Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

387 natives in namespace VEHICLE

  1. void _0x9E8711C81AA17876 ( Vehicle vehicle, BOOL p1 )  //0x9E8711C81AA17876

    • 0
    • 221
    • 1207
  2. void SET_VEHICLE_STRONG ( Vehicle vehicle, BOOL toggle )  //0xAB315515C9F8803D

    • 0
    • 247
    • 1207
  3. BOOL IS_VEHICLE_SEAT_FREE ( Vehicle vehicle, int seatIndex )  //0xE052C1B1CAA4ECE4

    • 0
    • 299
    • 1207
  4. Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xBB40DD2270B65366

    • 0
    • 389
    • 1207
  5. Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0x74583B19FEEAFDA7

    • 0
    • 229
    • 1207
  6. BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle )  //0xEA44E97849E9F3DD

    • 0
    • 224
    • 1207
  7. Ped _GET_PED_IN_DRAFT_HARNESS ( Vehicle vehicle, int harnessId )  //0xA8BA0BAE0173457B

    • 0
    • 284
    • 1207
  8. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

    • 0
    • 249
    • 1207
  9. void BRING_VEHICLE_TO_HALT ( Vehicle vehicle, float distance, int duration, BOOL unknown )  //0x260BE8F09E326A20

    • 0
    • 222
    • 1207
  10. BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle )  //0x404527BC03DA0E6C

    • 0
    • 199
    • 1207
  11. void _STOP_BRING_VEHICLE_TO_HALT ( Vehicle vehicle )  //0x7C06330BFDDA182E

    • 0
    • 204
    • 1207
  12. void _0xE12F5ED49F44D40D ( Any p0 )  //0xE12F5ED49F44D40D

    • 0
    • 220
    • 1207
  13. void _0xF6E3D38869D0F7AD ( Any p0 )  //0xF6E3D38869D0F7AD

    • 0
    • 214
    • 1207
  14. void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly )  //0xA4FFCD645B11F25A

    • 0
    • 223
    • 1207
  15. void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle )  //0xEBD0A4E935106FE5

    • 0
    • 243
    • 1207
  16. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

    • 0
    • 333
    • 1207
  17. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

    • 0
    • 255
    • 1207
  18. void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex )  //0x745F15A215F2DDF1

    • 0
    • 212
    • 1207
  19. void _0x8878FF3EEE2868A9 ( Any p0, Any p1 )  //0x8878FF3EEE2868A9

    • 0
    • 224
    • 1207
  20. void _SET_VEHICLE_DIRT_LEVEL_2 ( Vehicle vehicle, float dirtLevel )  //0xBAE0EEDF93F05EAA

    • 0
    • 252
    • 1207
  21. void _SET_VEHICLE_MUD_LEVEL ( Vehicle vehicle, float mudLevel )  //0x4D15E49764CB328A

    • 0
    • 243
    • 1207
  22. void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state )  //0x629F0A0E952CAE7D

    • 0
    • 241
    • 1207
  23. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x1156C6EE7E82A98A

    • 0
    • 272
    • 1207
  24. int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 )  //0x331CBD247FC5DAA8

    • 0
    • 246
    • 1207
  25. BOOL _0x0516FAE561276EFC ( int trackIndex )  //0x0516FAE561276EFC

    • 0
    • 203
    • 1207
  26. int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train )  //0x45853F4E17D847D5

    • 0
    • 262
    • 1207
  27. Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex )  //0x6E585A616ABB8401

    • 0
    • 244
    • 1207
  28. void _0x15206E88FF7617DF ( int trackIndex, float p1 )  //0x15206E88FF7617DF

    • 0
    • 246
    • 1207
  29. void _0xA7966807953A18EE ( int trackIndex, float p1 )  //0xA7966807953A18EE

    • 0
    • 233
    • 1207
  30. void _0x6B34BE961F639E21 ( int trackIndex, int p1 )  //0x6B34BE961F639E21

    • 0
    • 174
    • 1207
  31. void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 )  //0xE6BD7DD3FD474415

    • 0
    • 199
    • 1207
  32. void _0x615B3B8E73634509 ( int trackIndex, float p1 )  //0x615B3B8E73634509

    • 0
    • 292
    • 1207
  33. void _0x38E7DD70A242D5CB ( int trackIndex, int p1 )  //0x38E7DD70A242D5CB

    • 0
    • 224
    • 1207
  34. void _0x63509DDF102E08E8 ( int trackIndex, int p1 )  //0x63509DDF102E08E8

    • 0
    • 180
    • 1207
  35. void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x7408B5C66BA31ADB

    • 0
    • 235
    • 1207
  36. void _0x41365DB586CD9E8E ( int trackIndex, float p1 )  //0x41365DB586CD9E8E

    • 0
    • 175
    • 1207
  37. void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 )  //0xD0AABE5B9F8FA589

    • 0
    • 229
    • 1207
  38. void _0x427C919E9809E370 ( int trackIndex, int p1 )  //0x427C919E9809E370

    • 0
    • 227
    • 1207
  39. BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex )  //0xC29996A337BDD099

    • 0
    • 259
    • 1207
  40. Vector3 _GET_TRAIN_POSITION_ON_TRACK ( int trackIndex )  //0x1E8A921112891651

    • 0
    • 293
    • 1207
  41. BOOL _0xB4241AD8F5AEE9ED ( int trackIndex )  //0xB4241AD8F5AEE9ED

    • 0
    • 227
    • 1207
  42. void _0xA230A5DDE12ED374 ( Any p0 )  //0xA230A5DDE12ED374

    • 0
    • 228
    • 1207
  43. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

    • 0
    • 291
    • 1207
  44. void _0xE682002DB1F30669 ( Any p0 )  //0xE682002DB1F30669

    • 0
    • 275
    • 1207
  45. void _0x718EB706B6E998A0 ( int trackIndex )  //0x718EB706B6E998A0

    • 0
    • 239
    • 1207
  46. BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 )  //0xF05DFAF1ADFEF2CD

    • 0
    • 262
    • 1207
  47. Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD1DF5E54F4ACBE1A

    • 0
    • 230
    • 1207
  48. Any _0x0FDDEE66E3465726 ( Any p0 )  //0x0FDDEE66E3465726

    • 0
    • 236
    • 1207
  49. void _0x4C05B42A8D937796 ()  //0x4C05B42A8D937796

    • 0
    • 199
    • 1207
  50. void _0xB961DD799A837BD7 ()  //0xB961DD799A837BD7

    • 0
    • 220
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...