RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
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void _0x6703872EC09BC158 ( Any p0, Any p1 ) //0x6703872EC09BC158
- 0
- 207
- 1207
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void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 ) //0x1BFBAFCC6760FF02
- 0
- 211
- 1207
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Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 ) //0xF5EA41C1408695FB
- 0
- 217
- 1207
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void SET_VEHICLE_FIXED ( Vehicle vehicle ) //0x79811282A9D1AE56
- 0
- 385
- 1207
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void SET_DISABLE_VEHICLE_PETROL_TANK_FIRES ( Vehicle vehicle, BOOL toggle ) //0xB70986AB19B04AFF
- 0
- 264
- 1207
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void SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE ( Vehicle vehicle, BOOL toggle ) //0x5795FBE7A2001C14
- 0
- 232
- 1207
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void SET_DISABLE_VEHICLE_ENGINE_FIRES ( Vehicle vehicle, BOOL p1 ) //0xD146EE5F2B06B95E
- 0
- 229
- 1207
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void _0x8F75941C86EEBFCA ( Vehicle vehicle, BOOL p1 ) //0x8F75941C86EEBFCA
- 0
- 207
- 1207
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void _0xC84E138448507567 ( Vehicle vehicle, BOOL p1 ) //0xC84E138448507567
- 0
- 209
- 1207
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void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC619A44639BC0CB4
- 0
- 256
- 1207
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void SET_VEHICLE_STEER_BIAS ( Vehicle vehicle, float value ) //0x84DAAE11E9EE4FC3
- 0
- 256
- 1207
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BOOL IS_VEHICLE_EXTRA_TURNED_ON ( Vehicle vehicle, int extraId ) //0xFA9A55D9C4351625
- 0
- 266
- 1207
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void SET_VEHICLE_EXTRA ( Vehicle vehicle, int extraId, BOOL disable ) //0xBB6F89150BC9D16B
- 0
- 383
- 1207
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BOOL DOES_EXTRA_EXIST ( Vehicle vehicle, int extraId ) //0xAF5E7E9A7620FFB5
- 0
- 319
- 1207
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void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL p6 ) //0x1D7678F81452BB41
- 0
- 289
- 1207
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float GET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle ) //0x90DBFFAC43B22081
- 0
- 222
- 1207
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void SET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle, float health ) //0x8BDC5B998B4654EF
- 0
- 250
- 1207
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float GET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle ) //0x1E5A9B356D5098BE
- 0
- 234
- 1207
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void SET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle, float health ) //0x6AB2918EE3BEC94C
- 0
- 328
- 1207
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BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int stuckType, int ms ) //0x1ABA9753939503C5
- 0
- 228
- 1207
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void RESET_VEHICLE_STUCK_TIMER ( Vehicle vehicle, int nullAttributes ) //0x23298B468F7D88B6
- 0
- 252
- 1207
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BOOL IS_VEHICLE_DRIVEABLE ( Vehicle vehicle, BOOL p1, BOOL p2 ) //0xB86D29B10F627379
- 0
- 278
- 1207
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BOOL IS_VEHICLE_WRECKED ( Vehicle vehicle ) //0xDDBEA5506C848227
- 0
- 224
- 1207
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BOOL _IS_VEHICLE_ON_FIRE ( Vehicle vehicle ) //0x0E3BF7ED4169EC43
- 0
- 225
- 1207
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void SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER ( Vehicle vehicle, BOOL owned ) //0xBB5A3FA8ED3979C5
- 0
- 266
- 1207
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void START_VEHICLE_HORN ( Vehicle vehicle, int duration, Hash mode, BOOL forever ) //0xB4E3BFC39CA16057
- 0
- 279
- 1207
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void SET_VEHICLE_HAS_STRONG_AXLES ( Vehicle vehicle, BOOL toggle ) //0x252253C8A45AA1FC
- 0
- 215
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Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel ) //0x6F73EFAB11651D7F
- 0
- 330
- 1207
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Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel ) //0x5AABB09F6FBD1F87
- 0
- 294
- 1207
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Any SET_VEHICLE_TINT ( Vehicle vehicle, int style ) //0x8268B098F6FCA4E2
- 0
- 403
- 1207
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void _SET_VEHICLE_LIVERY ( Vehicle vehicle, int liveryIndex ) //0xF89D82A0582E46ED
- 0
- 213
- 1207
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int GET_VEHICLE_TINT ( Vehicle vehicle ) //0xA44D65E6C624526F
- 0
- 324
- 1207
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int _GET_VEHICLE_LIVERY ( Vehicle vehicle ) //0xBB765B8FD49A796C
- 0
- 222
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BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle ) //0xA0A424505A1B6429
- 0
- 255
- 1207
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void SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE ( Vehicle vehicle, BOOL toggle ) //0xA402939C6761E1A3
- 0
- 241
- 1207
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void _0x8D3230A0ED7DE39F ( Vehicle vehicle, BOOL p1 ) //0x8D3230A0ED7DE39F
- 0
- 229
- 1207
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BOOL IS_ANY_VEHICLE_NEAR_POINT ( float x, float y, float z, float radius ) //0x5698BA4FD04D39C4
- 0
- 232
- 1207
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void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle ) //0x84B81EF78BD22357
- 0
- 219
- 1207
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void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset ) //0x81A15811460FAB3A
- 0
- 254
- 1207
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void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 ) //0xCF9DA72002FC16BF
- 0
- 208
- 1207
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BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset ) //0xB935F3154BC913C8
- 0
- 213
- 1207
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void REMOVE_VEHICLE_ASSET ( int vehicleAsset ) //0x888A4E675B38F5AD
- 0
- 213
- 1207
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Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 ) //0x501354951CD942DE
- 0
- 361
- 1207
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void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 ) //0x104D9A7B1C0D0783
- 0
- 220
- 1207
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BOOL IS_VEHICLE_IN_BURNOUT ( Vehicle vehicle ) //0x3F5029A8FC060C48
- 0
- 218
- 1207
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void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle ) //0x91BE51AEC4E99710
- 0
- 279
- 1207
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void INSTANTLY_FILL_VEHICLE_POPULATION () //0x1FF00DB43026B12F
- 0
- 226
- 1207
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BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED () //0x2701D01D5E18FC31
- 0
- 233
- 1207
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BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer ) //0xCF867A239EC30741
- 0
- 230
- 1207
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float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle ) //0xFE52F34491529F0B
- 0
- 294
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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