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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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30 natives in namespace UILOG

  1. BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 )  //0xB8188CCF52202475

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  2. void _UILOG_ADD_ENTRY_HASH ( int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7 )  //0x69D5479982355D8F

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  3. void _UILOG_ADD_ITEM_TO_TASK_LIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x49C63FDF69744A27

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  4. void _UILOG_SET_ENTRY_ICON_TEXTURE ( int p0, Hash p1, Hash icon, Hash iconDictionary )  //0x6965469934958D8F

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  5. void _UILOG_SET_ENTRY_BRIEF_TEXTURE ( int p0, Hash p1, Hash texture, Hash textureDictionary )  //0x69684D9936958D8F

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  6. void _UILOG_UPDATE_ENTRY_SUBHEADER ( int p0, Hash p1, const char* p2 )  //0x80D6524190258C3E

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  7. void _UILOG_SET_ENTRY_PINNED ( int p0, Hash p1, BOOL p2 )  //0x72A5CD214B342568

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  8. void _UILOG_MARK_MISSION_COMPLETED ( Hash p0 )  //0xDE31D66D1E54C471

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  9. void _UILOG_MARK_ENTRY_AVAILABILITY ( int p0, Hash p1, int p2, const char* p3 )  //0x13E8D7DD08543482

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  10. void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY ( int p0, const char* p1 )  //0x3920574CF0A2B7B6

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  11. void _UILOG_REMOVE_ENTRY ( int p0, Hash p1 )  //0xD594A19BE09A75C6

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  12. void _0xA31013798FADCADC ( Any p0, Any p1, Any p2 )  //0xA31013798FADCADC

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  13. void _0xA49D6D503E3EA847 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA49D6D503E3EA847

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  14. void _0x763637F9B838B0A7 ( Any p0, Any p1, Any p2 )  //0x763637F9B838B0A7

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  15. void _UILOG_CLEAR_ALL_ENTRIES ()  //0xB95B4EA6B1EDF035

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  16. void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 )  //0xB43163388484CC87

    • 0
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  17. void _0xA20398536B7F1134 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA20398536B7F1134

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  18. void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 )  //0xFA233F8FE190514C

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  19. void _UILOG_CLEAR_CACHED_OBJECTIVE ()  //0xDFF0D417277B41F8

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  20. BOOL _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xCC48FFBB45B54F71

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  21. void _UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xA3108D6981A5CADB

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  22. void _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE ()  //0xA3108D6981A5CADC

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  23. const char* _UILOG_GET_CACHED_OBJECTIVE ()  //0x15A4461BEB788096

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  24. void _UILOG_PRINT_CACHED_OBJECTIVE ()  //0xE9990552DEC71600

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  25. Any _UILOG_SET_PENDING_DETAILS_ID ( int p0, Hash p1 )  //0x136A027CF37B0A4F

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  26. Any _0x2A4765812202E671 ()  //0x2A4765812202E671

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  27. void _UILOG_ADD_TOTAL_TAKE_ENTRY ( Hash p0, Hash p1, const char* p2, const char* p3, Hash p4 )  //0x60C59968E8E87E6B

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  28. void _UILOG_SET_TOTAL_TAKE_SUMMARY ( const char* p0, const char* p1 )  //0xD106B211EF1B8F04

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  29. int _UILOG_POST_NOTIFICATION ( Any* data )  //0x49E58FE6EF40B987

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  30. void _0xDA0A30153FCC0FFD ()  //0xDA0A30153FCC0FFD

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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