Volume volume ) //0xFEFF01B5725BCD22
- 0
- 271
- 1207
-
Volume _CREATE_VOLUME_LOCK ( float x, float y, float z, float radius, int flag, Any p5 ) //0x00BBF7CEAE8C666A
- 0
- 317
- 1207
-
Volume _CREATE_VOLUME_LOCK_ATTACHED_TO_ENTITY ( Entity entity, float radius, int flag, Any p3 ) //0xF383E96C4904DF0C
- 0
- 293
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.