RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
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BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED ( Vehicle draft, Ped ped ) //0xB36D3EC70963BE60
- 0
- 143
- 1207
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void _0x0F7F603BDE08C4D3 ( Any p0 ) //0x0F7F603BDE08C4D3
- 0
- 215
- 1207
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int _GET_NUM_DRAFT_VEHICLE_HARNESS_PED ( Hash modelHash ) //0x5B1A26BB18E7D451
- 0
- 173
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Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction ) //0x35D302397E524939
- 0
- 164
- 1207
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void _0xC399CC89FBA05DA0 ( Vehicle vehicle, BOOL p1 ) //0xC399CC89FBA05DA0
- 0
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void _GET_ROWING_OARS ( Vehicle vehicle, Entity* left, Entity* right ) //0xA6E210FB4283B767
- 0
- 171
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Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle ) //0x2963B5C1637E8A27
- 0
- 358
- 1207
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void _SET_FORCE_COACH_ROBBERY_LOOT ( Vehicle vehicle, Hash coachrobberyLoot ) //0xF489F94BFEE12BB0
- 0
- 182
- 1207
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Any _0x0BA4250D20007C2E ( Any p0 ) //0x0BA4250D20007C2E
- 0
- 183
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void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 ) //0x2200AB13CBD10F4E
- 0
- 204
- 1207
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void _0xB42C87521D1BDD2F ( Vehicle vehicle, float x, float y, float z ) //0xB42C87521D1BDD2F
- 0
- 160
- 1207
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void _0xC351394B932A6A50 ( Any p0 ) //0xC351394B932A6A50
- 0
- 133
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void _0x172E9DD35858DCD7 ( Any p0 ) //0x172E9DD35858DCD7
- 0
- 193
- 1207
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int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle ) //0xE015CF1F2C0959D8
- 0
- 182
- 1207
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Any _0x877EA24EB1614495 ( Any p0, Any p1, Any p2 ) //0x877EA24EB1614495
- 0
- 171
- 1207
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Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT ( Vehicle vehicle, int index ) //0x58F2244C1286D09A
- 0
- 150
- 1207
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int _GET_NUM_BREAKABLE_VEHICLE_LOCK_OBJECTS ( Vehicle vehicle ) //0x2FA86833E3617E2D
- 0
- 149
- 1207
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void SET_BREAKABLE_VEHICLE_LOCKS_UNBREAKABLE ( Vehicle vehicle, BOOL toggle ) //0xBC4735F48CD983EF
- 0
- 172
- 1207
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void _0x9D12796EF4BF9EA9 ( Any p0 ) //0x9D12796EF4BF9EA9
- 0
- 159
- 1207
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void _0x850CE59DEC2028F3 ( Vehicle vehicle, Any p1 ) //0x850CE59DEC2028F3
- 0
- 165
- 1207
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void _0x0355FE37240E2C77 ( Any p0, Any p1 ) //0x0355FE37240E2C77
- 0
- 201
- 1207
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void _0x3D86997A86FEEF0D ( Any p0, Any p1 ) //0x3D86997A86FEEF0D
- 0
- 154
- 1207
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void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 ) //0xD826690B5CF3BEFF
- 0
- 162
- 1207
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void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce ) //0xC372B6A88F6E4AD8
- 0
- 259
- 1207
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BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual ) //0xA19447D83294E29F
- 0
- 331
- 1207
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void _0x165BE2001E5E4B75 ( Any p0 ) //0x165BE2001E5E4B75
- 0
- 179
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void _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH ( Vehicle draft, BOOL canDetach ) //0x6090A031C69F384E
- 0
- 158
- 1207
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void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak ) //0x226C6A4E3346D288
- 0
- 172
- 1207
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void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z ) //0x41503629D1139ABC
- 0
- 192
- 1207
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void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 ) //0x0794199B25E499E1
- 0
- 168
- 1207
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void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 ) //0x73118A3EE9C9B6DB
- 0
- 181
- 1207
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BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 ) //0xE1C0F8781BF130C2
- 0
- 184
- 1207
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BOOL _IS_VEHICLE_WHEEL_DESTROYED ( Vehicle vehicle, int wheel ) //0xCB2CA620C48BC875
- 0
- 212
- 1207
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BOOL _0x18714953CCED17D3 ( Vehicle vehicle ) //0x18714953CCED17D3
- 0
- 172
- 1207
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void _0x41F0B254DDF71473 ( Vehicle wagon ) //0x41F0B254DDF71473
- 0
- 155
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void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 ) //0x8E5DA070BAD3279E
- 0
- 197
- 1207
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BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId ) //0xE979BB5602AD3402
- 0
- 227
- 1207
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Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex ) //0xD4F5EFB55769D272
- 0
- 205
- 1207
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BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle ) //0xE1A83D4A3B5D7938
- 0
- 174
- 1207
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void _0x6DE072AC8A95FFC1 ( Vehicle vehicle, BOOL p1 ) //0x6DE072AC8A95FFC1
- 0
- 169
- 1207
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void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed ) //0x0C3F0F7F92CA847C
- 0
- 179
- 1207
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float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle ) //0xC6D7DDC843176701
- 0
- 168
- 1207
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void _0xC4A2C11FC0D41916 ( Vehicle vehicle, BOOL p1 ) //0xC4A2C11FC0D41916
- 0
- 180
- 1207
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void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 ) //0xFC4F15A7DDDC47B1
- 0
- 172
- 1207
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void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 ) //0x4C60C333F9CCA2B6
- 0
- 201
- 1207
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void _0xCF342503CA4C8DF1 ( Vehicle vehicle, float p1 ) //0xCF342503CA4C8DF1
- 0
- 173
- 1207
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void _0x06A09A6E0C6D2A84 ( Vehicle train, BOOL p1 ) //0x06A09A6E0C6D2A84
- 0
- 176
- 1207
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void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 ) //0xAE7E66A61E7C17A5
- 0
- 187
- 1207
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void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 ) //0xEF28A614B4B264B8
- 0
- 210
- 1207
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void _0x04F0579DBDD32F34 ( Vehicle vehicle ) //0x04F0579DBDD32F34
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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