RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
29 natives in namespace ATTRIBUTE
-
void SET_ATTRIBUTE_BASE_RANK ( Ped Ped, int CoreToChange, int Level ) //0x5DA12E025D47D4E5
- 0
- 797
- 1207
-
Any GET_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange ) //0xA4C8E23E29040DE0
- 0
- 526
- 1207
-
int GET_ATTRIBUTE_BASE_RANK ( Ped ped, int attributeIndex ) //0x147149F2E909323C
- 0
- 500
- 1207
-
int GET_ATTRIBUTE_BONUS_RANK ( Ped ped, int coreIndex ) //0x0EFA71F4B4330E04
- 0
- 454
- 1207
-
Any GET_MAX_ATTRIBUTE_RANK ( Ped Ped, int CoreToChange ) //0x704674A0535A471D
- 0
- 349
- 1207
-
void SET_ATTRIBUTE_BONUS_RANK ( Ped ped, int attributeIndex, int newValue ) //0x920F9488BD115EFB
- 0
- 486
- 1207
-
int GET_DEFAULT_ATTRIBUTE_RANK ( Ped ped, int attributeIndex ) //0x958DD43D41F89A47
- 0
- 315
- 1207
-
int GET_DEFAULT_MAX_ATTRIBUTE_RANK ( Ped ped, int attributeIndex ) //0x7C059C55AD940CB4
- 0
- 308
- 1207
-
int ADD_ATTRIBUTE_POINTS ( Ped ped, int attributeIndex, int p2 ) //0x75415EE0CB583760
- 0
- 864
- 1207
-
void SET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange, int Points ) //0x09A59688C26D88DF
- 0
- 782
- 1207
-
int GET_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange ) //0x219DA04BAA9CB065
- 0
- 374
- 1207
-
int GET_MAX_ATTRIBUTE_POINTS ( Ped Ped, int CoreToChange ) //0x223BF310F854871C
- 0
- 508
- 1207
-
void _SET_ATTRIBUTE_CORE_VALUE ( Ped Ped, int CoreToChange, int Value ) //0xC6258F41D86676E0
- 0
- 2,215
- 1207
-
int _GET_ATTRIBUTE_CORE_VALUE ( Ped ped, int CoreToChange ) //0x36731AC041289BB1
- 0
- 1,148
- 1207
-
int GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK ( Hash modelHash, int attributeIndex, int rank ) //0x94A7F191DB49A44D
- 0
- 301
- 1207
-
void ENABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex, float value, BOOL makeSound ) //0xF6A7C08DF2E28B28
- 0
- 679
- 1207
-
void _ENABLE_ATTRIBUTE_CORE_OVERPOWER ( Ped ped, int coreIndex, float value, BOOL makeSound ) //0x4AF5A4C7B9157D14
- 0
- 618
- 1207
-
void DISABLE_ATTRIBUTE_OVERPOWER ( Ped ped, int attributeIndex ) //0xF8DAC3D85636C241
- 0
- 300
- 1207
-
BOOL _IS_ATTRIBUTE_OVERPOWERED ( Ped ped, int attributeIndex ) //0x103C2F885ABEB00B
- 0
- 417
- 1207
-
BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED ( Ped ped, int coreIndex ) //0x200373A8DF081F22
- 0
- 300
- 1207
-
float _GET_ATTRIBUTE_OVERPOWER_SECONDS_LEFT ( Ped ped, int attributeIndex ) //0x4C9F782180712742
- 0
- 303
- 1207
-
float _GET_ATTRIBUTE_CORE_OVERPOWER_SECONDS_LEFT ( Ped ped, int coreIndex ) //0xB429F58803D285B1
- 0
- 341
- 1207
-
void _START_ITEM_PREVIEW ( Any p0, Any p1 ) //0x7E2C766ADB2C5F1A
- 0
- 311
- 1207
-
void STOP_ITEM_PREVIEW () //0xD962F8579D702DB5
- 0
- 391
- 1207
-
void _SET_STATUS_EFFECT_CORE_ICON ( int statusEffectType ) //0xA4D3A1C008F250DF
- 0
- 450
- 1207
-
void _SET_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0xFB6E111908502871
- 0
- 277
- 1207
-
void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0x3FC4C027FD0936F4
- 0
- 300
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.